Creative lua and events

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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thewood1
Posts: 10424
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Creative lua and events

Post by thewood1 »

http://kriegsimulation.blogspot.com/201 ... ua_24.html

http://kriegsimulation.blogspot.com/201 ... s-lua.html

http://kriegsimulation.blogspot.com/201 ... -aids.html

I follow this site a bit because they cover CM, Steel Beasts, and Command. The trifecta for me. Just found the above extra interesting.

Fer_Cabo
Posts: 111
Joined: Thu Sep 17, 2015 2:39 pm

RE: Creative lua and events

Post by Fer_Cabo »

Thanks for the reference!

Any idea for a LUA Script (to be used in an ACTION when, triggered by a Unit from one SIDE is detected or spends a certain amount of time inside a defined Zone/Area) that MARKS the intruder as "Unfriendly" or "Hostile"?

I know you can use the EXCLUSION ZONES feature, but these are not flexible, since they don't discriminate the SIDES of the intruding units.

For instance: The ROK cannot set up an EXCLUSION ZONE over its sovereign territory that only marks as "Hostile" DPRK aircraft (and not US or Japanese ones...)
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