Units routing out of pockets

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
User avatar
thedoctorking
Posts: 3032
Joined: Sat Apr 29, 2017 12:00 am

Units routing out of pockets

Post by thedoctorking »

In my solo game as the Axis, I just pocketed most of SW Front in the vicinity of Proskurov (didn't run fast enough as the USSR). Russians re-connected the pocket in their turn, but first thing in the Axis turn I re-established the pocket. Then, I began attacking the units inside with the follow-up infantry, seeing as their combat value was low since they hadn't gotten any supplies (other than airdrop) the turn before. Imagine my surprise as they routed, mostly outside the pocket. Now SW Front is mostly routed units back towards Kirovgrad.

Was this a result of my error in allowing the pocket to be re-opened temporarily? So they fled along the hexes I had conquered in that turn? Or can units just rout through enemy controlled areas and I kind of have to live with this? How do I work it to actually eliminate guys caught in pockets?

One clue, in another much smaller pocket that I created up in the Vitebsk area, where all the units were packed together with no place to retreat, when I attacked them, they surrendered. Is this the key? Push them back until they have no place to go and then they will surrender? Seems chancy, and invites gamy strategies like transferring every unit in a pocket to STAVKA control so they will be more likely to fail their morale check and rout instead of retreating (I'm assuming that's how it works?)
Searry
Posts: 1234
Joined: Fri Jan 24, 2014 9:01 am

RE: Units routing out of pockets

Post by Searry »

You have to wait a turn always before they surrender, if they surrender.
-Flashpoint Campaigns Southern Storm Beta Tester
-Rule The Waves 3 Beta Tester
User avatar
thedoctorking
Posts: 3032
Joined: Sat Apr 29, 2017 12:00 am

RE: Units routing out of pockets

Post by thedoctorking »

No, I meant surrender during combat. Those guys weren't going to surrender for lack of supplies because they have a city in their pocket and also a little air resupply.
Searry
Posts: 1234
Joined: Fri Jan 24, 2014 9:01 am

RE: Units routing out of pockets

Post by Searry »

That's what I meant.
-Flashpoint Campaigns Southern Storm Beta Tester
-Rule The Waves 3 Beta Tester
Maximillian999
Posts: 5
Joined: Fri Jan 13, 2017 10:39 pm

RE: Units routing out of pockets

Post by Maximillian999 »

You were right, you need to wait a turn after re-establishing the pocket, otherwise they just retreat/rout normally.

That's why it's so frustrating in the first few turns when you miss a lone cav division somewhere and the USSR breaks a big pocket.
User avatar
thedoctorking
Posts: 3032
Joined: Sat Apr 29, 2017 12:00 am

RE: Units routing out of pockets

Post by thedoctorking »

Ah, so you have to sit a turn and hold the pocket and then when you attack them they surrender instead of routing?
Searry
Posts: 1234
Joined: Fri Jan 24, 2014 9:01 am

RE: Units routing out of pockets

Post by Searry »

That's correct.
-Flashpoint Campaigns Southern Storm Beta Tester
-Rule The Waves 3 Beta Tester
Post Reply

Return to “Gary Grigsby's War in the East Series”