?ORIGINAL: morvael
Soviet players were engaging in strategic bombing (in 1941!)
https://en.wikipedia.org/wiki/Strategic_bombing_during_World_War_II#Soviet_strategic_bombing
Moderators: Joel Billings, Sabre21
?ORIGINAL: morvael
Soviet players were engaging in strategic bombing (in 1941!)
ORIGINAL: HardLuckYetAgain
ORIGINAL: Telemecus
The parallel is almost exact, except that I would argue the Soviet air force for home defence is not missing. It is the Soviet players fault for not putting them there!
100% agree with Telemecus here. Both sides are guilty of consolidating their Air Forces in large strike hammers for offense & defense. Which in turns leaves vital sectors prone to attack. If you don't see the threat and react accordingly then shame on you. But yes, 100% agree with Telemecus here.


ORIGINAL: M60A3TTS
ORIGINAL: HardLuckYetAgain
ORIGINAL: Telemecus
The parallel is almost exact, except that I would argue the Soviet air force for home defence is not missing. It is the Soviet players fault for not putting them there!
100% agree with Telemecus here. Both sides are guilty of consolidating their Air Forces in large strike hammers for offense & defense. Which in turns leaves vital sectors prone to attack. If you don't see the threat and react accordingly then shame on you. But yes, 100% agree with Telemecus here.
Yeah, right.
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ORIGINAL: HardLuckYetAgain
ORIGINAL: M60A3TTS
ORIGINAL: HardLuckYetAgain
100% agree with Telemecus here. Both sides are guilty of consolidating their Air Forces in large strike hammers for offense & defense. Which in turns leaves vital sectors prone to attack. If you don't see the threat and react accordingly then shame on you. But yes, 100% agree with Telemecus here.
Yeah, right.
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I stand by what I said. Plus you aren't flying night missions & you were destroyed on the ground it looks like. Again I don't agree with the night bombing results that is being given in the game. It is "way" too generous and I have posted that a few times already.
ORIGINAL: RforRush
?ORIGINAL: morvael
Soviet players were engaging in strategic bombing (in 1941!)
https://en.wikipedia.org/wiki/Strategic_bombing_during_World_War_II#Soviet_strategic_bombing
ORIGINAL: Nix77
I don't think city bombing is too effective. Soviet player can create airbases to defend key production cities as needed, and also build more AA to protect them. The effect of a well-placed airfield with reasonable fighter force on an unescorted German bomber sortie is dramatic.
It's another question how realistic are 500-mile night bombing runs to Siberia...
ORIGINAL: morvael
Long range, yes, but not strategic. It had no such effect. As % of tactical sorties and compared to Allied strategic bombing this was pure propaganda. As can be seen directed at city, not industrial targets.
ORIGINAL: Kantti
ORIGINAL: Nix77
I don't think city bombing is too effective. Soviet player can create airbases to defend key production cities as needed, and also build more AA to protect them. The effect of a well-placed airfield with reasonable fighter force on an unescorted German bomber sortie is dramatic.
It's another question how realistic are 500-mile night bombing runs to Siberia...
I don't think that building more AA solves anything. Like said, AA-losses are nigh non-existant. Bombing run to Tula was met with 70(!) 85mm AA guns and 25 of other types. Result: 1 bomber shot down...

ORIGINAL: RforRush
Then Germans didn't conduct any strategic bombing either. Bombing was focused on destroying civilian infrastructure. So having strategic bombing in the game (= choosing industry as target) is ahistorical.
ORIGINAL: morvae
Yes, I agree. Question is - should this be allowed in game or not? How good it should be?
ORIGINAL: morvael
Results of my first test:
- only one unit is bombed in a hex during a single bombing run
- that unit is selected randomly
- in case of units with greatly varying strength/size this may result in poor bombing results (small unit has little impact on total stack strength)
- target experience does not change during bombing
- stack strength increase may be the result of FoWed CV recalculation after bombing (each bombing counts as recon as well)
- single bombing run on a guards rifle division in fort level 3 by ~130 bombers (incl. ~25 Stuka) resulted in reduction of defensive Alt CV from 20.5 to 18.9 (offensive from 7.8 to 7.2).
- that unit lost 12 elements out of 1173 (~1%), in case of ready elements it was 26 elements out of 1110 (~2%)
- during bombing 248 elements were disrupted, resulting in ~21% temporary (only during that bombing run) CV loss
- average fatigue after that bombing run increased from 0 to 16, resulting in ~5% temporary (until the end of turn) CV loss
- as can be seen CV loss of ~7% roughly corresponds to fatigue and ready element loss effect (5%+2%), with most of the loss being temporary (because of fatigue)
- in the logistics phase unit strength will increase because fatigue will be reduced, while elements will be repaired and replaced (experience and morale may drop for good units, but for beaten units replacements may be actually of higher value than elements in place)
- bombing units is good if you want to increase you chances in combat, though ground support is more effective (but if you have airframes to spare it's best to combine both effects)
edit:
- obviously effects will vary depending on aircraft used, group quality, target quality, terrain, fortifications, enemy AA and airforce, but GS should yield better results than pure bombing, with both being the best choice as long as airforce can support that
- one can also imagine harrowing tactics of bombing units before combat to increase chance of victory, doing GS, and finally strafing units that have withdrawn into new hex, possibily without forts, to maximize kills (and airforce usage)
ORIGINAL: Dinglir
Fourth: By what formula is disruption changed into fatigue at the end of combat?
ORIGINAL: Nix77
ORIGINAL: Dinglir
Fourth: By what formula is disruption changed into fatigue at the end of combat?
As far as I know it's 1/3 of disruption converted to fatigue: 30% elements disrupted => 10 fatigue.
ORIGINAL: Dinglir
Second: Does the first paragraph mean that if I bomb a stack of three divisions with 200 bombers, they will all hit the same division?
Third: I did a turn one bombing run on Brest Litovsk (after moving units to get to detection level 10) with FOW turned off. The result was that the defensive CV changed from 1=15 to 1=18. The result can be seen in the attached file. What am I missing? Is there a way to get more info than you get by having detection level = 10?
Fourth: By what formula is disruption changed into fatigue at the end of combat?
Fifth: Can the same element be disrupted twice in the same bombing attack?
ORIGINAL: Dinglir
ORIGINAL: Nix77
ORIGINAL: Dinglir
Fourth: By what formula is disruption changed into fatigue at the end of combat?
As far as I know it's 1/3 of disruption converted to fatigue: 30% elements disrupted => 10 fatigue.
I thought the 1/3 factor only applied to fatigue to CV transformation.
What if 30% of the elements are already fatigued?