ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

I would go straight for the lone MECH in Lille if I had the chance. The base odds are 14:6. They have enough air support available to get to 3:1 with a 70% chance of taking the hex (assuming no disorganisation in a ground strike). Seems a bit too risky to me.
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

ORIGINAL: AllenK

I would go straight for the lone MECH in Lille if I had the chance. The base odds are 14:6. They have enough air support available to get to 3:1 with a 70% chance of taking the hex (assuming no disorganisation in a ground strike). Seems a bit too risky to me.
France has fighter in Paris, but of course it can be shot down in air to air combat.

Can CW send both HQs as in Plan A to plug holes behind French front line for one impulse? Then France can keep 2 units in Lille. Next weather roll comes after next Axis impulse, so CW units are in supply even if TRS takes hit.

If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Just noticed that Lille gives -1 to attack because of 3 printed factories.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Yes, Plan A.
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

You can start impulse if you have any naval moves to do.

USSR sends one ship (CA) to Black Sea and they pick up ENG from Bulgaria.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Any rail moves for the Soviets?
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Nothing comes to my mind now... Maybe some INF is making way to west somewhere on half way? If you find that kind of INF, rail it to Lithuania.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2

Nice air combat and bombing! I play land move tomorrow morning.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2

Thanks to ground strike France doesn't need this impulse any units in SE of Paris behind front line and CW needs to send only Wavell as in Plan B.

Are there any other land moves CW would like to do anywhere else?
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2:

Any rebase or reorganization for CW/US/China?
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Rebase Spitfire 1 hex east.

No reorganisation. The ART was tempting but I think it best to keep Gort mobile.
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2:

I have to say that I'm more than happy how France is doing, thanks to CW support!

Germany has used both their O-chits and all three HQs are disorganized at the moment.

Even if they managed to break through French lines, situation looks very good. Now French production is boosted and Germany don't have enough organized corps sized units. They have enough bombers, but that's not enough. In picture I marked how many organized corps sized units Germany has. And now Germany have to use one impulse to destroy Paris MIL before they can attack with good odds (now they get some 2:1 blitz attacks to two hexes + ground support).

If Germany does not give back hex between Lille and Brussels or leave only one unit adjacent to Antwerp (Rotterdam, Brussels or NE of Brussels) they don't have more units. And if Germany moves all GAR units on Maginot line one hex NE I'm tempted to send 2 corps to Germany and try to push so that I get 4 corps to Germany.

Germany has 8 corps in Poland, I think that is too much. Of course USSR is sending their forces to border area to keep up pressure. Germany can rail few units from Poland to their cities to free some units to advance to France.

Winter is coming, Paris never falls!

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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Things are certainly looking favourable.

We may well see the 2:1 Blitz attacks as their best option to keep pushing forwards. They have a base 50% chance of causing a retreat, which may be better depending on bonuses. However they would be pretty likely become disorganised (20% base chance).
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

But if they attack and advance, they have only 1 unit in some front line hexes. If they attack Lille, we would have easy counter attack.

Ju52 is organized, so they can reorganize one unit.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Centuur »

Things aren't easy for Germany, that's for sure. The high number of disorganized units is haunting them. But one or two good die rolls might mess up things a lot for the French.

I would be careful with the French. Don't make any attacks you are not totally sure of. Let Germany exhaust itself and forget about sending troops into Germany itself.



Peter
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2

I have been thinking... Germany has been building lots of planes, including FW Condor. They might be up to something else than Barbarossa. After France falls, make sure some CW units are in SW France to slow down Germany and some units are in UK (or did you damage AMPH?).

8 corps in Poland makes sense, specially how they are placed. One as a speed bump and no units in East Prussia to get production boost when USSR takes Königsberg. If we are able to attack by USSR, first thing USSR does is capture or destroy oil fields in Rumania
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2

Eastern Front. This looks like defensive line to me... Or they want me to think that way at least.

And German AMPH is damaged in Repair pool. I'm not too much worried about Sea Lion.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Centuur »

What is quite interesting here, is that if the USSR DoW's Germany, Germany can't align Hungary, because it didn't allow the claims on Transylvania and South Dobruja. Which means that there is no way the Germans can reinforce Rumania. However, it's probably daydreaming, since Germany can easily keep up the garrison ratio, with that much units already on the map in Rumania and Poland.
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Part of my reason for wanting to keep at least one CW HQ in reserve is to rail it to Bayonne at the first signs of a breakthrough. Not sure if anything else will escape the pocket but that won't matter as CW units on the Belgium coast will be another thorn in the Allied side. CW will build land units to reinforce at Bayonne. To this end, it would be helpful if the French can relocate the oil saved there to Bordeaux.

The Condor could be part of a strategy to put units on the continent OOS so as to make them easy prey. RN CV's will be important for fighter cover, although those Condors are tough eggs to crack. I may need to bring the Beaufighter back from the Med and certainly build more longer range fighters.
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