ORIGINAL: Curtis Lemay
2) I'm confused about how movement done by units that are _not_ part of any battle affects elapsed time when you choose to execute all planned battles. For example if I have a unit that has moved 1/10 rounds and is doing an attack that maybe is expected to consume 1 round. And I have a 2nd unit that has moved 10/10 rounds (spent all movement points) but hasn't done any attack and is not part of any attack. Then I execute attack. What happens? Will time elapsed for the first unit be 2/10 after the attack is resolved or will it be 10/10 since the 2nd unit has already spent all movement even though it never participated in any combat and is not near any combat? (imagine the 2nd unit is moving from rear areas up toward the line of battle but has not reached it yet despite using all 10/10 alloted rounds moving along roads.
Units that are not part of any combat will not affect the round adjustment. So, move them as far as you like. Note, however, that if you move them adjacent to a combat they can affect that combat's duration if the defenders are denied a retreat path. (They will be considered to be blocking the retreat path). So, be careful in that regard.
So I understand how that works and the timestamps but sometimes wonder – why does TOAW choose not to resolve all movements (also for units that are not part of any combat) at the same time as battles and aligned with the same rounds system?
In the above example, I can imagine TOAW would not immediately move that unit 10/10 MP but plan or set it to be moved (just like battles are first planned, then resolved). And then resolve its movement at the same time as battles.
If the first battle cycle ends at round 2/10, that unit on the map also would be moved only 2/10 for now (with 8/10 still pending because we have only passed two rounds after all). When the next battle cycle advances to round X or Y, that unit also would be moved to X or Y equivalent of its total movement. Etc, until it has completely executed its planned movement, or until end of turn if it was set to expend all its MP moving. So, all units move in sync with the combats. At least the math doesn't appear complicated.
Wouldn't this always show moving units on the map positioned in sync with the combat rounds?
Or is movement resolution in sync with combat rounds technically or logically not compatible with TOAW?

