(Newbie?) Supply woes in USSR
Moderators: MOD_Strategic_Command_3, Fury Software
RE: (Newbie?) Supply woes in USSR
Ok thanks. I am moving thru the Mid-East and will see how it works out. I hadn't actually tried the 3, I had been leaving an HQ on a 5 resource and linking from it.
RE: (Newbie?) Supply woes in USSR
Ok, I set up a test and as you said, an HQ will be able to link if it is at 3 [not 5 as I said]. However, I would expect the linked HQ [in the screen shot, the 7.Army HQ] to drop to 2[5] when it hits the 2 spot [6 hexes from the 15.Army HQ], but it stays at 5[8] even into the 1 spot [7 hexes away], and only hits 0[5] at the 0 spot. However ... that is the way the rule reads so it is working as intended. Not sure that I agree though. Seems too generous ?


- Attachments
-
- v11001e.jpg (196.01 KiB) Viewed 317 times
- Hubert Cater
- Posts: 6110
- Joined: Mon Jul 22, 2013 11:42 am
- Contact:
RE: (Newbie?) Supply woes in USSR
ORIGINAL: OxfordGuy3
BTW regarding chaining HQs, the important thing to remember is that an HQ can only act as an onward link to another HQ in an HQ supply chain if it already has a "natural" supply of 3.
I wish a HQ that is chained to another HQ could receive up to 5 supply (think it's capped to 4 currently), so it could at least upgrade or operate (would still only produce 8 supply for other units, like now and have -1AP).
The current Beta has this change in place:
- HQ supply rule recap and amendments since the first major changes introduced in v1.04 are as follows:
- HQ distribution supply has been changed to the following:
- HQ supply < 3 will have a distribution supply value of 5.
- HQ supply >= 3 and <= 5 will have a distribution supply value of 8.
- HQ supply > 5 will have a distribution supply value of 10.
- HQs can now only be linked if the first HQ has a supply value >= 3.
- the HQ to be linked must have a supply value < 5 and is now automatically boosted to a supply value of 5 which caps its distribution supply at 8.
- this doesn't change distribution supply for HQs that were at 3 or 4 supply, but will allow them to 'operate' and 'upgrade'.
- Previously linked HQs could have a maximum distribution supply level of 10.
Follow us on Twitter: https://twitter.com/FurySoftware
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
- Hubert Cater
- Posts: 6110
- Joined: Mon Jul 22, 2013 11:42 am
- Contact:
RE: (Newbie?) Supply woes in USSR
ORIGINAL: sPzAbt653
Ok, I set up a test and as you said, an HQ will be able to link if it is at 3 [not 5 as I said]. However, I would expect the linked HQ [in the screen shot, the 7.Army HQ] to drop to 2[5] when it hits the 2 spot [6 hexes from the 15.Army HQ], but it stays at 5[8] even into the 1 spot [7 hexes away], and only hits 0[5] at the 0 spot. However ... that is the way the rule reads so it is working as intended. Not sure that I agree though. Seems too generous ?
It's hard to know for sure without knowing exactly which 2 spot, 1 spot or 0 spot you are referring to, but if it is a 2 spot based on the 15. Army supply then 5[8] would be correct as the HQ is linked and a 2[5] would be what the regular supply would be without linking.
If I am misunderstanding, don't hesitate to clarify!
Follow us on Twitter: https://twitter.com/FurySoftware
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
RE: (Newbie?) Supply woes in USSR
Hi Hubert, here is a shot with the native supply, before any HQ's are in the area. I added in the 'spot' #'s for when the 15.Army HQ appears later [in the blue circled hex], with the 2, 1, and 0 spots highlighted in red. Note that the supply from Perm is not an issue as it hits 0 at the same 0 spot as the 15.Army HQ [when it is placed in the blue circle].


- Attachments
-
- v11001h.jpg (183.25 KiB) Viewed 317 times
RE: (Newbie?) Supply woes in USSR
Here is the 7.Army when it hits the 2 spot. It is still at 5[8], and remains at 5[8] even in the 1 spot [not shown]. It goes to 0[5] when it reaches the 0 spot [referring to the 'spots' that I highlighted in the previous post].
I have a save from this if you want it.

I have a save from this if you want it.

- Attachments
-
- v11001f.jpg (199.26 KiB) Viewed 317 times
RE: (Newbie?) Supply woes in USSR
And, I am sure that you saw it, but I think it is worth repeating:
I would rather see the HQ that is the chain-ee have its Supply Level read as 8[8], 7[8], 6[8], 5[8], 4[8], 3[8], 2[5], 1[5], 0[5] as it gets further from the chain-er. This would make it easier for me to tell what is going on. As it is now, there are often many HQ's that display 5[8] and it is completely unclear what is going on.
When it remains at 5[8] the whole time it makes for a lot of counting hexes while playing.
I would rather see the HQ that is the chain-ee have its Supply Level read as 8[8], 7[8], 6[8], 5[8], 4[8], 3[8], 2[5], 1[5], 0[5] as it gets further from the chain-er. This would make it easier for me to tell what is going on. As it is now, there are often many HQ's that display 5[8] and it is completely unclear what is going on.
When it remains at 5[8] the whole time it makes for a lot of counting hexes while playing.
- OxfordGuy3
- Posts: 1245
- Joined: Sun Jul 01, 2012 4:44 pm
- Location: Oxford, United Kingdom
RE: (Newbie?) Supply woes in USSR
ORIGINAL: sPzAbt653
And, I am sure that you saw it, but I think it is worth repeating:
I would rather see the HQ that is the chain-ee have its Supply Level read as 8[8], 7[8], 6[8], 5[8], 4[8], 3[8], 2[5], 1[5], 0[5] as it gets further from the chain-er. This would make it easier for me to tell what is going on. As it is now, there are often many HQ's that display 5[8] and it is completely unclear what is going on.
When it remains at 5[8] the whole time it makes for a lot of counting hexes while playing.
I never see my chainee HQs going more than 4[8], assuming no more than 4 supply from another source
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
- Hubert Cater
- Posts: 6110
- Joined: Mon Jul 22, 2013 11:42 am
- Contact:
RE: (Newbie?) Supply woes in USSR
ORIGINAL: sPzAbt653
Hi Hubert, here is a shot with the native supply, before any HQ's are in the area. I added in the 'spot' #'s for when the 15.Army HQ appears later [in the blue circled hex], with the 2, 1, and 0 spots highlighted in red. Note that the supply from Perm is not an issue as it hits 0 at the same 0 spot as the 15.Army HQ [when it is placed in the blue circle].
Thanks for the screenshots and the extra info and as far as I can tell everything looks correct.
1) For example, from the blue circle, HQ 15 Army qualifies to link to other HQs to provide extra supply, i.e. it has a supply of >= 3 which corresponds to this rule below:
- HQs can now only be linked if the first HQ has a supply value >= 3.
2) HQ 7 Army at spot 2 qualifies to be linked to HQ 15 Army as it has a supply value < 3. This corresponds to the rule below:
- the HQ to be linked must have a supply value < 3 and is now automatically boosted to a supply value of 5 which caps its distribution supply at 8.
Under the new Beta this rule has been changed to the following so that it will allow any HQ < 5 to now be able to Operate etc. because it will be boosted to 5:
- the HQ to be linked must have a supply value < 5 and is now automatically boosted to a supply value of 5 which caps its distribution supply at 8.
The main reason we previously had it < 3 was that if it was >= 3 and <= 5 its distribution supply would be at 8, so no reason to link it at > 3, but we did miss the fact that those at 4 were in a bit of lost zone as they couldn't be linked but then also couldn't get the benefit of Operating wheras those that were linked at < 3 now could.
It's a bit convoluted but hopefully that makes sense.
3) The same then applies to the 1 spot as well
Follow us on Twitter: https://twitter.com/FurySoftware
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
- Hubert Cater
- Posts: 6110
- Joined: Mon Jul 22, 2013 11:42 am
- Contact:
RE: (Newbie?) Supply woes in USSR
ORIGINAL: sPzAbt653
Here is the 7.Army when it hits the 2 spot. It is still at 5[8], and remains at 5[8] even in the 1 spot [not shown]. It goes to 0[5] when it reaches the 0 spot [referring to the 'spots' that I highlighted in the previous post].
I have a save from this if you want it.
![]()
The reason the HQ 7 at the 0 spot does not receive any linkage support is that the HQ 15 is providing 0 at that hex as well so no supply to give sort of thing.
Follow us on Twitter: https://twitter.com/FurySoftware
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
- Hubert Cater
- Posts: 6110
- Joined: Mon Jul 22, 2013 11:42 am
- Contact:
RE: (Newbie?) Supply woes in USSR
ORIGINAL: OxfordGuy3
ORIGINAL: sPzAbt653
And, I am sure that you saw it, but I think it is worth repeating:
I would rather see the HQ that is the chain-ee have its Supply Level read as 8[8], 7[8], 6[8], 5[8], 4[8], 3[8], 2[5], 1[5], 0[5] as it gets further from the chain-er. This would make it easier for me to tell what is going on. As it is now, there are often many HQ's that display 5[8] and it is completely unclear what is going on.
When it remains at 5[8] the whole time it makes for a lot of counting hexes while playing.
I never see my chainee HQs going more than 4[8], assuming no more than 4 supply from another source
I would guess that they are not linked then as by default if they are linked they should jump to 5[8].
Follow us on Twitter: https://twitter.com/FurySoftware
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
- Hubert Cater
- Posts: 6110
- Joined: Mon Jul 22, 2013 11:42 am
- Contact:
RE: (Newbie?) Supply woes in USSR
ORIGINAL: sPzAbt653
And, I am sure that you saw it, but I think it is worth repeating:
I would rather see the HQ that is the chain-ee have its Supply Level read as 8[8], 7[8], 6[8], 5[8], 4[8], 3[8], 2[5], 1[5], 0[5] as it gets further from the chain-er. This would make it easier for me to tell what is going on. As it is now, there are often many HQ's that display 5[8] and it is completely unclear what is going on.
When it remains at 5[8] the whole time it makes for a lot of counting hexes while playing.
I see what you are after and I'll have to have a think about this as I agree the whole thing could be clearer including who is linked to who and who is the parent in the relationship as well.
Follow us on Twitter: https://twitter.com/FurySoftware
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
RE: (Newbie?) Supply woes in USSR
Hubert, thanks so much for all of the explanations [and I have long wanted to make a tutorial thread for HQ Chains, but you can see why I don't!]. But but ... the 7.Army HQ, at the 2 spot ... shouldn't it be at 2[5] not 5[8] ? And at the 1 spot be at 1[5] not 5[8] ?
