Unit Readiness Recovery?

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SeriousCatNZ
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Unit Readiness Recovery?

Post by SeriousCatNZ »

How do I recover unit readiness?

As I move, attack, and defend, I notice my units' readiness levels decreasing, as should be expected. However, they never seem to go back up. I've tried rotating my units out of the front lines, not using them for movement, attacks, or defence, but units with their readiness at rock bottom just stay there. The resulting unit health icon (i.e. square coloured box in the upper right-hand corner of the unit counter) stays red. AFAIK there is no 'refit' unit mode.
Meyer1
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RE: Unit Readiness Recovery?

Post by Meyer1 »

Supply. Readiness is never higher than the unit supply level.
SeriousCatNZ
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RE: Unit Readiness Recovery?

Post by SeriousCatNZ »

My units are in supply and their supply lines aren't in enemy zones of control, but they don't recover readiness.
Meyer1
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RE: Unit Readiness Recovery?

Post by Meyer1 »

But what's their supply level? Again, a unit with 50% of supply its readiness is not gonna be higher than that.
SeriousCatNZ
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RE: Unit Readiness Recovery?

Post by SeriousCatNZ »

The unit's readiness in my saved game is actually substantially higher than the supply level. I'm currently on Turn 34 of the Tutorial (i.e. Korean War 50-51) scenario. My Chinese units have 33% readiness but only 1% supply. I don't understand why this is, since I'm sitting on a hex with a supply level of 21, am only 5 hexes from a supply source, and am not encircled.
Meyer1
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RE: Unit Readiness Recovery?

Post by Meyer1 »

Readiness can't go lower than 33%, this is the minimum. Maximum is 100%, but can't be higher than the supply level.
Not familiar with the scenario, but maybe the enemy interdiction level is affecting that.
You may want to check this, besides the manual:

tm.asp?m=4387818

https://www.youtube.com/watch?v=nhVdL9ukZa8
SeriousCatNZ
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RE: Unit Readiness Recovery?

Post by SeriousCatNZ »

The Situation Briefing reads "Enemy interdiction reduces our supply capability by 0%".

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Lobster
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RE: Unit Readiness Recovery?

Post by Lobster »

If you are expecting your units to regain full supply in one turn it isn't going to happen. Just to see how long it takes turn off Elmer and run a few turns without doing anything other than clicking end of turn to see how long it really takes. It will help you understand about how long it takes given the conditions put forward in your Situation Briefing.
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SeriousCatNZ
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RE: Unit Readiness Recovery?

Post by SeriousCatNZ »

I did what you suggested (i.e. turn off the AI) and I noticed that supply tends to trickle in around 10% per turn. So you're saying I pushed my units too hard and too fast?
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gbaby
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RE: Unit Readiness Recovery?

Post by gbaby »

That is correct, but you haven't indicated the supply level for the hexes your units are occupying. Did you go to the map panel and cycle through the "supply view" options? The "trace" view shows supply level for each hex and if your getting 10% per turn, then I'm assuming it is around 10 indicated on the map. Easy enough to check. Being near railroads and roads is best to recover supply.
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sPzAbt653
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RE: Unit Readiness Recovery?

Post by sPzAbt653 »

In addition to all the good advice already given, I will point out that in some scenarios you may not be able to get out of the red. This doesn't prevent you from carrying on, it only reduces your ability. It depends on the other sides situation and units.
SeriousCatNZ
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RE: Unit Readiness Recovery?

Post by SeriousCatNZ »

ORIGINAL: gbaby

That is correct, but you haven't indicated the supply level for the hexes your units are occupying. Did you go to the map panel and cycle through the "supply view" options? The "trace" view shows supply level for each hex and if your getting 10% per turn, then I'm assuming it is around 10 indicated on the map. Easy enough to check. Being near railroads and roads is best to recover supply.

It's about supply 15–22% depending on which unit.
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RE: Unit Readiness Recovery?

Post by Lobster »

ORIGINAL: SeriousCatNZ

I did what you suggested (i.e. turn off the AI) and I noticed that supply tends to trickle in around 10% per turn. So you're saying I pushed my units too hard and too fast?

Sometimes you have no choice because time is not on your side. You just have to operate in the red and take what you can get. I know the commies had a really crappy time supplying their troops. It can help to read about campaigns before you play a scenario so you get a feeling for what you are up against. It's also a way to learn some history. [;)]
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RE: Unit Readiness Recovery?

Post by larryfulkerson »

Most of my FITE opponents, well, at least two of them, always pushed their units until they
were red. Most of them were red. I was the opponent, usually the Soviets and my units were
green and I still got pushed around. Explain that to me.....LOL.
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RE: Unit Readiness Recovery?

Post by Oberst_Klink »

ORIGINAL: SeriousCatNZ

The unit's readiness in my saved game is actually substantially higher than the supply level. I'm currently on Turn 34 of the Tutorial (i.e. Korean War 50-51) scenario. My Chinese units have 33% readiness but only 1% supply. I don't understand why this is, since I'm sitting on a hex with a supply level of 21, am only 5 hexes from a supply source, and am not encircled.
Dump the .SAL file here for the old salts to have a look; would be interesting to see the FSDE and more info.

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gbaby
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RE: Unit Readiness Recovery?

Post by gbaby »

ORIGINAL: SeriousCatNZ
ORIGINAL: gbaby

That is correct, but you haven't indicated the supply level for the hexes your units are occupying. Did you go to the map panel and cycle through the "supply view" options? The "trace" view shows supply level for each hex and if your getting 10% per turn, then I'm assuming it is around 10 indicated on the map. Easy enough to check. Being near railroads and roads is best to recover supply.

It's about supply 15–22% depending on which unit.

Then this sounds about right. You are getting 50% supply recovery, or that is what it appears to be. It is the old way.

One of the new supply enhancements is the new extended supply option, which I don't know if you have it on or not, but even if on, the scenario has to setup for it (threshold other than 0).

What has been referenced with the new supply rules is "removal of the 50% limit on Unit Supply Recovery per turn". I'm not sure if this means for every scenario regardless if the new extended rules are being used (option turned on and/or scenario threshold set other than 0).

Don't know what your play options are set to, but something to experiment with.
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RE: Unit Readiness Recovery?

Post by SeriousCatNZ »

ORIGINAL: Oberst_Klink

Dump the .SAL file here for the old salts to have a look; would be interesting to see the FSDE and more info.

Please see attached.
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RE: Unit Readiness Recovery?

Post by Oberst_Klink »

ORIGINAL: SeriousCatNZ
ORIGINAL: Oberst_Klink

Dump the .SAL file here for the old salts to have a look; would be interesting to see the FSDE and more info.

Please see attached.
Will have a look at it now before you Kiwi have breakfast and me a snooze ;)

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RE: Unit Readiness Recovery?

Post by Oberst_Klink »

OK, be specific; which PRC unit in question?

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RE: Unit Readiness Recovery?

Post by larryfulkerson »

Only the five in the upper right have any supply at all.
That's the way it looks to me.
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