UPDATE 4 - Status
Moderators: Peter Fisla, Paullus
- Peter Fisla
- Posts: 2581
- Joined: Fri Oct 05, 2001 8:00 am
- Location: Canada
UPDATE 4 - Status
Hi All,
Just a quick status update, things are going well and I plan to finish all the development by the end of October - or earlier if possible. While I'm doing development, Jorgen and I continue with testing. If all goes well, I hope to send the final version of UPDATE4 to matrix games in the middle of November.
Here is a kind of a rough list of items what will be part of UPDATE 4, this is not final:
Bug fixes:
- Do not display AI setup zones information in the Hex Information Box (section 4.6.2. of the manual)
- When a scenario side has AI control units, even if that side is currently being controlled by a human player and no human controlled units (Infantry or AFV) are being deployed in the current turn, the game will now not enable Reinforcements Segment.
- AI will now place eligible ordnance into Rubble, Buildings and Lumberyards
- German 75mm PAK 40 would not fire from a building
- If a personnel unit is broken/broken+, "p" pinned sign will not be now displayed
- When an AFV fails to start and is immobilized/fails a bog check/Stalls/Starts/Stops/changes its hull or turret orientation, the message displayed in the Auction Log Window would quickly disappear without user being able to see the message
- The Pzkpfw IVF1 counter art sprite had long barrel, instead it should have short barrel, Terrain.png was modified
- German 7.5cm leIG 18 and 15cm sIG 33 Infantry guns, British 6-Pounder Anti-Tank Gun, 17-Pounder Anti-Tank guns and British M1A1 75mm Artillery Howitzer now carry limited HEAT ammunition.
- Any weapon belonging to a personnel unit that is locked in a Close Combat/Melee cannot fire
New Feature:
- Added support for Text Labels in the editor as well as in the game engine
- Added support for colored text in the User Control Panel
- Added support for colored text in the Auction Log window
- Added fire target evaluation functionality – Combat Target Advisor
Changes:
- OBA accuracy has been improved by 50%
- SW/Ordnance/AFV weapons when they break, the message in the Action Log window will display "Malfunctioned" rather than "Broken". The term "broken" now applies to the personnel units only.
- Line of Sight and Fog of War processing is now up to 45% faster, this should help with large maps and campaign games
- Manual changes and updates, added APPENDIX 6 and 7
Cheers!
Just a quick status update, things are going well and I plan to finish all the development by the end of October - or earlier if possible. While I'm doing development, Jorgen and I continue with testing. If all goes well, I hope to send the final version of UPDATE4 to matrix games in the middle of November.
Here is a kind of a rough list of items what will be part of UPDATE 4, this is not final:
Bug fixes:
- Do not display AI setup zones information in the Hex Information Box (section 4.6.2. of the manual)
- When a scenario side has AI control units, even if that side is currently being controlled by a human player and no human controlled units (Infantry or AFV) are being deployed in the current turn, the game will now not enable Reinforcements Segment.
- AI will now place eligible ordnance into Rubble, Buildings and Lumberyards
- German 75mm PAK 40 would not fire from a building
- If a personnel unit is broken/broken+, "p" pinned sign will not be now displayed
- When an AFV fails to start and is immobilized/fails a bog check/Stalls/Starts/Stops/changes its hull or turret orientation, the message displayed in the Auction Log Window would quickly disappear without user being able to see the message
- The Pzkpfw IVF1 counter art sprite had long barrel, instead it should have short barrel, Terrain.png was modified
- German 7.5cm leIG 18 and 15cm sIG 33 Infantry guns, British 6-Pounder Anti-Tank Gun, 17-Pounder Anti-Tank guns and British M1A1 75mm Artillery Howitzer now carry limited HEAT ammunition.
- Any weapon belonging to a personnel unit that is locked in a Close Combat/Melee cannot fire
New Feature:
- Added support for Text Labels in the editor as well as in the game engine
- Added support for colored text in the User Control Panel
- Added support for colored text in the Auction Log window
- Added fire target evaluation functionality – Combat Target Advisor
Changes:
- OBA accuracy has been improved by 50%
- SW/Ordnance/AFV weapons when they break, the message in the Action Log window will display "Malfunctioned" rather than "Broken". The term "broken" now applies to the personnel units only.
- Line of Sight and Fog of War processing is now up to 45% faster, this should help with large maps and campaign games
- Manual changes and updates, added APPENDIX 6 and 7
Cheers!
RE: UPDATE 4 - Status
Thank you! [8D]
- UP844
- Posts: 1670
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: UPDATE 4 - Status
Thanks, Peter!!!
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
-
- Posts: 93
- Joined: Wed Oct 12, 2016 3:41 pm
- Location: Italy
RE: UPDATE 4 - Status
Good work Peter, thanks!!!
RE: UPDATE 4 - Status
Thanks for the update Peter![;)]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
- Cataphract88
- Posts: 730
- Joined: Fri Oct 05, 2012 8:02 am
- Location: Britannia
RE: UPDATE 4 - Status
I like but now there's anticipation. Why, why...[;)]
- Peter Fisla
- Posts: 2581
- Joined: Fri Oct 05, 2001 8:00 am
- Location: Canada
RE: UPDATE 4 - Status
So as of today I have completed development on UPDATE 4:) Now Jorgen and I are doing testing and stuff. Assuming testing goes smooth, I hope to get the whole package sent to matrix games by the end of October.
Cheers!
Cheers!
- UP844
- Posts: 1670
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: UPDATE 4 - Status
[&o] [&o] [&o]
Let's go with the fireworks!

Let's go with the fireworks!

Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
RE: UPDATE 4 - Status
Bientôt la mise à jour n°4 ? Faut fêter ça !
________________________________
Soon Update #4? Must celebrate!

________________________________
Soon Update #4? Must celebrate!

- Attachments
-
- Poilus_1418.jpg (295.57 KiB) Viewed 566 times
"On ne passe pas !" - - - - - - - - - - - - "Soyez tous les bienvenus !"
The French Motto (Verdun, 1916) - - - - Paris Olympic Games (2024)
The French Motto (Verdun, 1916) - - - - Paris Olympic Games (2024)
- Peter Fisla
- Posts: 2581
- Joined: Fri Oct 05, 2001 8:00 am
- Location: Canada
RE: UPDATE 4 - Status
Quick update, I was able to improve line of sight and Fog of War processing logic by up to 45% - this should help with large maps...especially campaign games. UPDATE4 is shaping up to be quite an update indeed 

RE: UPDATE 4 - Status
Thanks man.[:)]
- UP844
- Posts: 1670
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: UPDATE 4 - Status
Great news! Thanks a lot, Peter! [:)]
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
-
- Posts: 93
- Joined: Wed Oct 12, 2016 3:41 pm
- Location: Italy
RE: UPDATE 4 - Status
Great Peter, this is a very good news. The most important thing in this state of game is the lag during movement segment expecially. Thx Peter for maked a dream in reality!
- Cataphract88
- Posts: 730
- Joined: Fri Oct 05, 2012 8:02 am
- Location: Britannia
RE: UPDATE 4 - Status
ORIGINAL: Peter Fisla
Quick update, I was able to improve line of sight and Fog of War processing logic by up to 45% - this should help with large maps...especially campaign games. UPDATE4 is shaping up to be quite an update indeed![]()
If it will help the slow speed issue with larger scenarios and reinforcements coming in later turns, that would be a HUGE update Peter!!
Couple that with the new color text coding, eligible ordnance in buildings, map labels and Target Combat Advisor it will be quite an update for sure!
Thanks!
John[:)]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
-
- Posts: 122
- Joined: Thu Jun 12, 2014 8:31 am
RE: UPDATE 4 - Status
Yes, Yes, and Yes!!
RE: UPDATE 4 - Status
Thanks again, Peter!