Thanks to Morvael and Denniss

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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STEF78
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Thanks to Morvael and Denniss

Post by STEF78 »

Back from holidays I have read on the forum strong critics against the work done by Denniss and Morvael.

I just want to thank them for the continuous work they do to keep this game alive and fun!

[:)]

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Stelteck
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RE: Thanks to Morvael and Denniss

Post by Stelteck »

Thanks to them all.

I hope they are enjoying upgrading and keeping the game alive too.

Brakes are for cowards !!
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Crackaces
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RE: Thanks to Morvael and Denniss

Post by Crackaces »

ORIGINAL: STEF78

Back from holidays I have read on the forum strong critics against the work done by Denniss and Morvael.

I just want to thank them for the continuous work they do to keep this game alive and fun!

[:)]


+1

I think this is a brilliantly designed game. I think of all the war games out there that tries to give the gamer a feel for Operation Barbarossa. Locked ZOC don't do it .. second armor impulses don't do it ..fluid zones of control with 8:1 overrun does not do it as in the board game war in the East from SSI .. the Russians make a checker board pattern and slowly retreat .. WITE really gives the player the appreciation of maneuver and pocketing of whole Armies that was the blitzkrieg strategy of the day ..then add the GG details that separate the good bad and ugly play .. and you have a very playable game that lives a long time.
There will always be a religious argument around "historical simulation" and I propose playability. A game has decisions and outcomes that produce enjoyment. A simulation is a nice PhD project but tends not to be as enjoyable for participants. A lunar lander simulation keeps your attention for 15 minutes until you figure out the parameters and reproduce "success". An historical simulation has similar patterns of use and play.

I also think the supporters of this game have kept true to a war GAME while given players a feel for history. A very fine balance indeed.
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
galex
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RE: Thanks to Morvael and Denniss

Post by galex »

+1

WITE give me a lot of fun. And as a former software developer I do understand how difficult to make such a complicate system work.

I also want to point out that the game can hardly make any profit because it has too little player than other popular games. Anyone who contributed to it is not for money but just enthusiasm.[&o]

Great thanks to the developer team and any one who contributed to the game.
WITE is such a unique type of game and I REALLY hope it will continue to getting better.[:D]
Tejszd
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RE: Thanks to Morvael and Denniss

Post by Tejszd »

Thank you guys for your commitment and effort toward improving the game!
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56ajax
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RE: Thanks to Morvael and Denniss

Post by 56ajax »

Having worked in IT for many years, primarily as a software tester, I am amazed at the quality of this product and that it is free. To all those who have soldiered on, well done, most appreciative.
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
swkuh
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RE: Thanks to Morvael and Denniss

Post by swkuh »

+1

This game is marvelous and ++1 to those who continue its support.
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