WitE 2
Moderators: Joel Billings, elmo3, Sabre21
- thedoctorking
- Posts: 2949
- Joined: Sat Apr 29, 2017 12:00 am
RE: WitE 2
And HOI IV is miserable. I'm an owner and I played it for a month or so and then uninstalled it in disgust.
RE: WitE 2
A suggestion to Mr. Billings etc.: let us fly emergency recon missions during land phase since the land phase can result in a completely different situation when the panzers are moving. This wasn't a big problem in WITW since warfare is very static, but in WITE 2 this is a must.
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RE: WitE 2
Will we get USSR late-war allies (Poland, Romania) as separate entities in WitE2 and not just armies included into Red army?
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- Posts: 31
- Joined: Sun Jul 02, 2006 11:54 pm
confusedesh
Started working on WitW map again ultimately I should be able to use it for WitE2.
Map like appearance, first clear weather, second mud and third snow but snow will change just more of a test.



That is what I came up with for the Bocage, similar to the original

Better version of light snow or could become heavy snow.

Map like appearance, first clear weather, second mud and third snow but snow will change just more of a test.



That is what I came up with for the Bocage, similar to the original

Better version of light snow or could become heavy snow.

RE: confusedesh
I hope the Weather and Supply model is much better than WitE.
My Axis opponent has just launched a major panzer offensive in early April 42 through a swamp hex West of Rostov. Just because the Weather is clear doesn't mean the terrain is safe to cross.
Historically campaign season didn't start till mid to late May.
My Axis opponent has just launched a major panzer offensive in early April 42 through a swamp hex West of Rostov. Just because the Weather is clear doesn't mean the terrain is safe to cross.
Historically campaign season didn't start till mid to late May.
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
RE: confusedesh
Am I going to enjoy my 4k capability with WiTE2 or is it going to be stuck at the obsolete 1080 or lower ?
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- Posts: 31
- Joined: Sun Jul 02, 2006 11:54 pm
RE: confusedesh
Plan is to try and make the map as attractive in all weather conditions as possible.
Greece change from clear to light mud

Italy heavy mud in the mountains.

Greece change from clear to light mud

Italy heavy mud in the mountains.

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- Posts: 31
- Joined: Sun Jul 02, 2006 11:54 pm
RE: confusedesh
Decided to change the mud for the mountains did not like other one


RE: confusedesh
I'm used to playing WitE with Jison's map mod, and to be honest compared to Jison's maps, these map pictures look very plain to my eye. No offense meant here, I really appreciate any work done to mod a great game, and apparently WitW map mechanic is very different from WitE (hex by hex vs "painted" backdrop), making it harder to create a vivid map mod.
Anyway, it feels like some of the terrain features don't stand out as much as they probably should? Mountains could have a more darker shade, and some of the colors are too similar to distinguish the different terrains with a quick glance at the map.
Just my humble opinion, carry on with the excellent work you're doing
Anyway, it feels like some of the terrain features don't stand out as much as they probably should? Mountains could have a more darker shade, and some of the colors are too similar to distinguish the different terrains with a quick glance at the map.
Just my humble opinion, carry on with the excellent work you're doing

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- Posts: 31
- Joined: Sun Jul 02, 2006 11:54 pm
confusedesh
No offensive taken, I think Jison's map mod is a work of art.
Not even sure myself if I should change the style to a more realistic look but the way the map is constructed tends to lend itself to a stylised appearance and I tend to like that appearance.
Either way it helps me to understand how everything works and things will change as I look for solutions.
As an example I have now decided to create some mountains of my own and once in place its relatively easy to then adjust the colour so I am not sure where I will end up.

Not even sure myself if I should change the style to a more realistic look but the way the map is constructed tends to lend itself to a stylised appearance and I tend to like that appearance.
Either way it helps me to understand how everything works and things will change as I look for solutions.
As an example I have now decided to create some mountains of my own and once in place its relatively easy to then adjust the colour so I am not sure where I will end up.

RE: confusedesh
Can I suggest that you post your mod on the WitW forum? (It'll also help to keep this thread on topic.)
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: confusedesh
Can I suggest editable AC loadouts from commander's report screen for WITE 2, would be nice for WITW too. [;)]
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- MagicMissile
- Posts: 2042
- Joined: Sat Oct 11, 2014 8:18 am
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RE: WitE 2
Really looking forward to the day the game is ready. Is it Christmas 2018 yet [:)]
RE: WitE 2
ORIGINAL: Stelteck
A full Map would be even less manageable (at least if without overhaul&simplifications of mecanism&units numbers).
The campaign would take ages.
So there would really be few potential customers.
It could be an epic commercial failure and a waste of precious developer's time that could be used elsewhere.
You would be surprised by how many people would instead welcome such an opportunity.
We live in an era where wargame enthusiasts are "rarified": it is difficult to find someone who lives near enough (and has enough time) to play FtF. Even the sheer needs for space and the opportunity to leave the game set up for "when we go on next week" are becoming increasingly difficult to find for our generation of gamers. This is why many people do buy tabletop games only to play them via VASSAL or cyberboard (I'm playing OCS "Beyond the Rhine" this way right now).
OTOH, "gigantor" games never went out of fashion - actually, thanks to the computer, we can easily play WitP: AE, WitE/W and WiF over and over and over - even when a full game requires months; and on "multiple tables" too! (for those who have the time and the commitment).
Thus, I can easily see people who mastered WitW/E play both together as a single game. The developers could even take a leaf from WiF and allow games with 3 or 4 players (for example, one or two manage the Axis, one the Eastern front and one the Western front).
I still have to see a PC wargame (and many tabletop ones) whose dimension scared away gamers. Considering how many people here already own and have "mastered" WitE/W, I wouldn't be worried.
Actually, I bet that the secret wet dream of many wargamers is to have the whole ETO 1939-45 done with the WitW system [:D]
Edited for typos and clarity.
"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"
(My 10 years old daughter after watching "The Hunt for Red October")
"Oh dad... so you were a God-damned cook?"
(My 10 years old daughter after watching "The Hunt for Red October")
- keitherson
- Posts: 36
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RE: WitE 2
What is WiF?
RE: confusedesh
ORIGINAL: Confusedesh
Not even sure myself if I should change the style to a more realistic look but the way the map is constructed tends to lend itself to a stylized appearance and I tend to like that appearance.
![]()
I think it looks great much improved over vanilla but everyone has different tastes.
- thedoctorking
- Posts: 2949
- Joined: Sat Apr 29, 2017 12:00 am
RE: WitE 2
World in Flames. A very complex grand strategic simulation of the entire Second World War, with units as army/corps, some divisions, air corps (500 airframes or so), single capital ships and squadrons of subs. There is a complex economic/political simulation and a host of optional rules making it even more complex.ORIGINAL: keitherson
What is WiF?
One of my favorite games.
RE: confusedesh
ORIGINAL: wallas
ORIGINAL: Confusedesh
Not even sure myself if I should change the style to a more realistic look but the way the map is constructed tends to lend itself to a stylized appearance and I tend to like that appearance.
![]()
I think it looks great much improved over vanilla but everyone has different tastes.
I think that WITE 2 each hex is a mosaic of individual objects? And it’s not a whole raster map .. thus I think ihex types (objects) that are blended together are being edited .. not good to compare the problem with WITE 1 ..
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
- HardLuckYetAgain
- Posts: 8994
- Joined: Fri Feb 05, 2016 12:26 am
RE: WitE 2
ORIGINAL: RFalvo69
Actually, I bet that the secret wet dream of many wargamers is to have the whole ETO 1939-45 done with the WitW system [:D]
I admit it has been my wet dream. That is why I have such high hopes on this title becoming such a beast of total war in Europe. I would gladly contribute a kickstarter fund for such a completion.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- jacktimes2
- Posts: 153
- Joined: Sat Jul 11, 2015 1:22 am
- Location: NY
RE: WitE 2
I noticed WITE2 is not on the announcement page for Matrix games scheduled for a 2018 release. [:(]
Hopefully it's just a cover-your-bases move, but I suppose development on a monster like this could easily run into 2019.
Hopefully it's just a cover-your-bases move, but I suppose development on a monster like this could easily run into 2019.