Fire in the East 2 - No WAY!

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
Oberst_Klink
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RE: Fire in the East 2 - No WAY!

Post by Oberst_Klink »

Kes(s)ler(ing) Rick(ardo)? :D

The Map Making Master?

;)

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Haarlem
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RE: Fire in the East 2 - No WAY!

Post by Haarlem »

I am playing it against the AI now, turn 8, great fun !!

Germans have taken Minsk, stand before Ostrov and have taken Kinishev

Time saving trick was to do the "RKKA is paralyzed", so only local defense (to the death in the north and middle) and a fighting retreat in the South west

Most german units are only AI programmed till the big rivers, so the trick is to throw as mainly units in their way as possible

Kuddo's for the guys who designed this ..[&o] , having great fun
[:D]
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thomasharvey
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RE: Fire in the East 2 - No WAY!

Post by thomasharvey »

ORIGINAL: TPOO

Considering how many hours (months) it took me to make the map for FITE2, I think everyone should play it at least once.[:)]


I did a few turns with Fogger months ago and I plan to do the entire scenario at some point. I am no stranger to very large scenarios and I have tips on how to dramatically speed things up in all scenarios. I took the screen shot from my largest one, World at War 1939-1945. I was able to apply these methods in the FITE2 and it makes it quite manageable. They are very important when you are moving troops by rail or by sea long distances.

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sPzAbt653
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RE: Fire in the East 2 - No WAY!

Post by sPzAbt653 »

Spacebar is good, I also hit 'Caps Lock' when making the big moves [i.e., railing several units from Berlin to Dnepropetrovsk].
Haarlem
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RE: Fire in the East 2 - No WAY!

Post by Haarlem »

Excellent tip, will apply it immediately !
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TheeWarLord
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RE: Fire in the East 2 - No WAY!

Post by TheeWarLord »

Greetings,
Yes,FITE is a monster game, I played a while back on TOAW III. A turn I estimated was about 2-3 hours, I am pretty adept at squeezing 7-10 rounds per turn. And just the play-back took approx. 20 min. But it was enjoyable, I liked it, and I am gearing up for another odyssey, you really have to be "psyched" up for it. So, in closing it depends how much time you want to devote to TOAW, it is a commitment.
IBender
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RE: Fire in the East 2 - No WAY!

Post by IBender »

Recently bought the game and after reading here, I pulled up fire in the east....can someone tell me what all that sea of pale blue lines are...they are so thick you can hardly see the map...like arrows coming from the german side going east. I suspect I can turn them off but I dont know what they are.

Thanks
Meyer1
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RE: Fire in the East 2 - No WAY!

Post by Meyer1 »

ORIGINAL: IBender

Recently bought the game and after reading here, I pulled up fire in the east....can someone tell me what all that sea of pale blue lines are...they are so thick you can hardly see the map...like arrows coming from the german side going east. I suspect I can turn them off but I dont know what they are.

Thanks
I think those are the tracks for the AI. Did you install the beta patch? IIRC it fixes that bug.
Oberst_Klink
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RE: Fire in the East 2 - No WAY!

Post by Oberst_Klink »

ORIGINAL: IBender

Recently bought the game and after reading here, I pulled up fire in the east....can someone tell me what all that sea of pale blue lines are...they are so thick you can hardly see the map...like arrows coming from the german side going east. I suspect I can turn them off but I dont know what they are.

Thanks
1st, as Meyer said, mak sure you got the latest Beta, which is 4.0.1.23. The blue lines are the PO/AI objectives... they can be switched on/off with the '/' and '?' key.

Klink, Oberst
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Teufeldk
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RE: Fire in the East 2 - No WAY!

Post by Teufeldk »

ORIGINAL: sPzAbt653

Oh, the poor guy that contributed free labor designing the formation cooperation color schemes, coloring counter sheets in paint, setting up the StandardButtons file to be coordinated, putting together the Color Scheme diagram for players reference, and then designing custom icons for FitE2. All of that work to be trashed by IV without regard. I wonder who that poor guy was ?

Geez, I hope that the colors and the icons work on TOAW IV?

I am still playing a Beta version game against the main designer (Søren Gaun) so haven't installed TOAW IV yet.





Regards
Kristian

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