Command v1.13 Update

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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thewood1
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RE: Command v1.13 Update

Post by thewood1 »

No
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Filitch
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RE: Command v1.13 Update

Post by Filitch »

I tried to diagnose you or insult you in conversation?
B52H
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RE: Command v1.13 Update

Post by B52H »

Thanks very much for the update!
mikmykWS
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RE: Command v1.13 Update

Post by mikmykWS »

Just to be fair I just took a quick and look and no less than 8 or 10 requests that contained Filitch's username have been completed over the past year.

Rag just completed a couple more I see.

Thanks

Mike
Dimitris
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RE: Command v1.13 Update

Post by Dimitris »

Guys can we please move this item to a suitable thread on the Tech Support or Modding forums. Thanks!
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tjhkkr
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RE: Command v1.13 Update

Post by tjhkkr »

Thank you!
By the looks of this, this is not a 'release candidate', but the actual v1.13?
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
lamboman43
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RE: Command v1.13 Update

Post by lamboman43 »

Lots of minor fixes add up. Also interested in seeing how the chaff corridors work in-game. Looks like a great update!
Zaslon
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RE: Command v1.13 Update

Post by Zaslon »

Amazing update guys!!
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Kids think about Iran and Amateurs think about Russia, but professionals think about China
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HellcatOne
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RE: Command v1.13 Update

Post by HellcatOne »

Interesting!!! But i can't see the updated version od Cavour Italian carrier with another Gun turret (front) and Dart system.
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rjm51973
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RE: Command v1.13 Update

Post by rjm51973 »

Very nice, thanks guys!
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Filitch
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RE: Command v1.13 Update

Post by Filitch »

ORIGINAL: mikmyk

Just to be fair I just took a quick and look and no less than 8 or 10 requests that contained Filitch's username have been completed over the past year.

Rag just completed a couple more I see.

Thanks

Mike

This is not truth. Fulfilling the request of Dimitris, I postpone our discussion in tm.asp?m=4357915&mpage=1&key=&#4357915
I really looking forward to the answer mikmyk
Grazyn
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RE: Command v1.13 Update

Post by Grazyn »

The updated version of Pole Position still fails to trigger the "scenario start" event. To reproduce, start the scenario, let a few seconds pass, save it, reload in the editor and switch sides. You'll notice that units on the other side didn't get assigned to their missions.
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lowchi
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RE: Command v1.13 Update

Post by lowchi »

Looks awesome! Thanks guys!
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Drivingguy
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RE: Command v1.13 Update

Post by Drivingguy »

Great work, can't wait for Shifting Sands.
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mikkey
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RE: Command v1.13 Update

Post by mikkey »

Amazing work, thanks!
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Primarchx
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RE: Command v1.13 Update

Post by Primarchx »

This is so cool! This is a quote from an earlier post I made about doing old Middle East and Vietnam scenarios...
I've been slowly gathering OOB info on 1973 October War for a while. The problem I see with doing Linebacker is replicating the high altitude chaff deployments in a meaningful way in Command.

And now it works. Wow...!
Splinter00S
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RE: Command v1.13 Update

Post by Splinter00S »

Update looks great! I couldn't help but notice though that there were no entries for the Advanced Super Hornet being added, and as far as I know it's not in the database already. Are entries for that in the works, or should I head on over to the DB3000 request thread and add a request for that?
DWReese
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RE: Command v1.13 Update

Post by DWReese »

2/22/2014 3:59:13 AM: Weapon: AIM-120C-7 AMRAAM P3I.3 #120 is attacking MiG-29 Fulcrum A with a base PH of 95%. PH adjusted for actual target speed (740 kts): 100%. MiG-29 Fulcrum A has nominal agility: 4.5, adjusted for altitude: 3.7. Agility adjusted for proficiency (Regular): 2.96. Aircraft has a weight fraction of 0.28 - Agility adjusted to 2.46. High-deflection impact (no effect on agility). Final agility modifier: -25%. Final PH: 75%. Result: 36 - HIT

I have a question about the A2A engagements. Listed above is a typical engagement that I have seen. Notice the original PH is 95%. The target is traveling pretty fast, at 740 kts, yet the NEW PH % is now 100%. It went up, despite going faster.

In all previous versions of this game, traveling at higher than normal cruise speeds usually lowered the PH%, not raised it.

Is this an intentional revision to account for some new formula, or is this an oversight?
RoryAndersonCDT
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RE: Command v1.13 Update

Post by RoryAndersonCDT »

ORIGINAL: DWReese

2/22/2014 3:59:13 AM: Weapon: AIM-120C-7 AMRAAM P3I.3 #120 is attacking MiG-29 Fulcrum A with a base PH of 95%. PH adjusted for actual target speed (740 kts): 100%. MiG-29 Fulcrum A has nominal agility: 4.5, adjusted for altitude: 3.7. Agility adjusted for proficiency (Regular): 2.96. Aircraft has a weight fraction of 0.28 - Agility adjusted to 2.46. High-deflection impact (no effect on agility). Final agility modifier: -25%. Final PH: 75%. Result: 36 - HIT

I have a question about the A2A engagements. Listed above is a typical engagement that I have seen. Notice the original PH is 95%. The target is traveling pretty fast, at 740 kts, yet the NEW PH % is now 100%. It went up, despite going faster.

In all previous versions of this game, traveling at higher than normal cruise speeds usually lowered the PH%, not raised it.

Is this an intentional revision to account for some new formula, or is this an oversight?

Thanks, logged.
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schweggy
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RE: Command v1.13 Update

Post by schweggy »

As usual, awesome work guys.
- schweggy -

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