Fighters not Fighting

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
Rogue187
Posts: 146
Joined: Mon Feb 07, 2005 5:51 am

Fighters not Fighting

Post by Rogue187 »

I have TFs unloading at Rangoon and Wake that are getting attacked by Japanese aircraft. The airfields are in the same hex as the TF, but the CAP isn't doing much. At Wake, I have 7 F4Fs engaging unescorted Nells, but they only make a token appearance when the attack starts and ends. It seems like they should be bouncing or destroying the groups. Why are they not engaging?
spence
Posts: 5421
Joined: Sun Apr 20, 2003 6:56 am
Location: Vancouver, Washington

RE: Fighters not Fighting

Post by spence »

Check their respective altitudes and the percentage CAP. If the bombers are attacking and the fighters are at 100ft the fighters won't be able to climb to the attack fast enough to engage. If your percentage is low there will be no/few few planes airborne when the bombers come in and the same situation will occur.

The Buffaloes in Rangoon have a combo of lousy planes, low experience and low morale so they are not very effective. There is one squadron of the AVG that can move to Rangoon without a PP cost. See if they do better.
User avatar
BBfanboy
Posts: 20311
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Fighters not Fighting

Post by BBfanboy »

Radar, or the lack of it could be another factor. You need warning time to get the fighters up there.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
Yaab
Posts: 5445
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

RE: Fighters not Fighting

Post by Yaab »

ORIGINAL: spence

Check their respective altitudes and the percentage CAP. If the bombers are attacking and the fighters are at 100ft the fighters won't be able to climb to the attack fast enough to engage. If your percentage is low there will be no/few few planes airborne when the bombers come in and the same situation will occur.

The Buffaloes in Rangoon have a combo of lousy planes, low experience and low morale so they are not very effective. There is one squadron of the AVG that can move to Rangoon without a PP cost. See if they do better.

You forgot the Buffaloes' lousy service rating.
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: Fighters not Fighting

Post by m10bob »

Even when in the same hex, I set even land based fighters to LRCAP, and even tell them which ships to protect.
Image

Rogue187
Posts: 146
Joined: Mon Feb 07, 2005 5:51 am

RE: Fighters not Fighting

Post by Rogue187 »

My Wildcats in Wake have been set to 20K and the Nells are bombing at 7K. I dropped the fighters down to 15K, but are they just too high?
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fighters not Fighting

Post by Lowpe »

post some pictures, combat report and the fighter squadron. Could be lots of reasons as this is a very deep game and your post includes almost no information for a reasoned response (generalist answers might not satisfy you).
spence
Posts: 5421
Joined: Sun Apr 20, 2003 6:56 am
Location: Vancouver, Washington

RE: Fighters not Fighting

Post by spence »

IRL Wake had no radar and the surf on the reef was so loud that Sound Detectors were useless.
IRL the Japanese bombers were able to slip in, bomb and escape on the first day of the war even though there were 4 Wildcats aloft supposedly waiting for that expected raid to show up.

Of course IRL the Japanese Amphib TF that showed up 3 days later got its head handed to it by the shore batteries/Wildcats losing two DDs sunk with all hands and having 3 light cruiser, 3 DDs and a transport hit because the bombers didn't hit much of anything important.



Rogue187
Posts: 146
Joined: Mon Feb 07, 2005 5:51 am

RE: Fighters not Fighting

Post by Rogue187 »

I dont know how to take in-game screen shots sadly.
User avatar
BBfanboy
Posts: 20311
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Fighters not Fighting

Post by BBfanboy »

ORIGINAL: Rogue187

My Wildcats in Wake have been set to 20K and the Nells are bombing at 7K. I dropped the fighters down to 15K, but are they just too high?
Yes - the interval should be 5K or less.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
BBfanboy
Posts: 20311
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Fighters not Fighting

Post by BBfanboy »

ORIGINAL: Rogue187

I dont know how to take in-game screen shots sadly.
1. Centre the screen on the image you want to post.
2. Hit the Prt Scr button at the top of the keyboard once. This puts the entire screen image on the Windows "clipboard". Do not copy anything else before you are done or it will overwrite the clipboard image.
3. Open a graphics editing program. Windows Paint will do. Past the screenshot onto the blank canvas.
4. Edit the image by cropping or annotating as you want it to appear.
5. "Save As:" image type .jpg or .jpeg The board software only allows .gif or .jpg images.
6. Remember which folder on your computer you saved the file in
7. Open a new post and type in all your explanatory text. Your picture will go after the text.
8. Click the Embed picture box at the bottom of the posting window and click on the "Click here to upload!" text beside it.
9. Choose Browse, and navigate to the folder where you saved the image. Select it and hit the "Open" button.
10. Don't worry that nothing appears to "Open", just keep hitting OK until the image is uploaded and your post is completed to the forum thread.
11. If the picture is too big in dimension or bytes, you may have to edit it to smaller size or lower resolution to get the board to accept it.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
Location: Maryland

RE: Fighters not Fighting

Post by crsutton »

So, here are the factors that are listed out for you to look into.

Poor leadership
Poor pilots
low morale
high fatigue
no radar
improper altitude

Even buffalos if led and piloted correctly will slaughter un-escorted bombers if the other conditions are rigth.
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
User avatar
urtel
Posts: 125
Joined: Fri Sep 06, 2013 10:49 am

RE: Fighters not Fighting

Post by urtel »

In mine game against AI 2 buffalos from singapure shutdown 11 nells attacking z-force, i was watch reply and ask mine self how much ammo those 2 guys have...
spence
Posts: 5421
Joined: Sun Apr 20, 2003 6:56 am
Location: Vancouver, Washington

RE: Fighters not Fighting

Post by spence »

In mine game against AI 2 buffalos from singapure shutdown 11 nells attacking z-force, i was watch reply and ask mine self how much ammo those 2 guys have...

Ammo supply is not directly simulated in the game. As I understand it each plane gets to fire a certain number of times each combat resolution.

Not sure about Nells but the aircrew of the Betty generally referred to their aircraft as "RONSONS" (which was a popular type of cigarette lighter back in WW2). Japanese aircraft in general caught fire relatively easily because they lacked self-sealing gas tanks and armor
(weighty things) due to the relatively low power of their aircraft engines.
Chris21wen
Posts: 7457
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Fighters not Fighting

Post by Chris21wen »

ORIGINAL: Rogue187

I dont know how to take in-game screen shots sadly.

Windows 7 onwards has a little program called Snippet. Lets you draw a box around something and save it, it even has pen tools for scribbling on the pic.
Simple cost nothing.
Rogue187
Posts: 146
Joined: Mon Feb 07, 2005 5:51 am

RE: Fighters not Fighting

Post by Rogue187 »

I dropped the fighters down to 10K and am getting better results
jbdenney
Posts: 59
Joined: Thu Mar 13, 2008 7:50 pm

RE: Fighters not Fighting

Post by jbdenney »

There are a couple of free programs available for screen shots. "JING" is a good free screen shot application but you will need a graphic program to convert the picture types. A good Picture manipulation program is "GIMP". This is a free program along the lines of Photoshop so it has a steep learning curve but it is very flexible.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fighters not Fighting

Post by Lowpe »

ORIGINAL: Rogue187

I dropped the fighters down to 10K and am getting better results

Glad it worked out.

Learn to capture screen images and include them in your post, it isn't that difficult, and you got a guide a few posts above.

It makes problem solving so much easier.[:)]
Post Reply

Return to “War in the Pacific: Admiral's Edition”