Air Management, FINALLY

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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gbaby
Posts: 185
Joined: Tue Feb 02, 2016 12:35 pm
Location: Riverview, Florida

Air Management, FINALLY

Post by gbaby »

I usually turn on Air Assistant and ignore air. Just grin and bear it when the AI loves to attack airfields and usually come out the loser, but hey, I'm busy.

Now for some reason, with TOAW IV UI and ability to set air ranges, I find myself managing the air myself. I can't quite put my finger on it, but I find this new version entices me to get my hands on it. And its great, setting ranges for bombers to stay in fighter cover, moving fighters forward as lines move and extending my strike range, avoiding air strikes I don't want, setting up strikes I do. Wow, it makes a big difference!

I just considered air a little bit on the window dressing side, long as I have some and enemy has some, they keep each other busy and leave me out of it. Now I'm finding out what a great assist it can be in the game if one just pays attention to it. I'm sure I'll get even better with it after awhile, but its a new dimension of the game for me.
Phoenix100
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Joined: Tue Sep 28, 2010 12:26 pm

RE: Air Management, FINALLY

Post by Phoenix100 »

Must read the manual and learn how to handle this.
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sPzAbt653
Posts: 10158
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Air Management, FINALLY

Post by sPzAbt653 »

The 'Range Setter' is one one of those 'little' things which has a value that far outweighs its' in-game visibility. You can use it for any Ranged Unit, even Artillery !
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