Garrison Regiments, Fortess Troops, and National gardes

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Forward_March
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Garrison Regiments, Fortess Troops, and National gardes

Post by Forward_March »

Most of the nations in the game had naval gunners in their port cities, as well as garrison regiments in fortresses, and France had it's garde nationale. I've always found the ability for an enemy force to walk into a supposedly undefended city, sail into a undefended fort, etc, to be a little irritating. I've always believed these cities deserved some form of intrinsic garrison.
eg0master
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Post by eg0master »

If you want your city to be defended you leave a garrison... :D
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soapyfrog
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Post by soapyfrog »

The problem is, if there were an intrinsic garrison in every town, I'd be asking "why can't I press those garrisons and national guard and whatever into my main army if I really need them?"

If you want your cities to be garrisonned, garrison them! It's a good idea anyway, in most cases...
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Pippin
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Post by Pippin »

I agree. You have to draw the line somewhere...
Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…
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