Four Seasons with Models

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LJBurstyn
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RE: Four Seasons with Models

Post by LJBurstyn »

Okay, trying to make it halve what cities do and succeeded. Now to figure out if half is the correct balance for factories.

Problem popped up...Strategic Bombers can join air attacks even when their AP is ZERO. They only get one attack during the action but they can do this an unlimited number of times. I had one unit (10 bombers SFT's) do more than 10 attacks AFTER it's AP was zero. Not sure if this was only for the tech IV Strategic Bombers or was present for all bombers but I did not notice it. This only affects Strategic Bombers IV I think as no other aircraft seem to have this ability.
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Ormand
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RE: Four Seasons with Models

Post by Ormand »

As luck would have it I am away to Boston for a memorial, and will be back tomorrow.

I think this is happening because I wanted to extend the range of Strategic Bombers using the movement multiplier. The trouble is that they use 1 AP for movement already, and I suspect that this reduces it to zero. This means that they will be stuck with a range of 50 hexes, or roughly 750 miles, which is well short for, say, a B-29.

Also, as luck would have it, I am about to post an update that fixes a few things. Most notably, I discovered that regular rivers get transformed into minor rivers during the spring thaw. I also tweaked several stats for artillery and aircraft.

In addition, I am putting together a reduced-scale version. One based on 5 mi/hex and 5 day turns. The base unit would be a regiment, rather than a division. Also, artillery would return with range of 2-3 hexes (both standard and heavy).

This update should be ready Saturday. I need to check a few things to make sure I didn't screw up some costs of items.
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LJBurstyn
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RE: Four Seasons with Models

Post by LJBurstyn »

I did notice that some rivers become unbridgeable during some times of the year. Thought this was intentional as rivers would occasionally flood making bridging impossible. (Construction of bridges by engineering units.)

Smaller scale would be interesting. But I think it would require some major re-figuring of units (more SFT's types).
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Ormand
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RE: Four Seasons with Models

Post by Ormand »

I uploaded v1.1.28. This has numerous "small" fixes and and add or two.

1. Fixed problem with strategic bomber IV being able to complete multiple attacks. I was correct that the issue was trying to increase their range. Now, they have a max range of 50 hexes, 1 AP per hex.
2. Tweaked Power and Artillery for several SFTypes, and fixed several small errors.
3. Added smaller scale version: 5 mi/hex 5 days/turn.
4. Updated Officer pictures for US and British, added officer pictures for Germans. There are a few historical generals as well, but these are not used in random games. The plan is to slowly add other nations. Russians should be next.



One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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Ormand
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RE: Four Seasons with Models

Post by Ormand »

British Officers:
Edited with newer faces and additional faces.




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Ormand
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RE: Four Seasons with Models

Post by Ormand »

US Generals:



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Ormand
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RE: Four Seasons with Models

Post by Ormand »

Finally, German Generals:



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Ormand
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RE: Four Seasons with Models

Post by Ormand »

German General in game:



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ernieschwitz
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RE: Four Seasons with Models

Post by ernieschwitz »

Well done with the officers! :)
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LJBurstyn
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RE: Four Seasons with Models

Post by LJBurstyn »

Not sure you caught it but I just found a bug in version 1.27.

Level Bombers III require research on Dive Bomber III to upgrade. Probably should be Level Bombers III (heh, heh).

Okay time for bed before i go completely nutso.
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Ormand
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RE: Four Seasons with Models

Post by Ormand »

Yikes, you are right, I missed that since I didn't check the items a 2nd time. I uploaded v1.1.29.

1. Fixed incorrect tech prerequisite for Levelbomber III.
2. Included proper mod file to point to v.1.1.29
3. Tweaked initial production in random games to include production of artillery
4. Tweaked some British officer faces (I think the heads were too big) and added a few others that I had and are good enough.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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Ormand
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RE: Four Seasons with Models

Post by Ormand »

Uploaded v1.1.30

1. Added Russian faces
2. I think the for for v1.1.29-US might have actually been v1.1.28-US, so I fixed this.

Here are the Russians:



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LJBurstyn
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RE: Four Seasons with Models

Post by LJBurstyn »

ORIGINAL: Ormand

Uploaded v1.1.30

1. Added Russian faces
2. I think the for for v1.1.29-US might have actually been v1.1.28-US, so I fixed this.

Here are the Russians:
Both US entries are regiments, there is no divisional US entry in 1.1.30.
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Ormand
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RE: Four Seasons with Models

Post by Ormand »

Sorry, it looks I overwrote the regular file when I fixed a small typo. I uploaded a fixed version at 8:59 AM PDT.
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Ormand
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RE: Four Seasons with Models

Post by Ormand »

Uploaded v1.1.31. Updated images of generals. Added French generals, and fixed/modified pictures for American, German, and Russian generals as indicated by new jpgs that I edited into the previous posts for their pictures.

The French generals:



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Ormand
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RE: Four Seasons with Models

Post by Ormand »

Sorry, I caught a small, but really stupid error in Russian-Generals_1-5.png that I had to fix. Only those pictures are different, so this would be updated automatically in any game you might have started.

As you can tell, I used a reversed image for 6-15. Then, I decided to mix up the lapel between general and marshal, and accidentally used the reverse of the reverse for the base image, which messed up the buttoning of the tunic.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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Ormand
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RE: Four Seasons with Models

Post by Ormand »

Uploaded v1.1.33.

1. Added Japanese generals -these were harder than expected due to the fact that there aren't a lot of quality photos for Japanese generals.
2. Small, but significant modification to most pictures. You probably can't tell, but it was needed.
3. Made some historical pictures based on 3D models, sort of mixed results.
4. Fixed a bug introduced that skipped Arab regimes and gave Japanese regimes the wrong extra graphic in the US version

Japanese generals:



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cpdeyoung
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RE: Four Seasons with Models

Post by cpdeyoung »

The modding community, across all games, are the most dedicated volunteers to be found.

The effort you continue to put into your creation is admirable.

Congratulations, and thank you.

Chuck
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Ormand
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RE: Four Seasons with Models

Post by Ormand »

Thanks for the comments, and you are most welcome.

The plan is to eventually fill in all the peoples. For stock, I still have Chinese, Arab, and African to do. Is there a preference for Nationalist or Communist China. I suspect that Communist might be a bit easier to the photos for the clothing. So far, the easiest were German and American. More photos. Japanese was very hard as there are not that many quality photos floating around the internet. Part of the problem is that I also need headgear because the face program has crappy hair.

BTW, if anyone wants to be immortalized within their own ATG games, or be part of the released crowd of generals (unidentified), that might be possible.
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ernieschwitz
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RE: Four Seasons with Models

Post by ernieschwitz »

BTW, if anyone wants to be immortalized within their own ATG games, or be part of the released crowd of generals (unidentified), that might be possible.

Now THAT sounds really interesting :)

How about if you made a rendering of someone as an avatar for the forums :)
Creator of High Quality Scenarios for:
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    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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