Garrison requirements

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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Mrtyphoon
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Garrison requirements

Post by Mrtyphoon »

Please can someone explain what I'm missing trying to get into this game but I keep not hitting the garrison requirements which is costing me dearly. Probably a simple solution but I just cannot see it. Thanks in advance for any help

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EddyBear81
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RE: Garrison requirements

Post by EddyBear81 »

I did not check in detail, but it seems you did not garrison the cities with Security units. Once you do, there should be an "S" after the numbers in the garrison screen.
=> you have to have 10 CV AND a security unit in each city listed in the screen
Denniss
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RE: Garrison requirements

Post by Denniss »

Yes, the Security Regiment is missing in all those cities listed.
In Spetember 43 or early 44 you'll get two more cities to guard in France + 1 in N.Italy
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Mrtyphoon
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RE: Garrison requirements

Post by Mrtyphoon »

Thanks can sort it now was driving me nuts.
EddyBear81
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RE: Garrison requirements

Post by EddyBear81 »

This is driving everyone nuts !

If I may add a piece of advice, don't try to be too clever with garrison management and try to always keep a 10-20% cushion (leaving refitting units in garrison zones helps) otherwise you'll end up paying the price.

Note: I'm not suggesting this is a bad feature. It is absolutely needed to balance the game. In fact, I think the Allies should get the same in England (and possibly North Africa/Med)
Lovenought
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RE: Garrison requirements

Post by Lovenought »

ORIGINAL: EddyBear81

This is driving everyone nuts !

If I may add a piece of advice, don't try to be too clever with garrison management and try to always keep a 10-20% cushion (leaving refitting units in garrison zones helps) otherwise you'll end up paying the price.

Note: I'm not suggesting this is a bad feature. It is absolutely needed to balance the game. In fact, I think the Allies should get the same in England (and possibly North Africa/Med)
That doesn't make sense, though.
HMSWarspite
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RE: Garrison requirements

Post by HMSWarspite »

This is not logical. The UK has Home Guard units that are not in game, and would fulfill the "garrison" requirements (such as they are, there is no Resistance to counter). In effect only the deployable forces are in game. The Germans have the Resistance to consider, and France has no 'safe zones' in which garrisons could be said to be, and hence removed from the OOB. The Axis has to have the option to put security troops into the front line, and there needs to be penalties for doing so (both for balance as a game, and reality as a simulation).

If you want a problematic Allied force, it is Coastal Command, which can be denuded, and even the NI only units sent to the Med (unit it makes no difference, after mid 44). There is no problem with letting sea control default to the Axis until you want to invade France. Either that force shouldn't be present (until needed for invasion cover - but that is a problem from May 1944 on, as the Allies could mount invasions any time after the weather improves, or before for that matter), or there should be some competing thing that the force needs to do (with penalties) Some of it is interdicting ore shipments and coastal shipping in Norway, and most is hunting Uboats in RL. I haven't studied how much the Axis would benefit from coastal shipping in NW Europe once the rail net is severely damaged but interdicting this isn't enough to occupy all those 4 E patrol A/c...
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IslandInland
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RE: Garrison requirements

Post by IslandInland »

ORIGINAL: EddyBear81

In fact, I think the Allies should get the same in England (and possibly North Africa/Med)

That would be ridiculous and if introduced I wouldn't be patching my game any more.



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EddyBear81
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RE: Garrison requirements

Post by EddyBear81 »

Yeah, you're right, I probably made a bold statement !

But I am always a little bit disappointed to see all of the British 2nd Army showing up in Italy. Even when playing the Allies, I find it to be almost a cheat (but I do it nonetheless ;-)
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IslandInland
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RE: Garrison requirements

Post by IslandInland »

ORIGINAL: EddyBear81

Yeah, you're right, I probably made a bold statement !

But I am always a little bit disappointed to see all of the British 2nd Army showing up in Italy. Even when playing the Allies, I find it to be almost a cheat (but I do it nonetheless ;-)

That's one of the things I like about the game. The ability to try different things. The manual even makes the point that the game is an "alternate history creator". On Page 2 it states:-

"The game is an “Alternate History Creator”
that focuses on simulating the logistic and command
and control problems that the historical commanders
on the Western Front had to deal with. It will allow
players to explore many of the strategic and operational
“What ifs” that have been discussed by historians and
armchair strategists for many years."


If you want to put 2nd Army in Italy then you can. If players feel this is somehow wrong they are sort of missing the point of the game (as stated in the manual) and of course they also don't have to do anything within the game they feel is "cheating".


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