Tutorial '43 - Combat

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Oberst_Klink
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RE: Tutorial '43 - Combat - Update

Post by Oberst_Klink »

The situation at the end of T9. Not too bad, but... well?! Could be better, eh?

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RE: Tutorial '43 - Combat - Update

Post by Oberst_Klink »

T10 with the planned attacks.

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RE: Tutorial '43 - Combat - Update

Post by Oberst_Klink »

T11. Yes, the Soviets had the initiative for 2 turns... and they somehow to manage to inflict some serious, alas not real killer damage.

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RE: Tutorial '43 - Combat - Update

Post by Oberst_Klink »

A Marginal Victory, just about that. The Soviets, for some reason, only started to pressure me the last 2-4 turns; not bad.

Now, it's your turn to play the Soviets and see if you can do better, eh?

Klink, Oberst

P.S. Please, Do let me know what tutorial I could offer you next, OK?

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RE: Tutorial '43 - Combat - Update

Post by alpenmonster »

Once again....thank you very much for all your effort....[&o]
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RE: Tutorial '43 - Combat - Update

Post by Meyer1 »

ORIGINAL: Oberst_Klink

A bit (O)ff(T)opic: For those of you, and I am sure there are quite many rather than a few, who are wondering how the combat system works 'under the hood'; it's worth examining the toawlog.txt. I use Notepad++ (very good program!) to read the .txt out and use bits even for, well, AARs and kinda little TOAW IV combat report stories. Notice the highlighted information? Artillery really does smash fortifications and entrenchment rates, eh?

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"Ouch" level? [:D]
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RE: Tutorial '43 - Combat - Update

Post by Oberst_Klink »

Indeed, that's when it really hurts ;) I like the toawlog.txt; gives you the best insight... might even do a tutorial about what one can use to make an even
more enjoyable AAR or a cartoon.

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RE: Tutorial '43 - Combat - Update

Post by cantona2 »

Herr Oberst

The toawlog.txt. Is there one for each save game or just for the last turn run regardless of save?

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RE: Tutorial '43 - Combat - Update

Post by Oberst_Klink »

Jonathan

every time you start a new game the old toawlog.txt is going to be overwritten.
What I do is, I make sure I rename it for potential AAR use and analysis.

Edit: Turn saves attached, nearly forgot about that.

Here an extraction of the toawlog.txt

ATCombat : 8.8cm Flak 36 current effective accuracy vs. T-34/76 (late): 32%.
ATCombat : Chance of penetration on T-34/76 (late) [8 @ 68 degrees -> 9] by
8.8cm Flak 36 [12] is 100%.
ATCombat : Effective hit on Soviet Union T-34/76 (late) by Axis 8.8cm Flak 36.
Combat : T-34/76 (late) destroyed. (specificAttrit=3)

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RE: Tutorial '43 - Combat - Update

Post by Oberst_Klink »

Recommended viewing/listening to understand the concept of the operational art of war as well as how to identify the 'Schwerpunkt' aka centre of gravity.

https://www.youtube.com/watch?v=nBStKk3fE4E

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RE: Tutorial '43 - Combat - Update

Post by cantona2 »

ORIGINAL: Oberst_Klink

Jonathan

every time you start a new game the old toawlog.txt is going to be overwritten.
What I do is, I make sure I rename it for potential AAR use and analysis.

Edit: Turn saves attached, nearly forgot about that.

Here an extraction of the toawlog.txt

ATCombat : 8.8cm Flak 36 current effective accuracy vs. T-34/76 (late): 32%.
ATCombat : Chance of penetration on T-34/76 (late) [8 @ 68 degrees -> 9] by
8.8cm Flak 36 [12] is 100%.
ATCombat : Effective hit on Soviet Union T-34/76 (late) by Axis 8.8cm Flak 36.
Combat : T-34/76 (late) destroyed. (specificAttrit=3)

Klink, Oberst

Danke herr oberst
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RE: Tutorial '43 - Combat - Update

Post by Oberst_Klink »

I am more than happy to work on yet another episode of the apparently appreciated(?!) Tutorial 'XX series... but I need some feedback what I could cover. River crossings, How to use artillery to pound fortifications to dust, smaller scale 1km/hex (1, 3 or 6hrs turns) combined arms, like JTS does, basically a TOAW IV version of Brigade/Regimental Commander? The good thing about the latter, I can utilize the TO&E from SPWAW...

So?

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RE: Tutorial '43 - Combat - Update

Post by Oberst_Klink »

An old thread that explain the philosophy behind some .EQP modifications I implemented in Tutorial 'XX and the Kharkov '43 scenarios:

tm.asp?m=3442719

Also attached, the EquipmentList.rtf that gives designers and newbies some insight in how certain parameters are defined.

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RE: Tutorial '43 - Combat - Update

Post by cantona2 »

The use of air power maybe Herr Oberst?
1966 was a great year for English Football...Eric was born

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RE: Tutorial '43 - Combat - Update

Post by Oberst_Klink »

ORIGINAL: cantona2

The use of air power maybe Herr Oberst?
Splendid! As in... well, bridge attack, airfield attack, interdiction, AS, CAS... I guess that cries out for a Tutorial '44... let my grunts of 106th Infantry experience the 'death from above'? Sturmoviks, Yak against the grunts and perhaps some Me-262 and Ar-234B on the German side? :D Doable, I guess...

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RE: Tutorial '43 - Combat - Update

Post by Oberst_Klink »

Aw'roite boyo! The Tutorial '44 will be dedicated to you, Jonathan!

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RE: Tutorial '43 - Combat - Update

Post by cantona2 »

thanks
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RE: Tutorial '43 - Combat - Update

Post by MrLongleg »

Great tutorial, have to dive into this log file to better understand results.
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RE: Tutorial '43 - Combat - Update

Post by Oberst_Klink »

ORIGINAL: MrLongleg

Great tutorial, have to dive into this log file to better understand results.
A good example how even low estimates of bridge attacks can have a good outcome can be found at my Tutorial '44. Like historically, fighter-/dive bombers seem to have a real better chance to smash them than high altitude bombers, despite the estimates.

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RE: Tutorial '43 - Combat - Update

Post by Oberst_Klink »

Tutorial '41: tm.asp?m=4382552
Tutorial '42: tm.asp?m=4387818
Tutorial '42 - Editor: tm.asp?m=4401098
Tutorial '43: tm.asp?m=4390285
Tutorial '43 - Combat: tm.asp?m=4394374
Tutorial '44: tm.asp?m=4397183

OK peeps, that's the whole Tutorial 'xx series at present. Please do forgive me the countless typos in various 'speech bubbles'; I'll try to go through the whole slides (quite a few!!!) and correct them. The whole project is not finished yet, alas I do require direct feedback, positive or negative. Feel free to post your feedback in threads or PM/Email me. Thanks!

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