Editor: way to fill unit to full potential?

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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jzardos
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Editor: way to fill unit to full potential?

Post by jzardos »

In the editor when making a scenario if you change a units standard ToE, is there a way to update all units to have their maximum ToE? Or do you have to go into each unit and update it? Which would be nightmarish [:(]

thanks!
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