Units data on the UI

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

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Templer_12
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Tigers on the Hunt by Peter Fisla is underrated

Post by Templer_12 »

Long explanation:
I have started this thread because I was interested whether somewhere in the UI AFV data are to be found. Never saw such data in the videos.

My great concern, however, was that different types of tanks are not differently modeled (one size fits all).
Now I learn that the tank types were even modeled fairly detailed.

I purchased Tigers on the Hunt yesterday.
What I see now, I like very well.

Created some tank battles with the editor - earned fun battles.

I might have a little experience with strategy games on PC, I say: „Tigers on the Hunt“ by Peter Fisla is underrated!

However, it's a“ bit“ click heavy...

Short explanation:

Gentlemen, thank you for the help. [;)]
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Templer_12
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RE: Poor support

Post by Templer_12 »

ORIGINAL: UP844

If you are interested, here is a very rough draft of the expanded AFV list for ToTH. Suggestions and advice are welcome.

Very nice, thanks for sharing.
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Missouri_Rebel
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RE: Poor support

Post by Missouri_Rebel »

Templar, are you using the ASL mod like Gerry suggested? It has the unit values on the counters that allows you to quickly discern the strengths of the various units.

Maybe you can share one of your scenarios in the future?

Check out this old thread and see if it might be helpful to you.

tm.asp?m=4041969&mpage=1&key=xmouse&#4041969
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RE: Poor support

Post by Hailstone »

Missouri_Rebel, I couldn't help but to follow your link to X-Mouse and I was very lucky to have done so. Mouse-X is an outstanding tool for TotH now no longer do I have to put my beer down to make selections! Hey, I've also been near your neck of the woods, back in the day I was stationed at Whiteman. SeeYa.
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RE: Poor support

Post by Hailstone »

ORIGINAL: UP844

If you are interested, here is a very rough draft of the expanded AFV list for ToTH. Suggestions and advice are welcome.



I do have a suggestion that I would find helpful and that is including a notation that identifies which AFV's can only
fire when crew is exposed. Not knowing the specs to the AFV's I have found myself in pretty bad situations exposing an
AFV getting into firing position just to get a prompt while firing that the AFV cannot be buttoned up when firing MA.
Your rough draft looked fairly polished to me and I do appreciate what you have done. SeeYa.
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Big Ivan
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RE: Units data on the UI

Post by Big Ivan »

ORIGINAL: UP844

If you are interested, here is a very rough draft of the expanded AFV list for ToTH. Suggestions and advice are welcome.


"The data is still incomplete: by way of example, I discovered that SU-100s also have limited HE the hard way (i.e. attempting to preventing a PSK-armed squad from killing me :D). I suppose all TD-class AFVs have limited HE ammo (it's not their role), even though an M18 Hellcat surprised me by firing HE six times (maybe I was extremely lucky with ammo depletion die rolls)

I'm thinking about adding two extra columns "turret type" and "radio-equipped".

A couple clarification for those who never heard about ASL (these will be added to the document in the next draft):

- Movement Points in red indicate the AFV is subject to Mechanical Reliability check any time it starts its engine;

- Gun name format in the tables is <calibre+barrel length suffix>. The latter may be "*", "none", "L", "LL", with the following meaning:

"*" = short-barreled (less than 25 caliber's long), low-velocity guns. MTR, INF and most ART fall into this category. Usually not very good at piercing armor, unless they have HEAT (hollow charge) rounds available. Typical example: German 75* mounted on early PzIVs and StuGs.

"none" = medium-barreled (25 to 40 calibers long),medium velocity guns. Some ART and some tank guns. General purpose guns, adequate for AT fire until 1942-43: Typical example: American 75 mounted on Shermans.

"L" = long-barreled (40 to 54 calibers long), high velocity guns. Most AT, AA and AFV guns. Generally effective against any target (in the appropriate time frame - a German 37L can deal with BT-5s but will be useless against IS-2s, even though it will score many hits). Typical example: Russian 85L mounted on T-34/85, SU-85.

"LL" = very long-barreled (55+ calibers long), very high velocity guns. A few AT and AFV guns. Usually deadly against any target save for some extra-heavy tanks. Typical example: British 76LL mounted on Sherman Firefly.

Some other general rules:

The accuracy and penetrating power of small-calibre guns decreases faster at long ranges;
Higher muzzle velocity also implies better accuracy at long range: a 75LL is much more accurate than a 75 (don't engage in long range duels with Panthers if you all you have are 75mm-armed Shermans) "


Hi UP844,

Had to bring this forum topic back to life because I like what you did on the first go around with the AFV tables.

Where you ever able to finish them or if not do you need some help?

I could maybe start getting dates for the vehicles in TotH.

Thanks

Big Ivan[:)]


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UP844
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RE: Units data on the UI

Post by UP844 »

Hello Big Ivan,

I was just working on a 2nd draft. You made several fine remarks, and I will add such items to the new draft.

As for turret type, I do not know if TOTH makes the fine distinction between fast/normal/slow rotating turrets. I could make one of my famous 100-shot firing tests to see if a Sherman has a higher chance to hit after rotating its turret than a KV-II, but it would be nice if Peter could shed some light about this feature.
As for radio, I think the info is already there, but as a note. It would be better to have a dedicated column. This is also true for AFV that must be CE to fire mentioned by Hailstone.

In fact, now I see my booklet can be easily understood only by diehard ASL fans [;)].

I will release draft 2 in a short time.

Thanks for the input!
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Peter Fisla
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RE: Units data on the UI

Post by Peter Fisla »

ORIGINAL: UP844

Hello Big Ivan,

I was just working on a 2nd draft. You made several fine remarks, and I will add such items to the new draft.

As for turret type, I do not know if TOTH makes the fine distinction between fast/normal/slow rotating turrets. I could make one of my famous 100-shot firing tests to see if a Sherman has a higher chance to hit after rotating its turret than a KV-II, but it would be nice if Peter could shed some light about this feature.
As for radio, I think the info is already there, but as a note. It would be better to have a dedicated column. This is also true for AFV that must be CE to fire mentioned by Hailstone.

In fact, now I see my booklet can be easily understood only by diehard ASL fans [;)].

I will release draft 2 in a short time.

Thanks for the input!

Turret can be: Fast, slow, one man turret, restricted slow
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Hailstone
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RE: Units data on the UI

Post by Hailstone »

May I suggest the mod, "ASL3D" by ASL3D for his depiction of slow vs fast turrets that matches ASL. ASL3D's AFV's have the white square to indicate the slow turrets and a circle to indicate the fast turrets. I'm so glad this thread has come back to life because I learned that the AFV's have been modeled as in ASL. I appreciate ASL3D's mod all the more. Additionally, the armor ratings for front and side/rear are also depicted on those AFV counters to include hull vs turret armor. I suspect the hull armor ratings are taken into account but does TotH differentiate between hull vs turret hits? Curious and incompetent minds want to know.
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UP844
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RE: Units data on the UI

Post by UP844 »

@Peter: thanks for the clarification!

@Hailstone: I will look for the mod: it will spare me hours of search through the Internet.

TOTH does differentiate between hull and turret hits: when you hit an AFV the message box will state "Front/Side/Rear Turret/Hull Hit".
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Siegfried Sassoon

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UP844
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RE: Units data on the UI

Post by UP844 »

All right, I have downloaded ASL3D mod: it will be very useful to fill out many gaps. I will have to rework the layout of the tables, as I don't know how to cram all the additional info in the current layout without resorting to a 4-point font.
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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Hailstone
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RE: Units data on the UI

Post by Hailstone »

Hey Man, there's another nugget of info about that mod; there's an indicator for open topped AFV's by depicting a white horizontal line across the counter below the MF rating at the top right corner and above the unit depiction. Now, I kinda prefer a different map with more vibrant colors like in TotH but it's growing on me.
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