From now on, I'm calling them Toilet paper games
Are the games becoming too complicated/Simple?
Moderator: maddog986
- MrsWargamer
- Posts: 1653
- Joined: Wed Jun 18, 2014 4:04 pm
RE: Are the games becoming too complicated/Simple?
I think we have a winner.
From now on, I'm calling them Toilet paper games
From now on, I'm calling them Toilet paper games
Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.
RE: Are the games becoming too complicated/Simple?
I agree with Crossroads for the most part! Darn sales for sure too! But I think our BIGGEST enemy is TIME! We just don´t have the time to dedicate, or we have more things to dedicate our time to! We also have the distraction of to many games available (maybe due to sales), and we just can´t focus on only ONE game like we used to!
Either way, I think the most interesting part of wargaming back then and now, was/is the "learning" the manual! That alone back then made you just a bit smarter! Same happend with reading simulator manuals! Both made you a better reader, educated you in some way, and made you understand other things to come in life! It enriched who was interested, which in turn also led you to discover other things!
Add to it that it works better in the boargame side, as there isn´t any other way to play the game, either you learn the rules, watch a video or the game/board will just stare at you! There´s no easy way around it (same goes for sims). Some PC games you can get away with NOT reading the rules...
Then we have the rule format, some rules are layed out in a way that only the one who wrote it understands them! Personally I find it easier to understand GMT´s or old Avalon Hill rules, alot better then the actual MMP rules! Which sometimes makes it hard to get into some games! Even some tutorials are poorly made, which just don´t help you learn the game. More thought should be put into these things. Not everybody is "technical"!
I think some are forgetting the "golden" rule for wargaming and life it´s self... "learn, adapt, survive". But a good design is always that, "good". It dosen´t have to be over-complex or the like, just like with good songs, a good song will always be good! (chess example). I for one love ALL the "Screwfly Studio" titles (Zafehouse Diares, Fear Equation and Deadnaut), a clear example of design, Inovation and Imersion! Or we have games by "Zachtronics" like "Opus Magnum"!
Overall IMHO we are in a golden age with games and such. Competition leads to evolution which in turn becomes Inovation, and that´s what is happening in the industry for most gender´s. Take flight simulation as a example, we now have most platforms on 64bit and with new simulators to choose from, with out the mention of the inovations that are being introduced lately. A whole plethora of additions to choose to make our flight more realistic and enjoyable [;)]
So, yeah I think we come along way now day´s and more and better things to choose in the future. Can we handle it? Well, if you remember not to long ago we still had to "dial" on a analog phone, then came internet with 56kb! Soon McDonalds will deliver at home via drone [8|] Welcome to the "space-age"...
Remember "The "Jetsons" [:D]
Either way, I think the most interesting part of wargaming back then and now, was/is the "learning" the manual! That alone back then made you just a bit smarter! Same happend with reading simulator manuals! Both made you a better reader, educated you in some way, and made you understand other things to come in life! It enriched who was interested, which in turn also led you to discover other things!
Add to it that it works better in the boargame side, as there isn´t any other way to play the game, either you learn the rules, watch a video or the game/board will just stare at you! There´s no easy way around it (same goes for sims). Some PC games you can get away with NOT reading the rules...
Then we have the rule format, some rules are layed out in a way that only the one who wrote it understands them! Personally I find it easier to understand GMT´s or old Avalon Hill rules, alot better then the actual MMP rules! Which sometimes makes it hard to get into some games! Even some tutorials are poorly made, which just don´t help you learn the game. More thought should be put into these things. Not everybody is "technical"!
I think some are forgetting the "golden" rule for wargaming and life it´s self... "learn, adapt, survive". But a good design is always that, "good". It dosen´t have to be over-complex or the like, just like with good songs, a good song will always be good! (chess example). I for one love ALL the "Screwfly Studio" titles (Zafehouse Diares, Fear Equation and Deadnaut), a clear example of design, Inovation and Imersion! Or we have games by "Zachtronics" like "Opus Magnum"!
Overall IMHO we are in a golden age with games and such. Competition leads to evolution which in turn becomes Inovation, and that´s what is happening in the industry for most gender´s. Take flight simulation as a example, we now have most platforms on 64bit and with new simulators to choose from, with out the mention of the inovations that are being introduced lately. A whole plethora of additions to choose to make our flight more realistic and enjoyable [;)]
So, yeah I think we come along way now day´s and more and better things to choose in the future. Can we handle it? Well, if you remember not to long ago we still had to "dial" on a analog phone, then came internet with 56kb! Soon McDonalds will deliver at home via drone [8|] Welcome to the "space-age"...
Remember "The "Jetsons" [:D]
- BeirutDude
- Posts: 2811
- Joined: Sat Apr 27, 2013 9:44 am
- Location: Jacksonville, FL, USA
RE: Are the games becoming too complicated/Simple?
To me, when someone refers to a game as being a beer and pretzels game it just means the game is a casual one that can be played without spending too much time in the planning and execution phases. I don't feel the term is detrimental at all.
Exactly, thank you.
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985
I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
PRESIDENT RONALD REAGAN, 1985
I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
- BeirutDude
- Posts: 2811
- Joined: Sat Apr 27, 2013 9:44 am
- Location: Jacksonville, FL, USA
RE: Are the games becoming too complicated/Simple?
I guess the real issue is nowadays it is way too easy to buy too many interesting and cool wargames, and never have the proper time to play them. I speak of experience too.
Yes it is. Trying to decide whether to buy TOAW IV and I was a scenario designer for past versions. Maybe when it goes on sale
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985
I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
PRESIDENT RONALD REAGAN, 1985
I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
RE: Are the games becoming too complicated/Simple?
I think some of the games we have today are just brilliant designs that can be played and enjoyed immensely without even knowing all the rules. That tends to be the way I play games like WITE and WITW, for example. There are entire layers of those games I have never ventured into, but I still enjoy playing them, while gradually learning more detail.
I should add here I play entirely solo. I have NO desire to play a human opponent and am unmoved when someone goes on a rant about that being the only way to really enjoy a wargame. Playing at a simpler level works well against the AI, but I know it would not work against a human opponent who knows all the rules and exploits.
I think TOAW IV is another one of those games that can be enjoyed at many levels, including a basic level against the AI without knowing all the details. I still remember what is probably my favorite computer gaming moment ever, playing my first real scenario of TOAW I, against the computer, the 1950 Korea scenario. I was just amazed at the game. And I was just getting to know it.
My point is we have some games available today that are both simple and complicated. It isn't too hard at all to get started on TOAW IV, for example. But if one reads the forum and tries to understand everything about the game at once, I can see that it can be frustrating and perhaps overwhelming for someone new to the TOAW system.
Right now I'm playing a game of Dominions IV and having a ball, but I still don't understand a great deal about the use of magic in the game. I kind of flounder around with it. I would be destroyed by a human player who understands all the systems well. But playing the computer, I'm having a great time.
I think games like that, that can be enjoyed on different levels, are just brilliant.
I should add here I play entirely solo. I have NO desire to play a human opponent and am unmoved when someone goes on a rant about that being the only way to really enjoy a wargame. Playing at a simpler level works well against the AI, but I know it would not work against a human opponent who knows all the rules and exploits.
I think TOAW IV is another one of those games that can be enjoyed at many levels, including a basic level against the AI without knowing all the details. I still remember what is probably my favorite computer gaming moment ever, playing my first real scenario of TOAW I, against the computer, the 1950 Korea scenario. I was just amazed at the game. And I was just getting to know it.
My point is we have some games available today that are both simple and complicated. It isn't too hard at all to get started on TOAW IV, for example. But if one reads the forum and tries to understand everything about the game at once, I can see that it can be frustrating and perhaps overwhelming for someone new to the TOAW system.
Right now I'm playing a game of Dominions IV and having a ball, but I still don't understand a great deal about the use of magic in the game. I kind of flounder around with it. I would be destroyed by a human player who understands all the systems well. But playing the computer, I'm having a great time.
I think games like that, that can be enjoyed on different levels, are just brilliant.
RE: Are the games becoming too complicated/Simple?
ORIGINAL: wings7
Gaming, computer and board have never been in better shape now and for the future! [:)]
I agree with this. I like intermediate and complex games and to me, I think the most important things are (1) a comprehensive non-changing manual, and (2) an awesome UI that you hardly have to refer to the manual, but if you do, well, see my bullet #1. Therefore, it is a quality of life issue in that I like to play tons of games and there is only so much free time. I do not like games where you have to be a forum dweller and the manual is either sparse or changes so much that the one that comes with the game is useless, or a combination of sparse and useless.
To me the God of Wargaming (Vic) is the best. Look at all of his works or art (Decisive Campaigns, Advance Tactics). The manuals he creates contain everything you need to know, and the UI.., come on, it is a 10. Therefore, when he puts out a game, I know that if I sit and study his manuals for say 6-10 hours, I am good to go..., forever. And the UI takes over and guides you down the rest of the road. Next to Vic, there are some that are close (Endless Space 2 for example, though not high in complexity). Europa Universalis has a great UI, but fails in that with every DLC, it brings new rules and changes to the base rules – so you need to be a forum dweller to function properly. Same with HOI 4 (which I love and follow anyway). An example of a total fail is TOAW, Admiral’s Edition, etc.., The manuals suck, and the UI suck so you must live the forum and You tube to become functional, and throughtout this painful process, things change. Check out TOAW forum that just came out.., see how many pages and pages of questions.., that will never stop. So if you do not read it every 2-3 days, you will forever be hopelessly behind.
Go to Vic’s site and check out Shadow Empire, there is not much information there but when you see his past work and he methodically asks for input from all who have valid points (not arrogant like the creators of TOAW), you know his products are a must-buy because the time you spend will pay you back 100 fold with enjoyment.
So yeah, I think the war game world is better than ever.
- BeirutDude
- Posts: 2811
- Joined: Sat Apr 27, 2013 9:44 am
- Location: Jacksonville, FL, USA
RE: Are the games becoming too complicated/Simple?
It's interesting, all of the games you tout as successes I have never played [:D]
and all of the games you tout as (lets say) less than fully successful [X(] are my main fare [X(]
That might explain my original post, I go for games that are complex and continually updated but then am stymied by the time, huge complexity and continual changes (But I do like games that are updated and are living games). I just think there is a middle ground on some, I know people say you can play games like WitE/WitW/WitP without all the gory details but doesn't seem to be as full of an experience if you don't send the Grossdeutchland Division 32 & 1/2 tons of benzine, 46 tons of beans and a full "VS" of bullets! [:D] [:D][:D][:D]
and all of the games you tout as (lets say) less than fully successful [X(] are my main fare [X(]
That might explain my original post, I go for games that are complex and continually updated but then am stymied by the time, huge complexity and continual changes (But I do like games that are updated and are living games). I just think there is a middle ground on some, I know people say you can play games like WitE/WitW/WitP without all the gory details but doesn't seem to be as full of an experience if you don't send the Grossdeutchland Division 32 & 1/2 tons of benzine, 46 tons of beans and a full "VS" of bullets! [:D] [:D][:D][:D]
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985
I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
PRESIDENT RONALD REAGAN, 1985
I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
- BeirutDude
- Posts: 2811
- Joined: Sat Apr 27, 2013 9:44 am
- Location: Jacksonville, FL, USA
RE: Are the games becoming too complicated/Simple?
You might have sold me, I've never looked at Decisive Campaigns but with the sale might drop $20 on Barbarossa. Thanks!
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985
I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
PRESIDENT RONALD REAGAN, 1985
I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
RE: Are the games becoming too complicated/Simple?
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.
MekWars
MekWars
RE: Are the games becoming too complicated/Simple?
Are the games becoming too complicated/Simple?
Yes.
RE: Are the games becoming too complicated/Simple?
After many years, I recently went back to playing SSG's Battles in Italy and Battlefront. The former is circa 2005. I admit to playing games more than I should be, but the first thing that struck me was the strength of the AI versus some of the more modern operational wargames.
In my youth, I loved reading the manuals. Now I have a WitE manual 334 pages (updated with the patches, no less!) and it sits unread (so far). In the SSG games, you must read the manual. Many will recall the purple, blue and yellow dice; roundels and symbols of every description, colored bars and numbers everywhere. And each element is important in communicating what is going on with your units in the game. Keating and the late Trout were geniuses, but you had to work to understand their UI.
Anyway, someone created a scenario (TAO5) and in slowly playing as Axis, I cannot find another game that comes close to depicting the Ardennes battle. There is just so much realistic stuff included in the editor you need to consider when playing the game. My next game will be one of the great TOAW IV Bulge scenarios. While the TOAW system is infinitely more flexible in terms of creating content, imo no game has done a better job depicting Hitler's last gamble in the West.
On the down side, SSG was never able to provide us with documentation on editing the AI (that I know of), but it's fairly easy to figure out.
In my youth, I loved reading the manuals. Now I have a WitE manual 334 pages (updated with the patches, no less!) and it sits unread (so far). In the SSG games, you must read the manual. Many will recall the purple, blue and yellow dice; roundels and symbols of every description, colored bars and numbers everywhere. And each element is important in communicating what is going on with your units in the game. Keating and the late Trout were geniuses, but you had to work to understand their UI.
Anyway, someone created a scenario (TAO5) and in slowly playing as Axis, I cannot find another game that comes close to depicting the Ardennes battle. There is just so much realistic stuff included in the editor you need to consider when playing the game. My next game will be one of the great TOAW IV Bulge scenarios. While the TOAW system is infinitely more flexible in terms of creating content, imo no game has done a better job depicting Hitler's last gamble in the West.
On the down side, SSG was never able to provide us with documentation on editing the AI (that I know of), but it's fairly easy to figure out.
- IainMcNeil
- Posts: 2784
- Joined: Tue Oct 26, 2004 10:01 am
- Location: London
- Contact:
RE: Are the games becoming too complicated/Simple?
I think the problem is that games with a satisfying level of complexity for most players are hard to learn. Whether you get in to it can depend how much time you have to invest, if you have someone to help you learn, etc. Games that are easy to pick up and play rarely have the depth to keep experienced wargames hooked for too long. Once they get familiar they want something more.
The ideal is to have a ramp up in complexity so you can teach players the basics and introduce complexity as you go but its very difficult and time consuming to do and wargames just don't have the budgets to do it as well as you'd like.
I don't think games are more or less complex than they used to be, but I do find I skew towards simpler games these days due to lack of time to learn and play.
The ideal is to have a ramp up in complexity so you can teach players the basics and introduce complexity as you go but its very difficult and time consuming to do and wargames just don't have the budgets to do it as well as you'd like.
I don't think games are more or less complex than they used to be, but I do find I skew towards simpler games these days due to lack of time to learn and play.
Iain McNeil
Director
Matrix Games
Director
Matrix Games
RE: Are the games becoming too complicated/Simple?
Chess is beer and pretzels - no fog of war; no combat resolution table; 3 page manual
War in the Pacific - 300 page manual.
I've just played a game of chess on one of those electric boards - actually moving physical pieces, followed by an electronic beep or squeal. First time for ages I've used it - so long the batteries had gone mouldy.
Also here where I am this week - an old XP Sony Vaio circa 2002. Games on it include: Shogun and Medieval Total War, Europa Universalis 1 & 2, Hearts of Iron 1 & 2, Imperialism, TOAW - ACOW. So much for a quiet week of research, I'm going to be playing games all day.
PS - Has anybody thought of adding combat resolution to chess - e.g. queen vs pawn 90% ; rook vs rook 50% ?
War in the Pacific - 300 page manual.
I've just played a game of chess on one of those electric boards - actually moving physical pieces, followed by an electronic beep or squeal. First time for ages I've used it - so long the batteries had gone mouldy.
Also here where I am this week - an old XP Sony Vaio circa 2002. Games on it include: Shogun and Medieval Total War, Europa Universalis 1 & 2, Hearts of Iron 1 & 2, Imperialism, TOAW - ACOW. So much for a quiet week of research, I'm going to be playing games all day.
PS - Has anybody thought of adding combat resolution to chess - e.g. queen vs pawn 90% ; rook vs rook 50% ?
- Crossroads
- Posts: 18572
- Joined: Sun Jul 05, 2009 8:57 am
RE: Are the games becoming too complicated/Simple?
ORIGINAL: altipueri
Chess is beer and pretzels - no fog of war; no combat resolution table; 3 page manual
War in the Pacific - 300 page manual.
I've just played a game of chess on one of those electric boards - actually moving physical pieces, followed by an electronic beep or squeal. First time for ages I've used it - so long the batteries had gone mouldy.
Also here where I am this week - an old XP Sony Vaio circa 2002. Games on it include: Shogun and Medieval Total War, Europa Universalis 1 & 2, Hearts of Iron 1 & 2, Imperialism, TOAW - ACOW. So much for a quiet week of research, I'm going to be playing games all day.
PS - Has anybody thought of adding combat resolution to chess - e.g. queen vs pawn 90% ; rook vs rook 50% ?
Boardgames have evolved so much, with all types of new systems like activation chits and event cards added to basic boardgaming. How about adding event cards system to Chess. Each player gets a select amount of cards: Black player three because they are so bad*ss, while White player only two (but their Morale is higher for combat resolution table results).
Oh, the event cards. Everyone wants the rare Polygamy event, for they get to add two more Queens to the map.
[:'(]
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
---
CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
RE: Are the games becoming too complicated/Simple?
Two queens has always struck me as un-natural. 
--------
Said XP machine above also has Civilization 2, Sid Meier's Alpha Centauri, Gettysburg, Waterloo; and Chessmaster.
--------
Said XP machine above also has Civilization 2, Sid Meier's Alpha Centauri, Gettysburg, Waterloo; and Chessmaster.
RE: Are the games becoming too complicated/Simple?
ORIGINAL: Crossroads
...
Boardgames have evolved so much, with all types of new systems like activation chits and event cards added to basic boardgaming. How about adding event cards system to Chess. Each player gets a select amount of cards: Black player three because they are so bad*ss, while White player only two (but their Morale is higher for combat resolution table results).
Oh, the event cards. Everyone wants the rare Polygamy event, for they get to add two more Queens to the map.
[:'(]
I remember an 'equal rights for pawns' movement. They're the only piece that cannot move backwards. [;)]
Avatar: Me borrowing Albert Ball's Nieuport 17
Counter from Bloody April by Terry Simo (GMT)
Counter from Bloody April by Terry Simo (GMT)
- Crossroads
- Posts: 18572
- Joined: Sun Jul 05, 2009 8:57 am
RE: Are the games becoming too complicated/Simple?
ORIGINAL: jack54
ORIGINAL: Crossroads
...
Boardgames have evolved so much, with all types of new systems like activation chits and event cards added to basic boardgaming. How about adding event cards system to Chess. Each player gets a select amount of cards: Black player three because they are so bad*ss, while White player only two (but their Morale is higher for combat resolution table results).
Oh, the event cards. Everyone wants the rare Polygamy event, for they get to add two more Queens to the map.
[:'(]
I remember an 'equal rights for pawns' movement. They're the only piece that cannot move backwards. [;)]
PLA - Pawn's Liberation Army. To be feared for sure.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
---
CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
RE: Are the games becoming too complicated/Simple?
To partially answer the question. Matrix has released 17 games since August 10, 2017 which is roughly 6 months ago.
Of those 17 games there are none that are listed as beginner. 12 are intermediate, 1 intermediate advanced, 1 advanced, 1 advanced expert.
Levels of complexity are very much different for different people and depend upon a lot of variables such as age, experience and education.
As with most things, when you are learning, it is wise to start simple and move on from there.
There are a lot of wargames to choose across the companies that produce them. Many are, as the cliche goes, easy to play and hard to master.
Most games have a choice of difficulty levels but you still have to read the manual. With tool tips and pop ups games are easier to understand than they were many years ago when you had to play with the manual beside you.
To enjoy a game I find reading the manual, doing some historical research, and following the forums to be helpful. A good cup of tea or a nice glass of wine or beer also helps.
Of those 17 games there are none that are listed as beginner. 12 are intermediate, 1 intermediate advanced, 1 advanced, 1 advanced expert.
Levels of complexity are very much different for different people and depend upon a lot of variables such as age, experience and education.
As with most things, when you are learning, it is wise to start simple and move on from there.
There are a lot of wargames to choose across the companies that produce them. Many are, as the cliche goes, easy to play and hard to master.
Most games have a choice of difficulty levels but you still have to read the manual. With tool tips and pop ups games are easier to understand than they were many years ago when you had to play with the manual beside you.
To enjoy a game I find reading the manual, doing some historical research, and following the forums to be helpful. A good cup of tea or a nice glass of wine or beer also helps.
RE: Are the games becoming too complicated/Simple?
for me i'm more different than most, as i approach a game or alpha and or beta / full released game wanting to be able to pick it up without reading the manual or doing that much in game regarding learning along the way, with the game fully teaching me on how to play and win without the need of anything else, while i love a good book, same as anyone, a manual isn't something i find the same as something i love like Raymond E Feist book etc, or watching a video for that matter, as if it's a training video on how to play, i'd prefer to watch a marvel film anyway, or like this morning even before i started testing, i watched the red baron, for the first time, and why not 
so while i no longer player the beer and pretzel type much any more, i do from time to time still test them, with most of my time now spent and enjoying the mid to grog standard games, not that i'm more than average at either.
i used to be very happy with games with a 100 keyboard commands but now i find it harder and harder to remember much from one game to the next, so for me, ease of use comes before a real sim any day of the week, so if a given game or test involves too many keys or to much of my brain, i mention it as such, as we aren't all the same, enjoy the same things or can take in or keep as much information as we used to do, or some of us can't do it at all, then the fun part begins to become a bind, and we no longer play it, as it's to complicated etc.
the AI needs to make you feel your playing another human without also making you think it's cheating in the process, and a good to great AI also scales with you, so plays like a baby at the lowest level and gives you more of a challenge at the mid to high setting and plays like a pro on the highest.
so i don't want much, lol.
so while i no longer player the beer and pretzel type much any more, i do from time to time still test them, with most of my time now spent and enjoying the mid to grog standard games, not that i'm more than average at either.
i used to be very happy with games with a 100 keyboard commands but now i find it harder and harder to remember much from one game to the next, so for me, ease of use comes before a real sim any day of the week, so if a given game or test involves too many keys or to much of my brain, i mention it as such, as we aren't all the same, enjoy the same things or can take in or keep as much information as we used to do, or some of us can't do it at all, then the fun part begins to become a bind, and we no longer play it, as it's to complicated etc.
the AI needs to make you feel your playing another human without also making you think it's cheating in the process, and a good to great AI also scales with you, so plays like a baby at the lowest level and gives you more of a challenge at the mid to high setting and plays like a pro on the highest.
so i don't want much, lol.
Windows 11 Pro 64-bit (25H2) (26200.7309)
RE: Are the games becoming too complicated/Simple?
One reason for that is right now we have more games available to us than before. Therefore we play more of different games now than before, which means we spend less time for a given game and its rules. But if you want to play a number of different games and still get familiar with them, focus on one game series or developer. Steel Panthers games have lots of similarities across the board: take time to master 1 of them, and you'll learn other games in short order. I can guess same goes for AGEOD and John Tiller games.ORIGINAL: zakblood
i used to be very happy with games with a 100 keyboard commands but now i find it harder and harder to remember much from one game to the next, so for me, ease of use comes before a real sim any day of the week, so if a given game or test involves too many keys or to much of my brain, i mention it as such, as we aren't all the same, enjoy the same things or can take in or keep as much information as we used to do, or some of us can't do it at all, then the fun part begins to become a bind, and we no longer play it, as it's to complicated etc.
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.
MekWars
MekWars





