[Q] CAP chasing missiles

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neno
Posts: 59
Joined: Wed Jul 30, 2014 9:23 am

[Q] CAP chasing missiles

Post by neno »

How can I prevent fighters on Combat Air Patrol mission to chase after missiles, namely cruise or anti-ship missiles clearly identified as such?

I know I can prevent them shooting at the missiles via doctrines, but how to tell the fighters to ignore them?
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SeaQueen
Posts: 1436
Joined: Sat Apr 14, 2007 4:20 am
Location: Washington D.C.

RE: CAP chasing missiles

Post by SeaQueen »

The best way I've found is to change the WRA for air to air missiles and aircraft guns to "do not engage with this weapon" for "guided weapons." If there's no weapon they can engage with they'll ignore them.

You can also focus on whatever else you want them to head after (e.g. bombers, fighters, etc). The nice thing about this is you can sculpt it by mission. You might want to use your CAPs against cruise missiles but ignore them with strike missions. Similarly, you might want your strike missions to ignore enemy bombers or ISR aircraft and focus on fighters. WRA lets you get smart about that kind of thing.

I typically start at the side level, and then work my way down to get the behavior I want for each mission. If you use the "weapons safe" setting, they'll engage but not shoot unless you tell them to.

Shot doctrine is one of the most important settings in the game, in my opinion.
ORIGINAL: neno

How can I prevent fighters on Combat Air Patrol mission to chase after missiles, namely cruise or anti-ship missiles clearly identified as such?

I know I can prevent them shooting at the missiles via doctrines, but how to tell the fighters to ignore them?
neno
Posts: 59
Joined: Wed Jul 30, 2014 9:23 am

RE: CAP chasing missiles

Post by neno »

ORIGINAL: SeaQueen

The best way I've found is to change the WRA for air to air missiles and aircraft guns to "do not engage with this weapon" for "guided weapons." If there's no weapon they can engage with they'll ignore them.
I was thinking the same, using the WRA to not engage guided weapon, unfortunately the fighters are still going after the missiles, but not shooting at them.

I may be doing something wrong, here's a really simple save if anyone cares to take a look... [:)]
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ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
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RE: CAP chasing missiles

Post by ComDev »

In what cases would this be a problem? Just curious [8D]

Thanks!
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blkholsun
Posts: 58
Joined: Sat May 20, 2017 12:24 pm

RE: CAP chasing missiles

Post by blkholsun »

ORIGINAL: emsoy

In what cases would this be a problem? Just curious [8D]

Thanks!
I've wanted to do this before when a small salvo of missiles were heading for a surface group that I KNEW would able to swat them down without assistance, and I didn't want my CAP to waste their own ammo on the job.
Cik
Posts: 671
Joined: Wed Oct 05, 2016 3:22 am

RE: CAP chasing missiles

Post by Cik »

you need to turn off investigate contacts in weapons range/patrol range otherwise they will hop to ID anything that comes with those places (even if you have the ROE set such that they will not engage the target(s)

it's in the mission page
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