Most important changes since launch/printed manual?

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

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RealChuckB
Posts: 284
Joined: Sun Sep 28, 2003 11:40 pm

Most important changes since launch/printed manual?

Post by RealChuckB »

Hi,

I bought the game (and the beautiful hardbound manual) upon release but never really got to play it (yes, I know - shame on me [:D])

Now I'm planning to rectify the situation and have started reading the manual.

What would be the major changes/deviations from the printed manual in the latest version (1.05) of the game, if any? I have the manual errata but I assume that certain concepts/mechanics may have changed and it would be great to know them when reading the manual so that I can make sure that I'm not going into the games with some wrong ideas. Maybe someone has already compiled a list of such changes?

Thanks!

Chuck
lancer
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Joined: Tue Oct 18, 2005 8:56 am

RE: Most important changes since launch/printed manual?

Post by lancer »

Hi REalChuck,

Pretty much as it says in the patch notes.

Very few, if any, game mechanics or concepts have changed.

Cheers,
Cameron
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RealChuckB
Posts: 284
Joined: Sun Sep 28, 2003 11:40 pm

RE: Most important changes since launch/printed manual?

Post by RealChuckB »

Cameron,

Thanks a lot for getting back to me, appreciate it!

Chuck
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