airdrop supply unit movement point cost

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hansatuofd
Posts: 16
Joined: Sun Jul 02, 2017 10:35 am

airdrop supply unit movement point cost

Post by hansatuofd »

So how does dropping supplies to a unit affect the units movement rate for the turn. It appears a unit receiving an airdrop loses MP's, what are the rules governing this loss?

Thanks for any light anyone can shed!

Regards,

John
Nix77
Posts: 565
Joined: Sun Oct 02, 2016 6:19 am
Location: Finland

RE: airdrop supply unit movement point cost

Post by Nix77 »

ORIGINAL: hansatuofd

So how does dropping supplies to a unit affect the units movement rate for the turn. It appears a unit receiving an airdrop loses MP's, what are the rules governing this loss?

Thanks for any light anyone can shed!

Regards,

John

The unit loses 1/6th of it's total potential available MPs. Infantry type lose 3MPs, tank/moto brigades 5MPs, tanks 8MPs.
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Telemecus
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Joined: Sun Mar 20, 2016 8:32 pm
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RE: airdrop supply unit movement point cost

Post by Telemecus »

Best is to airdrop after the end of it's movement (e.g. just before end of turn)
i) it does not subtract any MPs from zero MPs, or less than it could if there are only a few MPs
ii) the code was changed to incur a transport cost (vehicles etc.) for moving supplies with a unit after an airdrop - drop at the end of a units movement and this can be avoided.
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