Unkar Plutt of the Crolute species was seen on Jakku in Episode VII and this actully brings up an interesting question.
Unkar Plutt's homeworld is the planet Crul which is predominantly covered by lagoons and shallow seas. Keeping this in mind you can see in the picture below that the Crolute are Aquatic Humanoids.
It is therefore interesting how Unkar Plutt as an Aquatic Humanoid, as you can see by his skin, is on the desert world Jakku where water would be scarce.
The picture of Unkar Plutt was created in photoshop and his appearance in the time of Episode IV suggests the Crolute have a long life span.
Wouldn't a marsh type planet be better?....GP
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Unkar Plutt of the Crolute species was seen on Jakku in Episode VII and this actully brings up an interesting question.
Unkar Plutt's homeworld is the planet Crul which is predominantly covered by lagoons and shallow seas. Keeping this in mind you can see in the picture below that the Crolute are Aquatic Humanoids.
It is therefore interesting how Unkar Plutt as an Aquatic Humanoid, as you can see by his skin, is on the desert world Jakku where water would be scarce.
The picture of Unkar Plutt was created in photoshop and his appearance in the time of Episode IV suggests the Crolute have a long life span.
Wouldn't a marsh type planet be better?....GP
I will be tweaking the characteristics of the races to fix little issues like this... but agree a swamp world would be more suitable.
I will be looking at whether I can add some additional planet types into the mod but it may be hard coded into the game.
While adding the Aqualish who are the 25th race in the mod I am looking at how to add the sub-species.
With the Aqualish race there are 3 sub-species
- Aquala
- Quara
- Ualaq
I am planning on adding all sub-species for all races in the mod with the sub-species not actually being playable as a race but appearing as a sub-species for each race and shown in the different characters.
For example I have 3 different pictures for the Aqualish sub-species on top of the picture for the race itself so when an Aqualish character appears on screen it will be one of 3 different character looks.
Some people don't like the Gungans...... and that was either the way Jar Jar Binks looked or the way he talked.
I actually think his role in Episodes I to III was brilliant as his goofy character was used by Palpatine to become Emperor and in a deleted scene of Revenge of the Sith Palpatine actually thanks Jar Jar Binks for putting him in power. This was the tragedy of the day.... Palpatine manipulating Jar Jar in order to become Emperor.
Anyhow, for those who cant stand the Gungans they have been added as race number 26 but you will not hear Jar Jar Binks and the Gungans have a look which will be more pleasing and should perhaps have been a better look for the Gungans in the movies.
Work needs to be done on the Gungans as seen in the picture below where it shows by default the Gungans live on a desert world which clearly needs to be changed before the mod is released.
Good news!!!!
The Star Wars mod is almost here..........
Considering how fast I am going through this mod development, the "Early Preview version" of this mod should be released in the next 12 days before "The Last Jedi" comes out.
I have made some changes to the first post on page 1 in preparation for adding the links for downloading my mod when it is ready.
Please keep an eye on that first post on page one for more updates in next week or so.
The Title of this Topic will count down to the date of release.
I am hoping to get as many well known playable races into this mod as possible.
At this stage I have 35 races in the mod and this will probably get to 50 by end of tomorrow.
Below is a list of the races in the mod so far.
If anyone has a Star Wars race they want added to the mod please let me know.
Bias between races and bias between families are determined by 2 text files where the level of bias is determined by a value between -50 and +50.
I use a random generator to change the bias between the races and families so no game is ever the same.
Sometimes The Hutt support the Rebel Alliance...other times they may hate the Rebellion.
Same with the species that Yoda belongs to where they may love or hate the Empire.
I am still deciding what to do with the Wookies as I can setup them to always have a negative bias to the Empire and a positive bias to the Rebel Alliance.
Bias values by default are -15, -10, 0, +5, +10 or +15.
My bias values which will change weekly could be -43, 12, 33, -26... anything between -50 and +50.
I have tickets to the midnight screening of "The Last Jedi". At the moment it is almost 3am Thursday morning here in Sydney and this time next week I will have finished watching "The Last Jedi".
I have set a deadline for the "Early Preview" release of this mod to be on the same day as when Episode VIII screens next week. Hence the countdown is currently 7 days.
I have rewatched one of the trailers for Episode VIII and one scene I watched I did not actually realize what I was looking at. It suddenly dawned on me what it was and I now believe Episode VIII will be a huge movie in the Star Wars saga.
Not going too much into it but I will simply say that there has been a new addition to my mod.
There are still many races that can be added but I will wait until early next week before announcing which race makes number 50.
Now the fun begins because a lot of work is ahead putting in the characters for each of the 40 playable races, adding the home planets, adding the ships and so on.
Yoda's Species has never been named nor has their home planet been named.
I intend to keep the mystery of who they are and where they are from.
I do however have an idea of how to add them to the mod while keeping their origins in mystery.
One of the important changes made to the mod is that Continental planets have been removed and replaced by a new classification.
Terrestrial planets.
This will fit planets in my mod which are not deemed continental and do not fit any other planet classifications.
Volcanic, Desert, Ocean, Marshy and Barren Rock Planets can also be classified as Terrestrial however they too have been changed so that they are sub-classifications within the Terrestrial classification.
Why am I making this change?
If you look at Tatooine for example you would classify it as a desert world.
Technically this is not correct.
Tatooine is classified as a terrestrial planet with primary terrain made up of Desert, canyons, rocky bluffs and 1% surface water. It is classified in my mod as a Terrestrial Desert World.
Looking at Coruscant under the existing planet classifications in Distant Worlds it doesn't fit anywhere as it's terrain is an ecumenopolis which is a city encompassing an entire planet or moon. However Coruscant is a Terrestrial planet and can be added as such in the mod.
Endor is another planet which cannot be classified as Continental as it only has 8% surface water and with terrain of Forests, savannas and mountains it cant be classified as a Marshy Swamp Planet, Desert Planet, Ocean Planet, Ice Planet, Volcanic Planet, Barren Rock Planet, Gas Giant Planet or Frozen Gas Giant Planets....it is a Terrestrial planet.
I noticed that if you have the Twi’lek and Zabrak races in the map you will find both of them in the same system in the Quelli sector. If the 2 races are negative towards each other that could be an interesting development to see which race gets vital resources in the system first.
The Zabrak actually have 2 homeworlds with one of them sharing the same system with the Twi’lek.
Another area of possible conflict in the mod will be in the Kashyyyk system where the home planets of both the Trandoshans and the Wookies is located. Due to their location in the same system there has been bitter animosity between the two species.
This will be seen in the mod if there is negative bias between the two species.
Work in progress in determining which sectors, territories and systems will be in the mod.
To determine this I looked at the location of the homeworld for each of the 49 races in the mod.
For each planet I also get the region and sector that planet is in.
All other systems in those regions and sectors will then be added to the mod.
At this stage I can say my map will cover worlds in the Outer Rim Territories, the Mid Rim, the Core Worlds and the Deep Rim.
Today I am going through each of the Star Wars movies to check that the planets and systems in those movies are on my list of planets going into the mod.
As you may have noticed this mod will be released in 6 days...so much work to finish by then.