Playing the latest update, Russian side, Moskava SAG is still named Moskava SAG. Should be Moskva SAG.
Dang! I know I fixed that! I blame the wife! Sure she was talking to me and I didn't save! Yeah, that's its the wife. [:D]
See if this is good...
Moderator: MOD_Command
Playing the latest update, Russian side, Moskava SAG is still named Moskava SAG. Should be Moskva SAG.
Playing Russia, as CVBG is now much further away, I can launch several of Su-30SM fighters and detect where CVBG is. Then, I can position subs to attack them and sink the CV before they launch attack on my bases. Then, depending on if I sunk Arleigh Burke or not, I have one or two waves of TLAMs to deal with, which does not seem very challenging, especially if it is only one wave (56x TLAMs).
Giving your scenario a whirl here, I really like the setup and the problem you’ve given the player. Well researched and seems very well put together.
I note in the comments above and in your opening narrative that the Russian Kilos are the main culprit in the demise of the Ike when it does take a hit. Well that makes sense – a Kilo is a dangerous thing. If one is in an operational area the CSG needs to be in, there is a major operation to find it. I have some initial thoughts, mostly to boost the AI side when the player is Russian but also for newer players to the game.
-The CSG needs four types of ASW patrol:
1: The area patrol which you have set up, but that patrol needs a Prosecution zone to prevent the helos from wandering all over the ocean chasing whales. As well, the shape of the patrol box should be much smaller at the rear then at the front, this is an estimation but if a Kilo is behind you it is no real threat. Also putting a bunch of assets on the one patrol is wasteful. A maximum of 4 AC for this type of patrol will keep two on station at any one time – which, if the patrol box is small enough is enough. I tend to use 1/3 rule on this type of patrol vice dictating that 1 per point of origin (in this case 5 ships) on patrol at any one time.
An area MPA patrol. The idea of the P-8 is that a carrier is never out of range and Subic Bay is very close anyway.
The MH-60 Romeo’s are way to long to get ready (air boss should be on the first COD home!) – with 17 of them in the group at least 4 should start ready and the rest come in a reasonable rotation; and 3) They should all be on QTR
needs some form of AEW, I think they have an Il-38N at Khmeimim. Or possibly a Tu-214 or Il-20M.
This might help the Su-30s which didn't seem to react to my sniping, and I think they would have some form of early warning no mater how far south the TLAMS are.
Some linked in radars in southern Syria to achieve the same early warning, probably on a non hostile side
An AGI type ship hiding in the clutter silently off of Lebanon
More CAP but it needs to be smarter
The CSG dosn't need tankers, ranges are pritty short.
Thanks I hope you enjoy it!
ORIGINAL: Gunner98
Second run through was very interesting - enlightening.
-----------Spoilers again--------------
Same sort of set up as earlier except:
-was a lot smarter in the way I handled my AC
-unloaded both Burkes one at the Airbase one at the Navy Base, followed up with the 8 TACTOMs from San Jacinto about 5 min later to pick up missed targets.
-routed all the TLAMS south just skirting the edge of the Golan
Main point is no air loses. OK that part is good.
Israelis got involved again (acknowledge and agree to your points above) Patriots knocked down a few and the F-16s took out the entire backup wave from San Jacinto!
Very interestingly, even though the S-400 only started engaging at about 14 miles, fewer TLAMs got through - far better to present medium range crossing shots where his hit ratio is less!
In the end the S-400 is toast but the airbase and the naval base need a restrike. There is some damage but not much.
One note is that the SA-22 Pantsir - from what I understand - is primarily to provide local defense for the S-400. The idea is that it is there to knock down leakers while the S-400 rearms. Here they are a bit too far apart to do that.
SIDE: Russia
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LOSSES:
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1x 23mm ZSU-23-4 Shilka
2x Diesel (750k Liter Tank)
1x Ka-27M Helix A
3x SA-16 Gimlet [9K310 Igla-1] MANPADS
8x SA-21a/b Growler TEL
6x Su-30SM Flanker G
1x Vehicle (Grave Stone [92N2])
Agreed and I knew that, but I was also trying to give Latika some point ADA defense, mainly to keep folks from going into the Editor and moving the SA-22 and SA-400 around. This is one of those realism vs. gameplay issues. To the best of my knowledge both are at Khmeinen Air Base and there is little or nothing at Latika (maybe some Syrian batteries). I couldn't find anything searching on Google Earth but that could be old imagery. I might move the SA-22 back to Khmeinen and all of the ZSU-23s to Latika????
1) I may have just not read carefully enough, but it seems odd to me that the Typhoons would be based under the SA-21 bubble. In real life, even if they were initially based in Cyprus, my guess is that most likely be pulled back to Greece or Italy (safely out of SAM range) before hostilities began unless the presence of the SA-21 caught everyone totally off their guard. Effectively where they're at, they're grounded since they'd within the SA-21's range just after taking off. Pulling them back would make the scenario more interesting because it'd force you to rely more USAF or NATO tanking so keeping your CAPs filled would be more challenging. More USAF or NATO tanking would also help keep my fighters up longer. Similarly the CVN was very close to the edge of the bubble. The first thing I did playing was pull the CVN back so that I was within strike range but well outside the SAM bubble. Then I rebuilt the defensive combat air patrols with plenty of space and no SAM threat. Not a single Russian strike aircraft got within weapons range of the CVN. The strike that popped up was kinda weak. Where I moved to they were barely able to hurt me.
2) No MPA? There's submarines in the scenario but the only ASW platform in there is helos and CRUDES.
3) I spent most of the game trying to fix the air defenses using my Growlers and waiting for my fighters to be available, it really wasn't until the last few hours of the game that I lit up the jammers in preparation for a decisive, coordinated strike I'd been honing on my spreadsheet of death. You could speed up the game by putting at least the SA-21 on auto-detect and assume away the ISR problem.
I made a few goof ups. My TLAM strikes didn't launch at the right times. I accidentally shot the first one off early because I set a mission option wrong. The other had to be launched manually after it didn't go off at all. I'm not sure why that happened there. I suspect I'd have lost fewer aircraft if it'd have gone off correctly, and hit more targets. I'll have to play it through again on the US side and then the Russian side. I couldn't quite get my SSN in position to torpedo the ships I wanted to get. Oh well... Here's my results: