just on the C&C comment. I understand what is said , and realise it is there to make the game more challenging .
But the scenarios as far as I know ( correct me if I`m wrong ) are generally made on normal difficulty ?.
The scenario maker in that case will then try to balance the game on that difficulty .
A flanking move set up by the designer can all of a sudden stall due to a loss of an officer and the C&C rules kicking in.
The HMG guarding a vital point can suddenly take a tea break ( British only

)
The one and only 88 takes a couple of turns to scrounge up a few more rounds during the main Russian AFV assault .
My experience only , but there has been numerous scenarios where the enemy has gone out of C&C which has allowed my troops to take important points which maybe
would not have been possible.
Normal mode I think is the way to play the scenario as the maker designed it . Some scenarios may not have enough officers , spread out to far etc,
But on normal those faults are not an issue , my 4-6-7 squad with a lmg can still sneak though the woods to hit that AT unit .
And as I sneak the Russian entrenched HMG is still there . No chance of waltzing past him because he is out of C&C.
Just a little observation about very hard mode . Are you ppl insane , nothing like assaulting a position with
C&C rules imposed upon you
