Jpn planes

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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MakeeLearn
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RE: Jpn planes

Post by MakeeLearn »

castor troy

Those bombs were converted BB shells and IIRC only used for the Pearl Harbour attack.
Panther Bait -> RE: The 800Kg AP Bomb (8/22/2008 3:24:28 PM)

As far as I know, not all of the Japanese 800 kg bombs were modified BB shells. The initial ones used at PH were, but there were other versions of the 800 kg bomb designed after that. However, I'll admit that I have no idea how many of these were actually produced or used IRL.

wild_Willie2 -> RE: The 800Kg AP Bomb (8/21/2008 2:28:24 PM)

800KG bombs are used by all japanese torpedo carrying AC on port attack missions.

Q-Ball -> RE: The 800Kg AP Bomb (8/21/2008 3:13:36 PM)

They are also used by Nells/Bettys flying from lvl 2 and lvl 3 airfields on Naval Attack. I prefer Torps, but it's sort of an interesting trick to keep a lvl 3 AF around if you want to drop 800kg bombs, which can hurt anything including a BB.

But mostly, I have seen them used on Port Attacks.

ndworl
No height restriction that I have seen. I typically send in the Kates at 10,000 feet and they've usually preferred the 800kg bomb to torpedoes. I've sent in Nells and Bettys at various heights, from 5 to 15 thousand feet and overwhelmingly they've used 800kg bombs.


etc.
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MakeeLearn
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RE: Jpn planes

Post by MakeeLearn »

Nakajima B5N2 taking off from a Japanese carrier with a 800 kg bomb, probably early 1942.

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GetAssista
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RE: Jpn planes

Post by GetAssista »

ORIGINAL: BBfanboy
As for never running out of bombs - that would be true for the Allies I guess, but would if be the same for the Japanese? Why have bomb pools in the database at all if they never run out?
Have you actually tried finding bombs in the Japanese pools in game? They are not there. And yes, there is some junk in the database.
ORIGINAL: BBfanboy
Have you another explanation for why 2-EBs drop them early in the game but not often in the later game? Or why they would load them at all when they normally fly with 250kg bombs?
My list of ships has dates all over the place. In the beginning of the game you can catch many ships in ports. Not so afterwards. Planes load those bombs when they pass checks as designed, eh
ORIGINAL: MakeeLearn
etc.
printable.asp?m=1895316
This is actually quite old thread, I would not use it as a reference. E.g. 2E flying with big bombs from level 2 airfields
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Yaab
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RE: Jpn planes

Post by Yaab »

At start, the IJN bomber pilots are elite. You have bomber airgroups in Takao that have average experience 70, which is the value needed to pass a check for using 800kg bombs. You also have zero pilots in reserve. Once the elite ones start dying, the average experience in airgroups will drop. This is why they use 800kg bombs at start and 250kg bombs later on.
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MakeeLearn
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RE: Jpn planes

Post by MakeeLearn »

ORIGINAL: GetAssista



ORIGINAL: MakeeLearn
etc.
printable.asp?m=1895316
This is actually quite old thread, I would not use it as a reference. E.g. 2E flying with big bombs from level 2 airfields


Yes, is this the foundation of War in the Pacific: Admiral's Edition?. Thought there might be something hidden within, posts or code.






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BBfanboy
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RE: Jpn planes

Post by BBfanboy »

Thanks for the update - haven't seen Nells or Bettys using the 800 kg bomb so I thought that must be a quirky circumstance. Did not know it was selectable for naval strike. I play the AI and usually see only torps for Naval Strike and smaller bombs for land attacks.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Yaab
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RE: Jpn planes

Post by Yaab »

Check here:
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geofflambert
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RE: Jpn planes

Post by geofflambert »

My view may be unusual. From the Japanese perspective (this does not apply to the US in particular) bombing ground targets is a bust for the most part, even when you're on the offensive. If you're not planning to lose a major carrier battle early, but in fact to maintain a potent carrier arm with well trained crews at least 2/3 of your active crews need to be training. TB and DB crews need to be proficient in naval attack with both bombs and the TBs of course with TTs. They also need to be proficient in naval search and ASW and I recommend both types be used in both those activities. It will take a long time to develop those crews and most of your Bettys, Nells, Mabels and Jeans should be training for TT attack. After turn one never attack ground targets, airbases or ports with carrier aircraft, you can't afford the losses. All land based ASW and a large part if not a majority of land based naval search not including FPs should be taken on by the IJA. I like Ann and Mary for ASW in tight spaces and Lilly for ASW in larger spaces. I don't think much of bombing Chinese troops even if they're in the open. The Chinese aren't going to beat you. If I can have some Lilly squadrons trained in naval attack, I'm happy. I like to have Babs and Dinah crews trained both in Recon and Search. If I can find a way I'll even train Sally and Helen crews in Search and Naval Attack. The war is fought in the air, on the sea and under the sea. You'll never have enough IJN crews to do all the work so the IJA must pick up the slack. Bombing ground targets yields attrition in crews and planes with little tangible results. Sinking ships and subs is always good. In summation, use everything you can get your hands on to train, train, train and aside from recon and fighter training, most resources should be directed toward the sea.

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