Something must be wrong with your install. You have 1.11.01 installed *Somewhere* but not in the installation you just ran. Note the patch installer will only update the installation found in Windows registry (unless manually pointed to another path) but not those you might have copied/moved somewhere elseORIGINAL: rrbill
Continued support appreciated.
Loaded v11.01 and started game. Noticed that version title on start up screen says ver 11.01 installed, exe version is 11.00.
Is this correct? Checked "road to Kiev" and FDB 5 still named, and did not get an icon on desk.
Gary Grigsby's War in the East Public Beta Update v1.11.01
Moderators: Joel Billings, Sabre21, elmo3
RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
Thanks your response. So, I'll do it again, but mystified as to what to do differently. Seems I should delete anything identified as 11.01, 11.00 etc. and start from square one. Please stay tuned.
RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
Great news. But just wondering if the red army construction units bug is still there or if construction units add construction points for fortifying a hex? I heard that this bug is still there.
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
Thanks for all the continued hard work and dedication it must take to code this monster!
RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
ORIGINAL: bigbaba
Great news. But just wondering if the red army construction units bug is still there or if construction units add construction points for fortifying a hex? I heard that this bug is still there.
Bug fixes
1. Fixed a bug where eligible support units attached to HQs were not assisting in fort construction.
Should be fixed. Haven't tested it but I trust the patching team on this one

RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
finaly! imho this bug was a huge advantage for the axis in 1941. the red army could simply not build the forts fast enough to slow down the advance of the wehrmacht.
RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
@bigbaba Yes, this big bad bug should be gone now.
@rrbill make sure your game is turned off when you run update; make sure the update installs into the same location from which you run the game; verify some antivirus is not preventing update of game .exe
@charlie0311 dziękuję!
@RforRush it remains at previous levels; this simply translates into lower chance of getting the +1 bonus to Admin skill roll for the Soviets, but frees more manpower for the frontlines
@rrbill make sure your game is turned off when you run update; make sure the update installs into the same location from which you run the game; verify some antivirus is not preventing update of game .exe
@charlie0311 dziękuję!
@RforRush it remains at previous levels; this simply translates into lower chance of getting the +1 bonus to Admin skill roll for the Soviets, but frees more manpower for the frontlines
RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
ORIGINAL: morvael
@RforRush it remains at previous levels; this simply translates into lower chance of getting the +1 bonus to Admin skill roll for the Soviets, but frees more manpower for the frontlines
Is this still true:
In addition, leader admin checks are modified by the amount of support squad ground elements in the HQ unit of the leader conducting the check (7.6.1.1). Approximately one admin point is subtracted from the leader's admin rating for every ten percent the HQ unit is below its TOE support squad strength, with a max reduction of five points.
The Soviets had really low support squad coverage even before the patch, I calculated earlier that one army HQ can fully support three rifle divisions. What's a "realistical level" in this case? Is the lack of support squads just a tool to choke the Soviet admin capability (I understand there needs to be such tools)? Rifle units (div & corps) have less than 40% of their needed support squads in '42. They'll probably always operate at below 50% support, especially if army support is reduced. Is that intended?
RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
There are two separate issues:
1) Bonus to admin roll, which never worked in a way described in the manual; it works in that way: number of support squads/1000 is the % chance to get +1 to leader admin skill for the purposes of a roll (so top level HQs with 1000 support squads virtually guarantee +1 to ADM; corps with 250 has 25% chance to generate this bonus)
2) Virtual distribution of support squads between assigned units for the purposes of logistics (helps in morale growth etc). Soviet armies and units will always lack enough support, and suffer increased losses and slower morale growth because of that; but again this means they have more bodies to throw at the enemy; support squads freeze a lot of manpower in a nearly useless (for the purposes of combat) elements.
1) Bonus to admin roll, which never worked in a way described in the manual; it works in that way: number of support squads/1000 is the % chance to get +1 to leader admin skill for the purposes of a roll (so top level HQs with 1000 support squads virtually guarantee +1 to ADM; corps with 250 has 25% chance to generate this bonus)
2) Virtual distribution of support squads between assigned units for the purposes of logistics (helps in morale growth etc). Soviet armies and units will always lack enough support, and suffer increased losses and slower morale growth because of that; but again this means they have more bodies to throw at the enemy; support squads freeze a lot of manpower in a nearly useless (for the purposes of combat) elements.
- Commanderski
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
Have there been any changes to the weather in the Summer of 41'? There should be at least 1 mud period before October as it did rain quite heavily during that time on several occasions.
Also it adds a bit of uncertainty when making plans and keeps the Axis progression a little more towards historical time frames.
Also it adds a bit of uncertainty when making plans and keeps the Axis progression a little more towards historical time frames.
RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
No, there were no changes to weather in this patch. We're pretty limited in what can be done, with just 4 huge zones and 3 out of 4 weather types representing absolute extremes (clear, mud, blizzard). Random weather is always worse for the Axis when compared to non-random, and the goal (when it was reworked) was to close the gap a bit.
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
Thanks again for all the work into one of my favorite games
RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
Is v1.11.01 backwards compatible - games saved under this version can be played by people still on v1.11.00?
Wargamers Discord https://discord.gg/U6DcDxT
RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
Although this time there is no lock in place (it's hard to add, so we do it only in very important cases), it should never be allowed. You risk damaging your game by switching between versions back and forth, as old version will undo some things done by the newer version. Perhaps I have to implement a system blocking this automatically for every new version.
RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
23. Tactical Bomber aircraft type redesignated Dive Bomber (it was operating as such according to game mechanics). EW aircraft type changed to Ground Attack (mostly identical to Dive Bomber, but attacking like a slightly better version of Fighter Bomber when operating as bomber). Patrol aircraft type changed to Strategic Recon (identical to Recon). Float and Torpedo Bomber aircraft types hidden in the editor. Non-German air groups can switch between Recon and Strategic Recon types freely. All air groups can switch between Dive Bombers and Ground Attack types freely.
Can you explain how this is going to work in the game.
1. I presume EW means Early War, though note that IL2's are classed as 'Ground Attack' which I think is correct.
2. It looks like 'Ground Attack' are much less effective than 'Dive Bomber' which is a good change. Why would anyone change between types if one is much better, or am I missing something ?
3. Also I don't see any option to change types, which aircraft can change and how is it done ?
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
1. EW was unused Electronic Warfare plane type.
2. Dive Bomber has better accuracy, but is susceptible to flak as it finishes the dive much lower. Ground attack aircraft do not do this. Also, agile ground attack aircraft are now allowed to dogfight which greatly increasses their chances to survive (in my tests this resulted in reduction of losses from ~50 to ~4 for unescorted Fw 190F-8 in GC 1944 - since more surived flight to target, more were downed by flak later).
3. Types are changed in generic aircraft data, which means you will see this only in games started under 1.11.01.
By the way, I'm sorry I forgot to update the change log properly. Late in development "Ground Attack" was renamed "Tactical Bomber" (not to be confused with old "Tactical Bomber" that was renamed to "Dive Bomber"), because Ground Attack caused problems with translation in German version.
2. Dive Bomber has better accuracy, but is susceptible to flak as it finishes the dive much lower. Ground attack aircraft do not do this. Also, agile ground attack aircraft are now allowed to dogfight which greatly increasses their chances to survive (in my tests this resulted in reduction of losses from ~50 to ~4 for unescorted Fw 190F-8 in GC 1944 - since more surived flight to target, more were downed by flak later).
3. Types are changed in generic aircraft data, which means you will see this only in games started under 1.11.01.
By the way, I'm sorry I forgot to update the change log properly. Late in development "Ground Attack" was renamed "Tactical Bomber" (not to be confused with old "Tactical Bomber" that was renamed to "Dive Bomber"), because Ground Attack caused problems with translation in German version.
RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
Simply put you have no choice in the matter. In new games some aircraft will be designated as Dive Bomber (for example Ju 87), while some as Tactical Bomber (for example Fw 190F-8). Tactical Bombers are less accurate during bombing, but if they are agile enough they will be much better in surviving encounters with enemy fighters.
Previously there were not enough types to differentiate between those two modes of operation, and in effect all "tactical bombers" were "dive bombers", and were slaughtered by enemy fighters (imagine Fw 190F-8 flying straight in formation, like B-17 bombers, trying to down enemy fighters with their non existent rear gun turrets). And those aircraft could not be described as Fighter Bombers because that would cause problems with groups in which they would be allowed to operate (JG instead of SG). So we had to make something similar to Fighter Bomber, but more bomber than fighter
Previously there were not enough types to differentiate between those two modes of operation, and in effect all "tactical bombers" were "dive bombers", and were slaughtered by enemy fighters (imagine Fw 190F-8 flying straight in formation, like B-17 bombers, trying to down enemy fighters with their non existent rear gun turrets). And those aircraft could not be described as Fighter Bombers because that would cause problems with groups in which they would be allowed to operate (JG instead of SG). So we had to make something similar to Fighter Bomber, but more bomber than fighter

RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
Thanks.
I think this is a good enhancement. Very much goes along with a couple of books I've read about the ground attack war on the Eastern front.
And is makes quite a difference with a new game !
I think this is a good enhancement. Very much goes along with a couple of books I've read about the ground attack war on the Eastern front.
And is makes quite a difference with a new game !
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
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RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
A question about point 15:
Vehicle affected by low reparation bonus are also AFV or just unarmoured veichles?
15. Reduced German vehicle class ground element repair bonus from 10 to 5 in 1941-1944, and from 5 to 0 in 1945.
Vehicle affected by low reparation bonus are also AFV or just unarmoured veichles?
15. Reduced German vehicle class ground element repair bonus from 10 to 5 in 1941-1944, and from 5 to 0 in 1945.
Blizzard
RE: Gary Grigsby's War in the East Public Beta Update v1.11.01
All kinds of ground elements that are vehicles (SP Wpn, SP Art, AC, AFV), not generic vehicles (trucks) used for resupply.