4 player E-mail: AAR

Post descriptions of your brilliant successes and unfortunate demises.

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Koniev declines HQ support in the attack against Kirin. USSR fly a bomber in support of the attack. The odds are 39:6 before ground support.

Japan has a bomber and a fighter within range of the combat hex.

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Mao stay out of the attack against the militia. The odds are 21:3 before ground support.

The Japanese bomber in Port Arthur can target the attack West of Suchow as well.

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Send the Ki-30 to support the attack in China, thanks. Land back at Port Arthur.
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

ORIGINAL: Orm

Zhukov declines HQ support in the attack against Kaunas. USSR flies a fighter and a bomber in support of the attack. The odds are 54:5 before ground support.

Italy can fly with one LND2 (Stuka) to Kaunas. Germany has a FTR2 and a FTR3 within range of the combat hex. Will Axis fly any defensive air to the combat hex?

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Yes please, send Bf109 to shoot down that bomber. German fighter does not abort for any reason, it stays for dogfight with USSR fighter too. After combat it lands one hex east from where it starts.
If your attack is going really well, it's an ambush.

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

A short air combat sees both fighters aborted.

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

A picture of the final odds of the attacks.

We begin with the automatic attack on Kaunas.

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

The Soviet forces liberate Kirin.

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

The Communist Chinese is a success as well. Note that I forgot to roll for fractional odds here but since it didn't make any difference I didn't bother rolling it at all and just put in a failure roll.

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RE: 4 player E-mail: AAR

Post by Orm »

The Nationalists surprise themselves, nay, stun themselves, by a successful attack. [X(] They are simply shocked. Is this really allowed?

No matter, clearing up that pocket behind the lines free up several units that can now be transferred to the frontlines. [:)]

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RE: 4 player E-mail: AAR

Post by warspite1 »

The forces of Communism are unstoppable. Wait till this war is over brothers - we will all be living in a workers paradise run by those best friends forever Stalin and Mao. Hussah!
Now Maitland, now's your time!

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Mar/Apr '42
Allied #11

USSR rebase a fighter from Pskov to Southern Latvia.

CW rebase the long-range fighter on Malta to Egypt.

France rebase a naval bomber from SW Africa to Cape Town.

50% chance that the turn ends but a 9 is rolled and the turn continues.

Winter reappears in Russia. Bad weather all over the globe.

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Courtenay
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RE: 4 player E-mail: AAR

Post by Courtenay »

ORIGINAL: Orm

The Nationalists surprise themselves, nay, stun themselves, by a successful attack. [X(] They are simply shocked. Is this really allowed?
Nah, it's a hallucination. [:)]
I thought I knew how to play this game....
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RE: 4 player E-mail: AAR

Post by Courtenay »

Are you using the USSR-Japan compulsory peace optional rule? It is not implemented by MWiF, but could be done just by player agreement, since the USSR is at war with the western Axis.
I thought I knew how to play this game....
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RE: 4 player E-mail: AAR

Post by warspite1 »

ORIGINAL: Courtenay

Are you using the USSR-Japan compulsory peace optional rule? It is not implemented by MWiF, but could be done just by player agreement, since the USSR is at war with the western Axis.
warspite1

No, this optional is not in play in these games.
Now Maitland, now's your time!

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

ORIGINAL: Courtenay

Are you using the USSR-Japan compulsory peace optional rule? It is not implemented by MWiF, but could be done just by player agreement, since the USSR is at war with the western Axis.
No, but we played as if a USSR-Japanese pact was in affect from '39. So a war could not automatically be declared.
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

M/A 42 Axis 13

No DoW or alignments.

Germany land, Japan naval, Italy combined.

The Japanese send various subs out raiding. The fleet in the NEI sails to South China Sea 3 and 4 boxes, taking with them the 2 MAR units. AMPH takes an INF from Canton to Port Arthur. TRANS from The Marshalls loads an INF from Hong Kong to China Sea. CA's in ports around the Coral Sea region leave harbour and assume escort roles.

Combats in the Italian Coast and China Sea are declined, leaving ...

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

First up, Bay of Bengal.

Allies can send Whitley up to 2-box, Hurricane the 1-box and PBY-5 to 4-box?

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RE: 4 player E-mail: AAR

Post by warspite1 »

The Catalina reconnaissance unit flies to highest box from southern India. The Whitley flies to the 0-box. Thank-you.
Now Maitland, now's your time!

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Searches: Axis 8, Allies 8. No combat.

Hawaiian Islands

Allies can fly Hudson from Midway up to the 3-box.

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RE: 4 player E-mail: AAR

Post by AllenK »

While waiting for a reply, I'll move on to the other areas.

In Cape Naturaliste, both sides roll a 9 so no combat.

Bay of Biscay

The Allies can add a Spitfire up to the 1-box if they wish?

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