ORIGINAL: Grognard1812
GT 9 Air loses
Another 66 Messerschmitt fighters were lost by the Luftwaffe during GT 9.
For any wishing to combat the Russian Air hordes (I normally run 2 strong air fronts and one weak one where I'm not pushing hard)
These are just things I would do (and have done) against a Soviet aggressive bomber. If you are going to follow this you have to only use the fighters for protection of your Airbases first and foremost(a few ground support missions are ok but don't move your airbase off the railheads to do so) No CAP missions to draw out the Russians, no bombing of Russian Airfields, no nothing until a set time in the future(it will be easy to see when to do these things because many Soviet players are over zealous with their aircraft). But first we need to do a few things. First no fighters will be on an airbase beyond the furthest most rail head(if you aren't in range of the front then oh well) This will be our Forward Airbase and should have 2~3 squadrons on an the air base and 2 airbases and an Air HQ with flak(I won't get into the flak qtys) on that forward railhead. You will then put another 2 airbases 5 hexes behind the forward airbase with 2-3 squadrons on the airbase and an Air HQ with flak. Make sure to be within 5 hexes for supporting flak. (have two empty airbase in this area to move forward when railhead moves) THEN 10-15 hex (keep in mind 109 range to support forward Airbases on railhead) behind the forward most Airbase on railhead, and place on a rail, you will place the rear 2 airbases with 4-6 air squadrons per airbase and Air HQ with Flak. (Try to place the airbases where a Russian unit has to fly over the first set of airbases to get to the airbases 10-15 behind. This way they will get attacked on the way by flak to the remote airbases by flying over or close to the first set of airbases. (at least that is what I have seen many many many times)). Now place one free airbase with "no" fighters on it on a rail directly behind the last airbase. Then place another free airbase behind that one and make sure it is free with no aircraft. These airbases will be used to rotate fighters from front to rear with air transfer when needed. This is a brief writeup but should give you an idea what is going on here. You can even set up two fronts airbases close to have a huge field of AA fire and fighters support. Good luck.
Start off with ~125-200% and 40-45% to fly. Adjust accordingly. This will fluctuate based on what I see against me and what happened the previous turn.
Remember that if you are going to use this then any and all missions should stop that is using the fighters. Any fighter with fatigue over 9 needs to either go to reserve (over 18+ fatigue to reserve) or to the rear to a rear base the 10-15 hex (on rail) from the forward Air base to rest. Until we can get most of our fighter rested and refined let the Soviets run with their bombing. Because once your ground units are in an entrenchment of +1 or better the bombers really don't do much.
Good luck and there is a great deal more to this than just a quick write up with many different mitigating circumstances. Use this at your own pearl since I understand my own madness but hard to put into words for others to follow. Ask any questions you may have.