The Good The Bad & The Indifferent

Post descriptions of your brilliant victories and unfortunate defeats here.

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Canoerebel
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

Regarding Anarchy's point, he's operating at a level of familiarity and knowledge beyond the sphere of my own. I see where it makes sense to feed LCUs into the China vortex if getting them destroyed there results in them easily being rebuilt in the Home Islands.

Whether John's taken sufficient losses to make rebuilding difficult, I don't know. I just don't have the late-game experience - or the Japanese experience - to judge this.

I wonder if John apprehends a Home Island invasion at this point. Probably so, but he probably is mulling over the possibility that I'll forego the Home Islands.

From my perspective, I want to chew up Japanese LCUs for the points. So having John feed them to me, rather than having to chase them down, makes sense.

LCU score is now Japanese 24.5k, Allies 14.7k. I'm still making good progress, though this (like everything else) pails in efficiency to strategic bombing.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
GetAssista
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RE: The Good The Bad & The Indifferent

Post by GetAssista »

ORIGINAL: Lowpe
ORIGINAL: Canoerebel
jwolf: I am constantly surprised at the number of typos I introduce into my diagrams. Ack!
Add me to that camp.[:(]
Chill out gents [:)]. It will not be far from truth for me to say that you both set a defacto best practice for WITP AARs with your mapmaking. Now I want this kind of maps everywhere and find AARs lacking when without. Can't help.
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JohnDillworth
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RE: The Good The Bad & The Indifferent

Post by JohnDillworth »

I'm certainly no expert but I think rebuilt units have much lower experience. Also, infantry squads and devices are two entirely different things. He may have plenty of bodies, but the rest of the equipment has to be available too. So that goes to supply, resource, production oil, fuel....the whole economy. Depending on the economy choices may have to be made.
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RE: The Good The Bad & The Indifferent

Post by Lokasenna »

ORIGINAL: GetAssista
ORIGINAL: Lowpe
ORIGINAL: Canoerebel
jwolf: I am constantly surprised at the number of typos I introduce into my diagrams. Ack!
Add me to that camp.[:(]
Chill out gents [:)]. It will not be far from truth for me to say that you both set a defacto best practice for WITP AARs with your mapmaking. Now I want this kind of maps everywhere and find AARs lacking when without. Can't help.

Please, they're just sheep following the ovinomancer.
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

12/7/44

IJN Carrier Raid: Enemy carrier raid into the Gulf of Carpentaria. John uses flank speed to catch four empty xAKs. There are other targets in harm's way. But there's nothing really critical out here.

John's idea is a good one - try to impact the critical Allied LOC. So he knows or guesses that supply is key to the Allied war effort, impacts the pace of operations against the Home Islands, and is most vulnerable in the same places it's been most vulnerable since November 1943.

He's worked this plan hard. But it's not going to accomplish anything material unless he's figured out a way to crack the defensive code at Boela so that he can orchestrate a massive strike against shipping there. It's possible he can do so but it's a tough equation for him to solve.

Interesting to watch this play out. The most fun is implementing your own clever plans in the game; the second most fun is thwarting your opponent's clever plan. I trying.

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Lowpe
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RE: The Good The Bad & The Indifferent

Post by Lowpe »

IF, he used flank speed...well, then you can probably predict his path with close to 100% accuracy over the next few days and most likely thoroughly destroy his carriers should you desire in 3-4 days time.

Unbelievably stupid move if accurate.
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

It's accurate. One of the carrier TF's move 15 hexes; the other moved 17 hexes (compare to map at top of this page).

But I don't think that fixes his course in such a way that I can react. I'd assume he has AOs to handle replenishing. If not, he probably will move to Soerabja or Balikpapan.

But Death Star is north of Formosa now. Would you give chase from that far away to a KB that probably has AO support?
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

12/7/44

The comparison to Early's 1864 Maryland Campaign is pretty apt.

Coral Sea: The enemy raiding....and not accomplishing anything worth writing home about.


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RE: The Good The Bad & The Indifferent

Post by ny59giants »

Supply, supply, supply - make John use it in combat in China and in rebuilding the destroyed LCUs. Force him to start making choice about where he is going to use it.
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

12/7/44

Fancy Pants: Supply coming ashore at Formosa and on the final approach to Ningpo. Allies clean out Saigon, take Hanoi and take Kiukiang. I'm consolidating positions while preparing for major campaigns against Cam Ranh Bay, Canton/Kukong/Hong Kong, Changsha, and Hangchow/Shanghai.



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Lowpe
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RE: The Good The Bad & The Indifferent

Post by Lowpe »

ORIGINAL: Canoerebel

It's accurate. One of the carrier TF's move 15 hexes; the other moved 17 hexes (compare to map at top of this page).

But I don't think that fixes his course in such a way that I can react. I'd assume he has AOs to handle replenishing. If not, he probably will move to Soerabja or Balikpapan.

But Death Star is north of Formosa now. Would you give chase from that far away to a KB that probably has AO support?

Well, you absolutely can't do it your heart isn't in it.

I find it next to impossible to believe you couldn't find the oilers and nail them without KB support in the next day or two.

Where he is there is no sea room, only two ways to go...your deathstar could move south without having to chose either east or west for two days, and by then you know exactly where he will go.

In the meantime you have bled him of aircraft, fed him low point merchants, perhaps raided him with Fletchers and found his oilers. Can you say panic time for Japan? Running low on ammo, sorties, and fuel with your destination a known to the Allies.

You will dispose of the enemy carriers on your terms.

The only reason, I would not destroy him if I had plans to break Honshu air defense, invade Jap Islands, or Korea, or in the Yellow Sea area.
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

That's a 45-50 hex journey - say five to six days. You don't think John could figure out a way to avoid Death Star over that period of time?

I do. I think that would be trying to pull an inside straight.

I think DS is better off where she is, where I know I can use her effectively and far more efficiently.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: The Good The Bad & The Indifferent

Post by jwolf »

Running low on ammo, sorties, and fuel with your destination a known to the Allies.

Doesn't John have several good bases in the DEI for replenishment? And the KB is closer to them (I think) than is the Allied Death Star.
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RE: The Good The Bad & The Indifferent

Post by Lowpe »

ORIGINAL: Canoerebel

That's a 45-50 hex journey - say five to six days. You don't think John could figure out a way to avoid Death Star over that period of time?

I do. I think that would be trying to pull an inside straight.

I think DS is better off where she is, where I know I can use her effectively and far more efficiently.

that's fine too...you are privy to details I am not.

If the KB goes east into the pacific you should nail it.

If the KB goes west you should set yourself up to nail it at a future date. It is in restricted waters with known fueling points and no place to hide. At the very least monitor the airbases he would need to fly fighters from the KB back to Honshu and nail them.

With the KB fighters away from Honshu, the air defenses of Honshu will be very weak. If you want to you can break the back of Honshu fighter defenses rather quickly and is perhaps what you are implying.

You can bombard coastal Honshu air bases almost with impunity, you can sweep with the Deathstar and bomb with beasts all day long.
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RE: The Good The Bad & The Indifferent

Post by paullus99 »

It's been obvious for quite some time that John's been using the DEI as his base of operations for the KB - because most of those carriers haven't been back to the Home Islands for months.

He's go two options - he's either going to backtrack and head back around NG the long way to the Home Islands (I think this is unlikely), or he'll continue to move along his present course (which takes him back to the DEI anyway).

Either way, he doesn't appear to be accomplishing much of anything.
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

To Lowpe: Yes, I've been hinting around that Death Star's mission is no longer purely defensive.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: The Good The Bad & The Indifferent

Post by Lowpe »

ORIGINAL: paullus99

Either way, he doesn't appear to be accomplishing much of anything.

Burning lots of fuel and asking to be destroyed and weakening the air defenses of Honshu. That is accomplishing a lot.
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RE: The Good The Bad & The Indifferent

Post by paullus99 »

Well, there is that.....[:D]
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

John sent the turn back but forgot to advance the next turn file. So I've seen the movie but can't examine the board.

KB continued west to a point near Taberfane. From there her strike aircraft sortied and hit a variety of small TFs, sinking a handful of xAK, one damaged xAP and a PF. She didn't get anything meaningful and she used up a lot of sorties. Her strike aircraft engaged moderately-heavy CAP over a TF a few hexes SE of Boela, with neither side scoring heavily I think.

He missed the decent support ship TF that snuck back to Normanton and the supply TF carrying 180k at Townsville. There's 350 ships at Boela, but all the merchantmen there are empties.

At this point I doubt he's going to try to crack the Boela code, at least on this swing through the DEI. That's all that really matters.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: The Good The Bad & The Indifferent

Post by jwolf »

ORIGINAL: Canoerebel
At this point I doubt he's going to try to crack the Boela code, at least on this swing through the DEI. That's all that really matters.

Point granted, though it sure would be nice if you could find a way to swat him. You've used the Death Star defensively for so long, he might get just careless enough to give you an opening. I'm intrigued by your comment that DS is "no longer purely defensive" and hope that brings some Allied fireworks soon.
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