Options for Combat planner (wishlist)

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Splatsch
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Joined: Mon Dec 26, 2016 11:03 pm
Location: France

Options for Combat planner (wishlist)

Post by Splatsch »

It happens regularly that when I select one unit in the combat planner, this may moves a bit and even resize a bit the combat planner panel. Not a big deal, simply not "UI smooth" for me.
Could there be an option to prevent this panel to move/resize ? (an option to say : "don't move and/or be at this standard big size during all this scenario")

Another thing : isn't there a way to quickly select all the units in an hex to attack in the combat planner ? Couldn't it be interesting to add this functionality ?

And finally : is there a way to unstack the enemy units in the target hex ? If not, it could be nice to be able to see more directly what's there (= unstacked).

That are only very small suggestions and I'm new to the game, so there are certainly some of this things who already exists somewhere, if that's the case, I'm sorry, and please forgive me !
JPJ
Posts: 130
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RE: Options for Combat planner (wishlist)

Post by JPJ »

ORIGINAL: Splatsch

It happens regularly that when I select one unit in the combat planner, this may moves a bit and even resize a bit the combat planner panel.

Do you mean the same issue as this thread in the Tech Forum? If so then it is a known issue and you will find there temporary workarounds:
tm.asp?m=4378226

ORIGINAL: Splatsch

Another thing : isn't there a way to quickly select all the units in an hex to attack in the combat planner ? Couldn't it be interesting to add this functionality ?

Do you mean something different from Single Group Attack in the right-click menu?
ORIGINAL: Splatsch

And finally : is there a way to unstack the enemy units in the target hex ? If not, it could be nice to be able to see more directly what's there (= unstacked).

If you toggle to Group Composition view in the Unit panel, enemy stack composition will show up there when you move the mouse over an enemy stack.
Splatsch
Posts: 104
Joined: Mon Dec 26, 2016 11:03 pm
Location: France

RE: Options for Combat planner (wishlist)

Post by Splatsch »

ORIGINAL: JPJ
ORIGINAL: Splatsch

It happens regularly that when I select one unit in the combat planner, this may moves a bit and even resize a bit the combat planner panel.

Do you mean the same issue as this thread in the Tech Forum? If so then it is a known issue and you will find there temporary workarounds:
tm.asp?m=4378226
Yep changing the font size does fix it, but the text now is way too small for me :S
ORIGINAL: JPJ
ORIGINAL: Splatsch

Another thing : isn't there a way to quickly select all the units in an hex to attack in the combat planner ? Couldn't it be interesting to add this functionality ?

Do you mean something different from Single Group Attack in the right-click menu?
Oh. [8|]
That's exactly the kind of things I was looking for.
ORIGINAL: JPJ
ORIGINAL: Splatsch

And finally : is there a way to unstack the enemy units in the target hex ? If not, it could be nice to be able to see more directly what's there (= unstacked).

If you toggle to Group Composition view in the Unit panel, enemy stack composition will show up there when you move the mouse over an enemy stack.
[&o]

I'm so ashamed, 2 of my 3 questions were due to my lack of reading the manual ^^" Very sorry for that.
Thank you very much for taking the time to answer and to help me.

Well, maybe some people will arrive in this thread and put real wishes for the combat planner !

Thanks again for the help & patience [&o]
JPJ
Posts: 130
Joined: Sat Jul 15, 2017 11:03 am

RE: Options for Combat planner (wishlist)

Post by JPJ »

ORIGINAL: Splatsch

I'm so ashamed, 2 of my 3 questions were due to my lack of reading the manual ^^" Very sorry for that.

Not at all, feel welcome here! Happy gaming!

I believe the Battle Planner jumping issue is being looked into and hope you can continue playing with the font workaround for the time being. (Font size 6 always works for me, slightly bigger 8 most of time time.) You can also follow other known issues here in the Tech forum:
tm.asp?m=4379218

The manual is very well done but obviously (it comes at 176 pages) for some things you need to dive deep into it.
Have you seen Bob Cross' much shorter TOAW IV User Interface Guide? I hope you like it:

tm.asp?m=4377791
and here
tm.asp?m=4380544
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ralphtricky
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RE: Options for Combat planner (wishlist)

Post by ralphtricky »

The battle planner issue is fixed in the upcoming patch.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
Splatsch
Posts: 104
Joined: Mon Dec 26, 2016 11:03 pm
Location: France

RE: Options for Combat planner (wishlist)

Post by Splatsch »

ORIGINAL: JPJ
Not at all, feel welcome here! Happy gaming!

I believe the Battle Planner jumping issue is being looked into and hope you can continue playing with the font workaround for the time being. (Font size 6 always works for me, slightly bigger 8 most of time time.) You can also follow other known issues here in the Tech forum:
tm.asp?m=4379218

The manual is very well done but obviously (it comes at 176 pages) for some things you need to dive deep into it.
Have you seen Bob Cross' much shorter TOAW IV User Interface Guide? I hope you like it:

tm.asp?m=4377791
and here
tm.asp?m=4380544
Thank you very much for the warm welcome [:)]

Yes the issue seems to be fixed with the 4.0.1.15 Beta version. I tried and it seems to works well :) That's really nice to have rapid & good support !

I saw it but forgot about it XD Thanks for putting it to my attention again ;) I'll definitely look at it, alongside the manual ! Will be very useful.
ORIGINAL: ralphtricky
The battle planner issue is fixed in the upcoming patch.
It seems so ! Thank you for the very quick fix ;)
By the way, I noticed you cannot move it manually anymore at all, is this intentional ?


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ralphtricky
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RE: Options for Combat planner (wishlist)

Post by ralphtricky »

By the way, I noticed you cannot move it manually anymore at all, is this intentional ?
You now need to grab them by the area right outside of the visible area.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
Splatsch
Posts: 104
Joined: Mon Dec 26, 2016 11:03 pm
Location: France

RE: Options for Combat planner (wishlist)

Post by Splatsch »

ORIGINAL: ralphtricky
By the way, I noticed you cannot move it manually anymore at all, is this intentional ?
You now need to grab them by the area right outside of the visible area.
Ho, indeed. It works perfectly well thanks ! ;)
My cursor isn't changing its color to say I can do that, I don't know if this is intentional, if yes : couldn't that be useful to have a visual feedback for this possibility ? (that when you're in a certain area around a box, you are allowed to move the box by dragging it) It's only a suggestion !
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