Overrun an Airbase

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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FireDog
Posts: 37
Joined: Mon Feb 22, 2016 8:21 pm

Overrun an Airbase

Post by FireDog »

If I overrun an airbase with aircraft in it are the aircraft destroyed? I have a faint memory of reading that most of them are deemed to have flown off.
Aufklaerungs
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RE: Overrun an Airbase

Post by Aufklaerungs »

15.10.2. Air Base Unit Displacement
If an Air Base unit is required to displace, all the damaged aircraft in their attached air group units are automatically destroyed. Ready and reserve aircraft are considered to have been able to fly out prior to the displacement. Note that reserve aircraft are categorized as 'unready' in the hex pop-up text, so unless all 'unready' aircraft are damaged, some unready aircraft (those in reserve) will not be destroyed by displacement, but will still appear as 'unready' in the hex to which the air base unit is relocated. The ground elements contained in the air base unit suffer normal retreat attrition.
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FireDog
Posts: 37
Joined: Mon Feb 22, 2016 8:21 pm

RE: Overrun an Airbase

Post by FireDog »

Thanks, I thought I had read something to that effect.
Denniss
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RE: Overrun an Airbase

Post by Denniss »

That cite is from WitE, please look at section 6.3.5 of the WitW living manual for correct info.
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FireDog
Posts: 37
Joined: Mon Feb 22, 2016 8:21 pm

RE: Overrun an Airbase

Post by FireDog »

I will look at that, thanks.
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