How to model a lake for floatplanes?

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Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

How to model a lake for floatplanes?

Post by Dili »

I have an floatplane airbase that exists in land what i need to do in the map for it to work? Is it enough - and is it the best way - to make a river in that hex?
InfiniteMonkey
Posts: 355
Joined: Fri Sep 16, 2016 12:40 am

RE: How to model a lake for floatplanes?

Post by InfiniteMonkey »

I do not think you need a river. I have not tried it, but I think you could just set the location Type to be "01 - Port", instead of "05 - Primary Airfield" since float planes fly from ports. To test, you could

1. Change an airfield to a port 0(0)
2. Base a float plane air group at the airfield
3. Fly an offensive mission from it.

Again, I have not done it... but no one else has posted so I thought I'd at least give you something to try.
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LargeSlowTarget
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Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: How to model a lake for floatplanes?

Post by LargeSlowTarget »

A port with or without river is not enough, you will need to edit the pwhexdat file.

I think the 'hexagone type' must be "Coastal" or "Ocean".

It might also be necessary to have at least one hexside defined as being open to the sea, i.e. hexside type "ocean", "both", or "blocked shallow draft"
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: How to model a lake for floatplanes?

Post by Dili »

Thanks, will have to try. I am using Ryan's Mapgen.
Dali101
Posts: 360
Joined: Sun Apr 17, 2016 4:55 am

RE: How to model a lake for floatplanes?

Post by Dali101 »

Float plane can operate only from the port. That port should be on the coastal (or on a large lake), but it all has to match the file pwhwex.dat. D.
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: How to model a lake for floatplanes?

Post by Dili »

Hello Dali, what do you mean by large lake? Ryan's Mapgen edit has 3 Hex Type Coding: Ocean, Coastal, Land ; I guess if i paint coastal it will do. Do i need to paint anything in Hex Terrain Coding also?
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