WitE 2

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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thedoctorking
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RE: WitE 2

Post by thedoctorking »

And HOI IV is miserable. I'm an owner and I played it for a month or so and then uninstalled it in disgust.
Searry
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RE: WitE 2

Post by Searry »

A suggestion to Mr. Billings etc.: let us fly emergency recon missions during land phase since the land phase can result in a completely different situation when the panzers are moving. This wasn't a big problem in WITW since warfare is very static, but in WITE 2 this is a must.
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RforRush
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RE: WitE 2

Post by RforRush »

Will we get USSR late-war allies (Poland, Romania) as separate entities in WitE2 and not just armies included into Red army?
Confusedesh
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confusedesh

Post by Confusedesh »

Started working on WitW map again ultimately I should be able to use it for WitE2.

Map like appearance, first clear weather, second mud and third snow but snow will change just more of a test.


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That is what I came up with for the Bocage, similar to the original

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Better version of light snow or could become heavy snow.

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56ajax
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RE: confusedesh

Post by 56ajax »

I hope the Weather and Supply model is much better than WitE.

My Axis opponent has just launched a major panzer offensive in early April 42 through a swamp hex West of Rostov. Just because the Weather is clear doesn't mean the terrain is safe to cross.

Historically campaign season didn't start till mid to late May.
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wallas
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RE: confusedesh

Post by wallas »

Am I going to enjoy my 4k capability with WiTE2 or is it going to be stuck at the obsolete 1080 or lower ?
Confusedesh
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RE: confusedesh

Post by Confusedesh »

Plan is to try and make the map as attractive in all weather conditions as possible.

Greece change from clear to light mud

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Italy heavy mud in the mountains.

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Confusedesh
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RE: confusedesh

Post by Confusedesh »

Decided to change the mud for the mountains did not like other one

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Nix77
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RE: confusedesh

Post by Nix77 »

I'm used to playing WitE with Jison's map mod, and to be honest compared to Jison's maps, these map pictures look very plain to my eye. No offense meant here, I really appreciate any work done to mod a great game, and apparently WitW map mechanic is very different from WitE (hex by hex vs "painted" backdrop), making it harder to create a vivid map mod.

Anyway, it feels like some of the terrain features don't stand out as much as they probably should? Mountains could have a more darker shade, and some of the colors are too similar to distinguish the different terrains with a quick glance at the map.

Just my humble opinion, carry on with the excellent work you're doing :)
Confusedesh
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confusedesh

Post by Confusedesh »

No offensive taken, I think Jison's map mod is a work of art.

Not even sure myself if I should change the style to a more realistic look but the way the map is constructed tends to lend itself to a stylised appearance and I tend to like that appearance.

Either way it helps me to understand how everything works and things will change as I look for solutions.

As an example I have now decided to create some mountains of my own and once in place its relatively easy to then adjust the colour so I am not sure where I will end up.

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RedLancer
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RE: confusedesh

Post by RedLancer »

Can I suggest that you post your mod on the WitW forum? (It'll also help to keep this thread on topic.)
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Searry
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RE: confusedesh

Post by Searry »

Can I suggest editable AC loadouts from commander's report screen for WITE 2, would be nice for WITW too. [;)]
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MagicMissile
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RE: WitE 2

Post by MagicMissile »

Really looking forward to the day the game is ready. Is it Christmas 2018 yet [:)]
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RFalvo69
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RE: WitE 2

Post by RFalvo69 »

ORIGINAL: Stelteck
A full Map would be even less manageable (at least if without overhaul&simplifications of mecanism&units numbers).
The campaign would take ages.
So there would really be few potential customers.

It could be an epic commercial failure and a waste of precious developer's time that could be used elsewhere.

You would be surprised by how many people would instead welcome such an opportunity.

We live in an era where wargame enthusiasts are "rarified": it is difficult to find someone who lives near enough (and has enough time) to play FtF. Even the sheer needs for space and the opportunity to leave the game set up for "when we go on next week" are becoming increasingly difficult to find for our generation of gamers. This is why many people do buy tabletop games only to play them via VASSAL or cyberboard (I'm playing OCS "Beyond the Rhine" this way right now).

OTOH, "gigantor" games never went out of fashion - actually, thanks to the computer, we can easily play WitP: AE, WitE/W and WiF over and over and over - even when a full game requires months; and on "multiple tables" too! (for those who have the time and the commitment).

Thus, I can easily see people who mastered WitW/E play both together as a single game. The developers could even take a leaf from WiF and allow games with 3 or 4 players (for example, one or two manage the Axis, one the Eastern front and one the Western front).

I still have to see a PC wargame (and many tabletop ones) whose dimension scared away gamers. Considering how many people here already own and have "mastered" WitE/W, I wouldn't be worried.

Actually, I bet that the secret wet dream of many wargamers is to have the whole ETO 1939-45 done with the WitW system [:D]

Edited for typos and clarity.
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keitherson
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RE: WitE 2

Post by keitherson »

What is WiF?
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wallas
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RE: confusedesh

Post by wallas »

ORIGINAL: Confusedesh


Not even sure myself if I should change the style to a more realistic look but the way the map is constructed tends to lend itself to a stylized appearance and I tend to like that appearance.

Image

I think it looks great much improved over vanilla but everyone has different tastes.
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thedoctorking
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RE: WitE 2

Post by thedoctorking »

ORIGINAL: keitherson

What is WiF?
World in Flames. A very complex grand strategic simulation of the entire Second World War, with units as army/corps, some divisions, air corps (500 airframes or so), single capital ships and squadrons of subs. There is a complex economic/political simulation and a host of optional rules making it even more complex.

One of my favorite games.
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Crackaces
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RE: confusedesh

Post by Crackaces »

ORIGINAL: wallas

ORIGINAL: Confusedesh


Not even sure myself if I should change the style to a more realistic look but the way the map is constructed tends to lend itself to a stylized appearance and I tend to like that appearance.

Image

I think it looks great much improved over vanilla but everyone has different tastes.

I think that WITE 2 each hex is a mosaic of individual objects? And it’s not a whole raster map .. thus I think ihex types (objects) that are blended together are being edited .. not good to compare the problem with WITE 1 ..
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HardLuckYetAgain
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RE: WitE 2

Post by HardLuckYetAgain »

ORIGINAL: RFalvo69


Actually, I bet that the secret wet dream of many wargamers is to have the whole ETO 1939-45 done with the WitW system [:D]


I admit it has been my wet dream. That is why I have such high hopes on this title becoming such a beast of total war in Europe. I would gladly contribute a kickstarter fund for such a completion.
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jacktimes2
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RE: WitE 2

Post by jacktimes2 »

I noticed WITE2 is not on the announcement page for Matrix games scheduled for a 2018 release. [:(]
Hopefully it's just a cover-your-bases move, but I suppose development on a monster like this could easily run into 2019.
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