their way over to the east side of the river so I can get a surround going on Kiev.










ORIGINAL: larryfulkerson
There's not much in the NW corner of the front lines but then there's not much threat active nearby. Maybe this sector
will stay quiet.
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Um....so far the Axis side doesn't have any sea lift capability so I can't just embark a unit onORIGINAL: sanderzHi LarryORIGINAL: larryfulkerson
There's not much in the NW corner of the front lines but then there's not
much threat active nearby. Maybe this sector will stay quiet.
Regarding the 2 little islands to the west of your "box" can units just move over the shallow water hexes to clear out any bad guys?
Um.....If I had any arty with the range for it, yeah, I could attack across the channel. The minorORIGINAL: sanderz
Can you attack across as well? I also see that some units have a "Minor Ferry" rating so i assume i just need to park them next to the shallow water?
I've grabbed Pskov and have driven some units up the road leading from Pskov to the bottleneck onORIGINAL: sanderz
Also, do you even need to clear the Soviets out at all? If left alone will they become staging posts for counter attacks or can they not get much (any?) supply so are no threat.
This is not my first time through this scenario but I don't remember having as much funORIGINAL: sanderz
I hope to start this scenario soon and your AAR is helping a lot [&o]
Right back at you big guy. Thanks for viewing this thing. It's encouraging to keep postingORIGINAL: sanderz
Cheers
Thanks for all the replies LarryORIGINAL: larryfulkerson
Um.....If I had any arty with the range for it, yeah, I could attack across the channel. The minorORIGINAL: sanderz
Can you attack across as well? I also see that some units have a "Minor Ferry" rating so i assume i just need to park them next to the shallow water?
ferry rating is good for crossing rivers and streams without engineers to help them. It's usually
not enough for actual deep water transport.
I took a look at the area you're talking about and I see that trail of shallow water hexes leading from the coast ofORIGINAL: sanderz
Thanks for all the replies Larry
One point though - its "shallow water" that needs to be crossed to get to the islands - hence me wondering about the "Minor Ferry" rating and whether that would help.
Cheers
ORIGINAL: larryfulkerson
ORIGINAL: sanderz
Thanks for all the replies Larry
One point though - its "shallow water" that needs to be crossed to get to the islands - hence me wondering about the "Minor Ferry" rating and whether that would help.
Cheers
I took a look at the area you're talking about and I see that trail of shallow water hexes leading from the coast of
the peninsula to the little island and I'm wondering about that myself. I'll have to try that and see what happens.
This is good to know. I'll try it to get to the island, thanks. I'll post something about it.ORIGINAL: TPOO
You just have to park an Engineer on the shallow water to the west of Virtsu and you can cross and attack the Baltic Islands. This was the only way to allow ferrying to the islands since we do not allow Naval Transport in D21 to the Axis player until later in the game. The Islands should be cleared because the Soviets do have naval transport and they could move them to your rear area. Sometimes Elmer will leave them there and other times he gets a wild hair and moves them.


A few questions about my favorite subject - Railroad Repair....ORIGINAL: larryfulkerson
Things are starting to get really complicated around the Pskov area. I've spread out and formed a line and it's maybe
possible to trap all the Soviets on the west side of the bottlneck and if it is then I'll try to destroy some more
Soviet units.
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Overall I'd say that the RR engineers are doing the best they can but they can't keep up with the advance and are getting more behind all the time. I mightORIGINAL: sanderz
1) First off how is it going overall - are you seeing the number of repairs per turn equal to the number of engineer units and in the places you expect.
The situation report says that my chances of destroying an enemy rail upon capturing it is 75% so some of the rail I capture isn't broken in about one case outORIGINAL: sanderz
2) I see from this screenshot that whilst most railway lines are broken there are some unbroken lines dotted about in the middle of all the broken ones. Were these the result of them not being damaged in the first place or have they been "repaired" by RR engineers?
I'm concentrating on three main routes, one for the north going through Daugavapils, and another one going through Minsk going to Smolensk, and a third one for theORIGINAL: sanderz
3) Do you have a strategy on what railroad lines to repair to coincide with your objectives or are you just aiming to repair whatever you can (sorry if i missed this from one of your previous posts)
ORIGINAL: sanderz
2) I see from this screenshot that whilst most railway lines are broken there are some unbroken lines dotted about in the middle of all the broken ones. Were these the result of them not being damaged in the first place or have they been "repaired" by RR engineers?