Bug in Attacking a Tiger Tutorial

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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medlinke
Posts: 11
Joined: Wed Apr 25, 2001 8:00 am

Bug in Attacking a Tiger Tutorial

Post by medlinke »

So, here's the deal.

I actually got a draw in this scenario and lost no complete units, and no Shermans. How you ask?

When I killed the Tiger it was over an Axis victory location! I killed everyone else on the map and had all the victory locations. That one location was worth 500 points and because you can't move where a dead vehicle is...it was draw.

So, okay the scenario says capture the town, but to be honest...I don't think the town can be defended to a draw by 1 dead tank and no crew against 50 american rangers and 5 shermans.

Just a little reminder to smile when Murphy rears his ugly little head!
Major Ed
Posts: 51
Joined: Sat Sep 23, 2000 8:00 am
Location: Jackson, MS USA

Post by Major Ed »

I haven't had problems moving into the same hex as enemy vehicles in the past.

Did you kill it or make the crew bail? If the vehicle was not destroyed you have to hit the SHIFT key when you select the hex to move into.

I may be wrong but I don't think there is a "stacking" (to use an old board game phrase) limit.
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Warrior
Posts: 1648
Joined: Thu Nov 02, 2000 10:00 am
Location: West Palm Beach, FL USA

Post by Warrior »

It's a tutorial, not a scenario. The idea is to learn the technique for killing a Tiger. The score is immaterial, and may not have anything to do with the actual outcome.
Retreat is NOT an option.

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Don
Posts: 662
Joined: Wed Jul 12, 2000 8:00 am
Location: Elk Grove, CA (near Sacramento)

Post by Don »

Good call, Steve! Scores do not matter in tutorials, although when possible I've tried to make them easy to win. That one is the toughest tutorial, and I constanly heard that it was too hard! If you killed the Tiger you won, and if you did it with few or no losses you did a great job!

Fabio did a great job on that!
Don "Sapper" Llewellyn
medlinke
Posts: 11
Joined: Wed Apr 25, 2001 8:00 am

Post by medlinke »

Yeah, the crew bailed outta the tank. And I killed it, but I didn't know about the shift click move technique. I'll have to try that out for sure.

Tips for making it harder, or how to reduce the way I won.

Remove some of the buildings along the road. I could run between them and pick off the german infantry at long range. By the time I got into town, there were only about 4 units left and 1 was at half strength.

I ran my tanks 3 south and 2 north I set them up near the N and S map edges with a vert line to the town. When my inf spotted the Tiger It only took 2 or 3 turns to get my tanks back into the fray.

I had them firing 2 on the Tigers rt flank and 3 on the rear of the tank. After my second shot with the first tank (luck I suppose) the crew bailed.

So...long story short. I accomplished the mission, but didn't realize the shift-click feature, which would have made it an overwhelming victory.
Major Ed
Posts: 51
Joined: Sat Sep 23, 2000 8:00 am
Location: Jackson, MS USA

Post by Major Ed »

There was some discussion earlier about not getting full points for abandoned vehicles. I think 5.0 is supposed to address this.

You can still move an infantry unit into that hex, using the SHIFT click, and eventually they will destroy the vehicle.

You know how us infantry guys are, when they wrote the proverb about ball bearings and rubber hammers, they had us in mind.
McGib
Posts: 394
Joined: Mon Jun 26, 2000 8:00 am
Location: Ontario Canada

Post by McGib »

When I played this tutorial my shermans never got a chance to take a shot. The tiger came charging out into the rangers, two close assaults later and it was toasted kitty.
My 2 cents to make this tutorial more worth while would be to only have VH's in the town itself, that way the tiger wont come charging out, and you have to go in and dig him out instead.
Ready Aye Ready
Mountain Man
Posts: 2
Joined: Mon Feb 05, 2001 10:00 am
Location: Swansea, Wales, UK
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Post by Mountain Man »

Originally posted by Major Ed:
I may be wrong but I don't think there is a "stacking" (to use an old board game phrase) limit.
I think every that for every unit in a hex it costs an extra movement point to move into that hex, so the more units the more it costs to move in. It doesn't take long before you just can't get any more in, although vehicle's with high movement rates can still get in.

Don't do this though, whenever a unit is attacked, if the shot misses it might hit another unit in the hex. If there are a lot of units in a hex the chance of hitting something becomes very high.

I remember once firing at a truck in a hex and destroying a tank instead! I didn't bother to shoot at the tank because the odds of hitting it were so low...

Paul
Stuart Millis
Posts: 39
Joined: Sun Feb 18, 2001 10:00 am
Location: British Columbia, Canada

Post by Stuart Millis »

Don't find out like I did that there is a stacking limit on wooden bridges.
I moved an inf unit onto a bridge then tried to move the armour. No way! The whole bloody Armoured company held up by some squaddy tying his bootlaces in the middle of the bridge.

Good think the overrun feature does not apply to friendly units or there may have been a tank commander up on charges. :D
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