ORIGINAL: morvael
Problem is we have a limit on battle reports (1000), and some people are ruining the game by exceeding that number. I was also thinking about recycling recon battle reports, but that would result in information loss. No good solution with the code as it is.
Limiting recon spamming will indirectly solve the problem .. one does not have to directly address the problem ...
Many years ago I remember a problem with shared memory involving data (vs text [program executable in memory] which is usually read only) on a certain platform .. long story short put a delay loop in the code that enabled shared memory for data and application programmers found other means to implement the API services that were faster [until the problem could be fixed]
The gameplay encourages players to use a vulnerable part of the code .. discourage this behavior and they will not use this codepath [8D]
My point being make some penalty for recon spamming like increased interception effectiveness [nothing to do with history just gameplay] after X times or limit recon somehow like airbase attacks and you are below your 1000 battle reports threshold ..
The other option is for the community to come up with a home rule ..
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"