The Chrono Legionnaire in TOAW

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Lobster
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RE: The Chrono Legionnaire in TOAW

Post by Lobster »

Opinions are like belly buttons. Everyone has one. TOAW is an old game and to change it to suit your needs would require rewriting the entire thing. Now, if you had the money and hired the right people you could most certainly have designed for you a game that worked to your specifications. I have no idea how much that would cost or if you could recoup your monies. But it might be worth a try. It's because people are willing to invest in something different that new games are developed.
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Tamas
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RE: The Chrono Legionnaire in TOAW

Post by Tamas »

I admit it might take a bit of getting used to, if you want to be an efficient "min-maxer" in the game, but I have found TOAW's turn time system to result in a more natural flow than a simple IGOUGO system, especially after the changes made in TOAWIV.
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sIg3b
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RE: The Chrono Legionnaire in TOAW

Post by sIg3b »

ORIGINAL: Tamas

especially after the changes made in TOAWIV.

I like the changes you mentioned a lot; I was somewhat sceptical if TOAW would be worthwhile, but now I am looking forward to it.
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r6kunz
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RE: The Chrono Legionnaire in TOAW

Post by r6kunz »

ORIGINAL: Tesuji

ORIGINAL: Tamas

especially after the changes made in TOAWIV.

I like the changes you mentioned a lot; I was somewhat skeptical if TOAW would be worthwhile, but now I am looking forward to it.
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