BLU-114/B "Soft-Bomb" in Scenarios

Post new mods and scenarios here.

Moderator: MOD_Command

Post Reply
User avatar
kevinkins
Posts: 2465
Joined: Wed Mar 08, 2006 11:54 am

BLU-114/B "Soft-Bomb" in Scenarios

Post by kevinkins »

In the news today:

http://www.telegraph.co.uk/news/2017/10 ... se-norths/

The BLU-114/B "Soft-Bomb" is in the database. I would imagine effects could be simulated via lua. For a country like North Korea, what things could be "shut down" i.e. where is electric power critical militarily that would be affected by an above ground strike? Could it have and effect on NK's artillery sharing down SK? Is the effect of the weapon beyond Command’s scope?

Kevin
“The study of history lies at the foundation of all sound military conclusions and practice.”
Alfred Thayer Mahan
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: BLU-114/B "Soft-Bomb" in Scenarios

Post by mikmykWS »

EMP bombs are already in the database so would be just a matter of adding the request to the right string with data.

Mike
User avatar
kevinkins
Posts: 2465
Joined: Wed Mar 08, 2006 11:54 am

RE: BLU-114/B "Soft-Bomb" in Scenarios

Post by kevinkins »

Mike

My questions are related to how the effects of these weapons could be translated into scenario game play given the designer's ability to abstract things with lua. In other words, once the EMPs you mentioned or the BLU-114/Bs I mentioned hit targets, they will generate an some form of "electric grid disruption". Electrical grid disruption is not simulated in Command without lua and it takes the imagination of the designer to simulate their effects. Somewhere. I am not questioning the database, since the weapons are already available. My question is how to simulate their effects.

Kevin
“The study of history lies at the foundation of all sound military conclusions and practice.”
Alfred Thayer Mahan
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: BLU-114/B "Soft-Bomb" in Scenarios

Post by mikmykWS »

Hi Kevin

You can use communication disruption or lua to disable or remove mounts etc.

Thanks

Mike
User avatar
kevinkins
Posts: 2465
Joined: Wed Mar 08, 2006 11:54 am

RE: BLU-114/B "Soft-Bomb" in Scenarios

Post by kevinkins »

Hi Mike -

Thank you for the general recommendations .. I was hoping to start a more robust discussion related to potential effects on a the NK electrical grid with specific ideas within the current NK geopolitical situation. Being able to "do anything" with lua or communication disruption does not make their execution's necessarily realistic from the player's POV. It's better to get some realistic ideas here first before one fires up the editor and travels down some silly unrealistic road.

Kevin
“The study of history lies at the foundation of all sound military conclusions and practice.”
Alfred Thayer Mahan
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: BLU-114/B "Soft-Bomb" in Scenarios

Post by mikmykWS »

ORIGINAL: kevinkin

Hi Mike -

Thank you for the general recommendations .. I was hoping to start a more robust discussion related to potential effects on a the NK electrical grid with specific ideas within the current NK geopolitical situation. Being able to "do anything" with lua or communication disruption does not make their execution's necessarily realistic from the player's POV. It's better to get some realistic ideas here first before one fires up the editor and travels down some silly unrealistic road.

Kevin

Edited.

Okay Kevin. Let me know if I can help with Lua at some point.

Mike
lamboman43
Posts: 97
Joined: Thu Apr 14, 2016 10:38 pm

RE: BLU-114/B "Soft-Bomb" in Scenarios

Post by lamboman43 »

I fail to see how any of that was rude.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: BLU-114/B "Soft-Bomb" in Scenarios

Post by mikmykWS »

ORIGINAL: lamboman43

I fail to see how any of that was rude.

Yeah maybe you're right.

Mike
User avatar
kevinkins
Posts: 2465
Joined: Wed Mar 08, 2006 11:54 am

RE: BLU-114/B "Soft-Bomb" in Scenarios

Post by kevinkins »

Let's restart the thread based on trying to gather ideas for a scenario where part of the scenario is based on knocking out the NK power grid with munitions in the DB. This is not a crazy question to ponder.

Kevin

“The study of history lies at the foundation of all sound military conclusions and practice.”
Alfred Thayer Mahan
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: BLU-114/B "Soft-Bomb" in Scenarios

Post by mikmykWS »

So when the power goes out what would you like the game impact to be?

If disrupting networks you could divide the DPRK air def units up into different sides with maybe a central power plant node that If destroyed fires a lua script which disables the different fixed air defense assets within that node. You could also link each one with connecting sides although don't think we can go deeper than two layers deep due to some thing with the comms code. I did something similar for Operation Lightning Strike with all the weird little relationships (canned scenario that shipped with game). Mobile sites don't need power so could add to another side.

What do you think. Smart enough?

Mike
User avatar
kevinkins
Posts: 2465
Joined: Wed Mar 08, 2006 11:54 am

RE: BLU-114/B "Soft-Bomb" in Scenarios

Post by kevinkins »

Never mind. Take care Mike.

Moderators, close the thread please.

Thanks.

Kevin


“The study of history lies at the foundation of all sound military conclusions and practice.”
Alfred Thayer Mahan
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: BLU-114/B "Soft-Bomb" in Scenarios

Post by mikmykWS »

Ok. What's wrong?

Mike
Post Reply

Return to “Mods and Scenarios”