Loading Oil

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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HansBolter
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RE: Loading Oil

Post by HansBolter »

ORIGINAL: Itdepends

Why would you bother shipping fuel to Australia for Heavy Industry? You dont need the HI points as the allies and instead of sending a tanker, send an AK loaded with supplies. Same (supplies) result and instant gratification,,,,,(instead of waiting for it to be produced).


I already stated why. For the satisfaction of having maximized all opportunities.
Hans

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crsutton
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RE: Loading Oil

Post by crsutton »

ORIGINAL: BBfanboy

ORIGINAL: spence

Actually I've never moved oil before this particular game. I just wanted to do it. Supposedly the Australian heavy industries need oil to function and the Australian a/c factories need something from the heavy industries. Maybe not.

In any case there are presently 58000+ oil pts stored at Los Angeles. Two thousand pts are produced there per turn and the refineries use 2900+ per turn (must be some oil pts produced elsewhere or Los Angeles could never accumulate any oil pts).

In any case the tanker loaded oil pts on the initial turn but wouldn't load any more after that. If all I've read here about oil needing to accumulate is true it would seem it never would have loaded any oil at all. Just curious about this situation.
It is true that Oz has refineries waiting for oil, but the HI that you want requires fuel, not oil.

Actually, what is needed in Australia early in the war is fuel for ships and tons of supplies. The Allies are really not shipping supply to too many places due to the Japanese fleet running around. I just ignore Aussie industry or turn it off and start moving supply and fuel from the East Coast and Cape Town. But it is best to store fuel in places that area not connected by rail or or off shore as if you leave Australian Industry on it will drain your fuel stocks. Once the war is into it's second year, I turn everything back on in Australia and it seems to take care of itself. I moved a fair amount of oil around in my first campaign until I finally figured out that it just was not necessary to fret about Allied industry.
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Banzan
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RE: Loading Oil

Post by Banzan »

Wrong info, but i learned something. [:D]
alimentary
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RE: Loading Oil

Post by alimentary »

ORIGINAL: Banzan
Oil and resources are produced as points x20/day. Refineries need points x20 as oil to work. HI will need resouces x20 and (i think) fuel x1. I am not sure if its 1 or more, as i never took care about HI as an allied player. Light industry will need just need resources x15.
Per the manual...

Oil centers are +10 oil per day per repaired strength point.
Refineries are +9 fuel, +1 supply for -10 oil per day per repaired strength point.

These numbers are mod-able. Though I am not able to find the fields in the provided scenario editor.

If one's goal is to provide fuel for Australia it is more efficient to ship in 9000 fuel points than to ship in 10,000 oil points and refine it down to 9000 fuel plus 1000 supplies.

If one's goal is to provide supply for Australia...

Heavy industry is +2 HI, +2 supply for -20 resource, -2 fuel.

Assuming resource availability, facility availability and time, 10,000 points of oil or 10,000 points of fuel would both end up producing 10,000 points of supply (and 9000 HI points). It does not matter which you ship in. But since xAK's are usually more plentiful than TK's one could instead choose to simply ship in 10,000 points of supply.
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BillBrown
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RE: Loading Oil

Post by BillBrown »

It is not too hard to find where to edit these:

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alimentary
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RE: Loading Oil

Post by alimentary »

Thanks. If it was a snake, it woulda bit me!
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