Reverse 4-player AAR.

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

I could try using Ronnie's guide and manually change the location in the game file.
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: AllenK

I could try using Ronnie's guide and manually change the location in the game file.
warspite1

Gents as you know I am all for fairness - like all four of us here - but I do not think this is correct. I was given orders that I carried out to the letter. Unfortunately Mayhemizer mis-understood the rule (as I am guilty of all the time [8|]) and the aircraft re-based further away than he intended.

But the reason I do not think it be fair to change is that events happened afterward - i.e. the shooting down of the Potez, the land battle with the Germans disorganised, the paratrooper being aborted etc etc, that means what happens to the D520s is perhaps more important - especially as there is a French HQ still in play. If nothing else has happened then of course, I am always open to amending, but not where there have been subsequent key events.

I hope you don't think I am being unfair here but that is my 2 cents.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

No reason at all to chance location. Fighter is in safe place now [;)]

I could have told to land 3 hexes SW as well. It was all my fault. Sometimes in war things like this happens.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

ORIGINAL: warspite1

ORIGINAL: AllenK

I could try using Ronnie's guide and manually change the location in the game file.
warspite1

Gents as you know I am all for fairness - like all four of us here - but I do not think this is correct. I was given orders that I carried out to the letter. Unfortunately Mayhemizer mis-understood the rule (as I am guilty of all the time [8|]) and the aircraft re-based further away than he intended.

But the reason I do not think it be fair to change is that events happened afterward - i.e. the shooting down of the Potez, the land battle with the Germans disorganised, the paratrooper being aborted etc etc, that means what happens to the D520s is perhaps more important - especially as there is a French HQ still in play. If nothing else has happened then of course, I am always open to amending, but not where there have been subsequent key events.

I hope you don't think I am being unfair here but that is my 2 cents.

Completely fine with me. I only suggested it to give Orm and yourself the option if you wanted it.
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

M/J 40 Allies 5

No DoW or alignments.

France and China land. The rest combined.

CW sends 3 CVP's to port strike Kiel. Surprise rolls Axis 2, Allies 5.

Avoid combat?

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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Yes. The surprise points are used to avoid combat.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

US sails a GARR from West Coast to Hawaiian Islands 0-box.

Queens with Sydney MIL move from Arabian Sea to Suez.

A rearrangement of the CVP's following the abortive port strike allows the Argus to return to Liverpool.

No naval combat.

CW sends 2 LND, escorted by Spitfires on a ground strike. The Germans have a Bf-109 and Bf-110 they could intercept with if they wish?

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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

ORIGINAL: AllenK

CW sends 2 LND, escorted by Spitfires on a ground strike. The Germans have a Bf-109 and Bf-110 they could intercept with if they wish?
Nah, no need for German fighters when the Italians can do the job as well as any German. The Italian FTR2 intercepts the British bombers. If it survives it lands in Saarbrucken.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

So it would seem [:(]. Destroy the bomber or fighter?

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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

It is CW call. And I play Italian. [:D]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

ORIGINAL: Orm

It is CW call. And I play Italian. [:D]

One loses track of what side one is on with all these games going [&:]
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

The Allied mission coordination goes badly wrong and the RAF Whitley's arrive over enemy territory devoid of a fighter escort. Italian pilots, recently transferred from the Med, seize the opportunity and devastate the bomber formation. With ammunition and fuel running low, the belated arrival of the Spitfires causes the Italians to break off combat allowing the second wave of DB-7's to proceed to target.

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AllenK
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RE: Reverse 4-player AAR.

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The resulting bombing achieves some success.

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

USSR rails an INF from Vladivostok towards the west.

In west USSR moves:
5-4 INF from SE of Sofia to Burgas and HQ from east of Sofia one hex to east.

China after land moves.

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AllenK
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RE: Reverse 4-player AAR.

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No CW land moves.

The French adjust the units along the front.

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

US disembarks GARR to Pearl and a FTR in the air rebase phase.

France uses Bilotte to reorganize ARM and artillery.

Back to the Axis.
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

It annoys me somewhat to see the two cruisers in Leghorn when they really should be in La Spezia.

Would it be possible to edit the file so that they are moved to La Spezia? Without to much work and without compromising the game.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: Orm

It annoys me somewhat to see the two cruisers in Leghorn when they really should be in La Spezia.

Would it be possible to edit the file so that they are moved to La Spezia? Without to much work and without compromising the game.
warspite1

Didn't Courtenay manage to use the de-bugger for us once?
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

AllenK can do it. I can do it too, but I don't have access to computer just now.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

I 'll have a go in a bit and send over the new file.
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