ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Moderator: Shannon V. OKeets
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
I think the latter option is the best.
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Agree.ORIGINAL: AllenK
I think the latter option is the best.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Reverse Game
CW will take a combined to put the 4 factor MIL in London to the North Sea and collect the Belgium TERR ready to take to Rabat. I'll use rail move to rail Montreal MIL to Halifax. At land move, Wavell will clear out and the MIL can disembark in it's place. P-40 will go to North Sea 2-box to help with fighter cover.
Not much to do with US other than start pulling out CP's from the Pacific. China will be some tinkering with the lines.
CW will take a combined to put the 4 factor MIL in London to the North Sea and collect the Belgium TERR ready to take to Rabat. I'll use rail move to rail Montreal MIL to Halifax. At land move, Wavell will clear out and the MIL can disembark in it's place. P-40 will go to North Sea 2-box to help with fighter cover.
Not much to do with US other than start pulling out CP's from the Pacific. China will be some tinkering with the lines.
- Mayhemizer_slith
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- Joined: Wed Sep 07, 2011 2:44 am
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Reverse game
France combined. CA in Morocco sails somewhere CW needs escort. USSR combined, no naval moves.
I check rail moves later.
Game 1
Germany land, FW190 to BoB. Other planes will intercept box 1.
I check ground strikes and rail moves later.
France combined. CA in Morocco sails somewhere CW needs escort. USSR combined, no naval moves.
I check rail moves later.
Game 1
Germany land, FW190 to BoB. Other planes will intercept box 1.
I check ground strikes and rail moves later.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 1
Germany takes land action.
Naval air:
FW 190 to BoB box 2 (Italian NAV fly there to initiate combat)
Germany intercepts Stuka and Bf109 to box 1 (Bf110 reaches only box 0 and Germany can't afford to use another air actions to send it any higher box).
(I think Italy can now rail MIL from Trieste somewhere south.)
German rail move:
Helsinki MIL from Karelia to Oulu.
Germany advances with a minor risk close to USSR troops to give pressure. If turn ends and we get double impulse, great. If USSR advances to gaps between German units, turn ends and they get double impulse, not so great. If turn continues, even better.
Germany will attack stack in Crimea and city of Stalino.
Germany takes land action.
Naval air:
FW 190 to BoB box 2 (Italian NAV fly there to initiate combat)
Germany intercepts Stuka and Bf109 to box 1 (Bf110 reaches only box 0 and Germany can't afford to use another air actions to send it any higher box).
(I think Italy can now rail MIL from Trieste somewhere south.)
German rail move:
Helsinki MIL from Karelia to Oulu.
Germany advances with a minor risk close to USSR troops to give pressure. If turn ends and we get double impulse, great. If USSR advances to gaps between German units, turn ends and they get double impulse, not so great. If turn continues, even better.
Germany will attack stack in Crimea and city of Stalino.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Reverse game
There are many units France would like to move, but I think I need to move CA from Casablanca. So France need to take combined. There is no port in Rabat. Can Belgian TERR enter Morocco? If not, it need to be South african or CW unit. Italian unit is now disorganized, so we are not so hurry anymore. Axcept if we want to rail that unit to Oran this turn. Would it be a good idea?
USSR combined.
USSR sends TRS from Bulgaria to Sevastopol. France sends CA from Casablance somewhere CW needs it.
No air actions.
Rail moves:
USSR rail INF from Ufa to Brest-Litovsk in Poland
Planned land moves
Com China:
CAV in Yenan one hex east
MTN in Sian one hex east
MIL in Lanchow one hex east
USSR:
GAR in Chisinau one hex SW
CAV in Minsk to west (48,48)
France:
Paris MIL from Paris to (53,29) SW of Lille
INF in Vichy one hex NE (57,30)
MIL from Lyons to Vichy (even if it gets disorganized)
I keep units where they are on Italian border. That front may collapse but I count on Allied fleet in West Med. France is ready to rail unit to Toulouse if southern front collapses.
I can start either game if you give instructions.
There are many units France would like to move, but I think I need to move CA from Casablanca. So France need to take combined. There is no port in Rabat. Can Belgian TERR enter Morocco? If not, it need to be South african or CW unit. Italian unit is now disorganized, so we are not so hurry anymore. Axcept if we want to rail that unit to Oran this turn. Would it be a good idea?
USSR combined.
USSR sends TRS from Bulgaria to Sevastopol. France sends CA from Casablance somewhere CW needs it.
No air actions.
Rail moves:
USSR rail INF from Ufa to Brest-Litovsk in Poland
Planned land moves
Com China:
CAV in Yenan one hex east
MTN in Sian one hex east
MIL in Lanchow one hex east
USSR:
GAR in Chisinau one hex SW
CAV in Minsk to west (48,48)
France:
Paris MIL from Paris to (53,29) SW of Lille
INF in Vichy one hex NE (57,30)
MIL from Lyons to Vichy (even if it gets disorganized)
I keep units where they are on Italian border. That front may collapse but I count on Allied fleet in West Med. France is ready to rail unit to Toulouse if southern front collapses.
I can start either game if you give instructions.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Just ran a test, it will have to be a South African unit. Capetown MIL will be the one.
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Good. CA leaves from Casablanca.ORIGINAL: AllenK
Just ran a test, it will have to be a South African unit. Capetown MIL will be the one.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
With Malta OOS, I was wondering whether to try a port-strike with the 2-factor NAV on Sicily. I can replace it with the NAV at Genoa for reach to the East Med if the Allies try and put a CP back in.
- Mayhemizer_slith
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- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Do it. Any BP losses for them is good for us [:)]ORIGINAL: AllenK
With Malta OOS, I was wondering whether to try a port-strike with the 2-factor NAV on Sicily. I can replace it with the NAV at Genoa for reach to the East Med if the Allies try and put a CP back in.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Reverse Game
Any rebases or reorganisations?
Game 1
Unless we get lucky, I vote abort after one round.
Any rebases or reorganisations?
Game 1
Unless we get lucky, I vote abort after one round.
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Reverse gameORIGINAL: AllenK
Reverse Game
Any rebases or reorganisations?
Game 1
Unless we get lucky, I vote abort after one round.
No thank you.
Game 1
Abort sounds good. Next round we roll 1.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Not a good start.
Shall we take out the Fw-190 or SP.79. Italy can't really afford the loss but I think we are going to need good fighters.
Shall we take out the Fw-190 or SP.79. Italy can't really afford the loss but I think we are going to need good fighters.
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Fighter is cheaper, destroy it.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Hold fire. Just realised I only rolled 1d10 for the combat.
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Phew.ORIGINAL: AllenK
Hold fire. Just realised I only rolled 1d10 for the combat.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 1
Did you want to do any ground strikes?
Did you want to do any ground strikes?
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
No need to. And I need air actions for rebase.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 1
I planned to take retreat and place AT gun to west where I could have destroyed it. I wanted to take Crimea. But turn ended...
I planned to take retreat and place AT gun to west where I could have destroyed it. I wanted to take Crimea. But turn ended...
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
ORIGINAL: Mayhemizer
Game 1
I planned to take retreat and place AT gun to west where I could have destroyed it. I wanted to take Crimea. But turn ended...
The shatter meant one less hex to fight for in Crimea so a good decision based upon your plan. With the turn ending, choosing the shatter isn't much different to if you had chosen retreat. The AT gun will be just be in a different hex. Even if you had chosen retreat, it would need us to win the initiative and go first to get a shot at a lone AT gun. If the Allies go first the gun gets moved to the nearest friendly stack.
Apologies on missing the rail movement. I lost it in having to redo the moves a couple of times to correct other mistakes I made (while also doing the other game). Changing a unit location and making it disorganised is a pretty easy edit of the game file to fix this. Did you do it or are you planning to do it (only needs the location changing now the turn has ended) or is it one for me to do if we can get the file back before starting the first impulse of the new turn?

