OT: (for half the game anyway) World In Flames

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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warspite1
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RE: OT: (for half the game anyway) World In Flames

Post by warspite1 »

ORIGINAL: adarbrauner

Besides, why are they closing the series?

The game still needs and calls for develoment.

Every additional optional rule helps. Helps in a greater detailed game.



Think for example at the big airplane formations/units (meant to about 250 planes, manual rules). They are based and operate without any "support unit", as opposed to our game here WITPAE. Some betterment was made by creating optional rule for combat engineers, but still ways and road to walk and progress.

One possible answer is that Mr Rawlins may be tired...

"how many visits to sundry talkative Chilean prostitutes would it take to equal the layout on WIF?"

Oh no, that I hope to do with my wife, cheaper you know...
warspite1

I guess everything must come to an end at some point and maybe Mr Rowlands is tired and that is the reason. I believe that, for whatever reason, this really is it (although I am the owner of the ahem 'Final Edition', bought years ago so.....) [;)]

Personally I wouldn't say every new optional rule 'helps'. It's a matter of personal preference of course, but some optionals are so good they are now pretty standard, while others just add complexity without the required benefit and are rarely used.

As for what you do or don't do with your good lady wife, I'll park that under TMI [;)]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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warspite1
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RE: OT: (for half the game anyway) World In Flames

Post by warspite1 »

First of the Stretched targets has been met - I believe that means that ADG will be printing the Scandinavian Map on hard board in due course. Hussah! [:)]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
owe166
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RE: OT: (for half the game anyway) World In Flames

Post by owe166 »

The idea of playing both sides just seems odd to me. Not that i'm holding it against the game since it was built for Multiple players but for my needs it doesn't really work.
gmtello
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RE: OT: (for half the game anyway) World In Flames

Post by gmtello »

So the game will never have an AI and development will end this year? And pbem how does it work?
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warspite1
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RE: OT: (for half the game anyway) World In Flames

Post by warspite1 »

ORIGINAL: gmtello

So the game will never have an AI and development will end this year? And pbem how does it work?
warspite1

This thread is about the board game WIF (and the final iteration of this great game) and not the computer version MWIF (for which an end date for development has not been announced (unless Matrix know something and they are not saying)).

I'd go to the World In Flames site for more info on your question, but essentially PBEM is done by sending the zipped file to your opponent at the end of each impulse. Players will need a method of communication due to the interaction necessary. Different methods can be employed to achieve that e.g. teamviewer (whatever that is), e-mail, Skype, these forums.

tt.asp?forumid=110
Now Maitland, now's your time!

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RE: OT: (for half the game anyway) World In Flames

Post by warspite1 »

Here's what Harry has to say about forthcoming map changes:

Notable changes in Maps from previous editions.

Americas

Mexico and the USA have more hexes, Canada less, all 4 major US cities on the west coast are now shown, Dutch Guiana added allowing a new home country, some sea boundaries changed and coloured dots to show the only locations you can go to and from the other maps. The chart that records the impulse’s weather is also on the Americas map.

West Europe

France and Netherlands are a bit bigger, Belgium and Switzerland a bit smaller. Netherlands beak has been added making it harder for Germany to invade Belgium without declaring war on the Netherlands (as historical). Scheldt Estuary also added making the strategic outflanking of Belgium easier.

Scandinavia has been substantially changed. Its now possible to invade Oslo. Many new off map hexes have been added (including Iceland and the Faeroes islands), and Stockholm made more Stockholmy. The Mediterranean’s sea borders have been changed dramatically and a lot more western African off map boxes added.

Finally Great Britain has been pivoted 1 hex further away from Scandinavia, one sea area removed up north and the Azores added on the south west of the map along with one of the two cadre boxes just so you don’t have to remember how many bonus build points you are going to get.

East Europe

Many changes, again a lot more off map hexes both up in Finland and the Kola peninsular, and down south in Southern Africa. Some changes in the Balkans but the biggest changes are in Russia which has been substantially altered. The Dnieper line at its shortest point was 20 hexes wide now its 22 which makes the battle in the south much more fluid.

The soviets need to rely on manouver more to survive but on the other hand when they are coming back, the Germans will find it more difficult to defend the Dniepr line too. And then there is the Gibraltars’ of the east, Leningrad and Rostov to provide perfect shoulders to a shrinking Soviet defence.

Furthermore, the rail network is now the 1942 network not the 1934 previously used and just checking the two maps is one example of the vast endeavour that was the industrialisation of the Soviet Union in the 1930s that gave them the ability to resist the Germans in the 40s.

Finally if you notice the east, its not the prairie steps that it used to be. Our previous maps were only partially equal areas projection (as opposed to almost completely now) and when we got to the north eastern end of the eastern Europe map our artist ran out of cities and terrain and the distances between Kazan and Kubyshev became ridiculous. This has now all been fixed, the cities and rails put in which gives the Soviets much more resistance in this part of the map.

Asia

Probably the biggest changes are on this map. First to make the distances between Kazan and Sverdlovsk reasonable (much less than they used to be) we only have two choices, move the terrain to the map edge or move the map edge to the terrain. Doing the latter not only takes into account the shorter distance in the higher latitudes, but also turns the Asia pacific map into a globe which is intuitively right.

The rail network has again been improved here, more cities added in Siberia, the rail network extended through connecting Iran and Iraq via the Persian corridor to the Soviet Union making this a viable route for invasion and counter invasion. Also the connections between Europe and Asia are spot on now (their was a 200 km discontinuity in some sections of the old maps).

But the biggest changes are in East Africa, India and the Dutch East Indies with the latter two being much more accurate in their terrain, resources and coastlines and the former being dramatically increased in size to allow the entire east African campaign to be fought out without the requirement of the African map (which is why the African map is now only available in the Superdeluxe games set).

We now also include all Madagascar and East Africa going all the way down to South Africa and we also now allow you to cut inland at the vital rail junctions of Port Franqui and Elizabethville. Nothing quite so disconcerting than watching your enemy apparently fly across the map in one impulse and all of a sudden be deep behind your lines. With Territories in Flames and vastly expanded territorials for all major powers including potential freebies when you conquer them, Africa should see a lot more action in future.

Pacific

Biggest changes here are in the pacific itself where it is now 4 sea areas from Pearl to Tokyo allowing a bit more strategic depth on both sides. Again the distances have been calibrated much more accurately, and more islands added where necessary. It really displays the rich chain of islands in the south Pacific as opposed to the almost open ocean of the North.

On the mainland the biggest change is the addition of all the roads in Siberia to connect up to their Pacific ports so reflagging US ships to Soviet ownership and bringing in lend lease via the east is now a very viable proposition. We have also included two famous roads, the Silk road(s) potentially allowing Soviet support for China and also the Road of Bones which allows the Japanese or Russians to potentially outflank each other.

I’m looking forward to my first game where the Road of Bones is the road to victory.

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Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Orm
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RE: OT: (for half the game anyway) World In Flames

Post by Orm »

The kickstarter campaign ends this weekend. Join now and get the game that is the greatest game ever made, fact, according to the legendary gamer Warspite1.

https://www.kickstarter.com/projects/48 ... rs-edition
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