Request - better placed and sized sea/airport icons

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sPzAbt653
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RE: Request - better placed and sized sea/airport icons

Post by sPzAbt653 »

Do you need the airfield to be on top if it is obvious enough to see it below ? I was thinking of maybe trying to manipulate it so that two of the runways were mostly at the bottom and left bottom of the hex, so that it sticks out more. Can you give a screen shot of what it looks like now, when it is underneath ?
DanNeely
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RE: Request - better placed and sized sea/airport icons

Post by DanNeely »

ORIGINAL: sPzAbt653

Do you need the airfield to be on top if it is obvious enough to see it below ? I was thinking of maybe trying to manipulate it so that two of the runways were mostly at the bottom and left bottom of the hex, so that it sticks out more. Can you give a screen shot of what it looks like now, when it is underneath ?

This's 2 in a row I either forgot or screwed up the attachment.

It's been long enough since the last time i played heavily that I don't remember if I normally had them on top or not. I was mostly reacting to TOAW4 having them useless in both places.

I think I'd like it on top more if it could be made to fit; and the text clipping problem makes the space on the lower left more or less unusable though which is going to more or less kill underneath unless fixed.

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toawports4.jpg
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Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
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sPzAbt653
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RE: Request - better placed and sized sea/airport icons

Post by sPzAbt653 »

Thanks for the shots. It kinda looks like the airfield should go up more, to get out of the way of the text. My opinion is that it should normally be under so that the counters can be clearly seen, and should poke out enough to be noticeable at a glance. Try this one and see what you think, I moved it up but it might not be high enough or left enough .
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DanNeely
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RE: Request - better placed and sized sea/airport icons

Post by DanNeely »

ORIGINAL: sPzAbt653

Thanks for the shots. It kinda looks like the airfield should go up more, to get out of the way of the text. My opinion is that it should normally be under so that the counters can be clearly seen, and should poke out enough to be noticeable at a glance. Try this one and see what you think, I moved it up but it might not be high enough or left enough .


That almost worked. 1 or 2 pixels of clipping where you had it originally located but a bit of a mess on top. I tried shifting it a bit more so it was on the left edge instead of the bottom left. I only took a single attempt since I don't have much time this morning; the results while not quite perfect make me think it might work on top if shrank a bit more. Or maybe if the runways were made narrower and the angled one shifted to the left so it's not covering one of the loss tolerance dots.

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toawports5.jpg
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Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
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sPzAbt653
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RE: Request - better placed and sized sea/airport icons

Post by sPzAbt653 »

Here is a Huge on that is see thru, and a Large one that is red. Moving one airfield might be above my skill level.
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Lobster
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RE: Request - better placed and sized sea/airport icons

Post by Lobster »

The whole reason Norm made names, airfields, etc float was so you could see them since counters hid them. It's not like it's anything new. And to be honest there really isn't any single golden solution to it.
ne nothi tere te deorsum (don't let the bastards grind you down)

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sPzAbt653
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RE: Request - better placed and sized sea/airport icons

Post by sPzAbt653 »

It IS new, its crappy shaded png's with all the same colors as the terrain, and they are very difficult to see. But it's easy to make a few adjustments so that they can be seen on the map at a glance.
DanNeely
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RE: Request - better placed and sized sea/airport icons

Post by DanNeely »

ORIGINAL: Lobster

The whole reason Norm made names, airfields, etc float was so you could see them since counters hid them. It's not like it's anything new. And to be honest there really isn't any single golden solution to it.

They were better in TOAW3 where they did stick out from under units vs 4 carefully placing them to be fully hidden.

From playing around so far we've already proven that large and huge can have them placed to stick out from under again, and I think at least on huge I can get them placed so they can float on top without obscuring anything important. Large's iffier there, small enough not to be in the way might be too small for legibility.
Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
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Lobster
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RE: Request - better placed and sized sea/airport icons

Post by Lobster »

No it's not new. They have always been under the unit counters. That's the reason there's an option to float them above the unit counters. That option has been there forever.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
Meyer1
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RE: Request - better placed and sized sea/airport icons

Post by Meyer1 »

I think the reason of this is that things got smaller* in TOAW IV compared with III, counters and map at least. but those symbols appear to be the same size as before, so there's less room.

*Easily to see running III and IV side by side, but a surprising change considering that screens got bigger and bigger. Small screen guys lobby? [:D]
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Silvanski
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RE: Request - better placed and sized sea/airport icons

Post by Silvanski »

I used a yellow roundel with an aircraft symbol in TOAW III

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DanNeely
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RE: Request - better placed and sized sea/airport icons

Post by DanNeely »

ORIGINAL: Lobster

No it's not new. They have always been under the unit counters. That's the reason there's an option to float them above the unit counters. That option has been there forever.

Take another look at the first post on the thread. In TOAW3 they did stick out from under the edges. I believe they did in ACOW as well, but I can't find my CD and screenshots of that old a version proved impossible to find online.
Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
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Lobster
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RE: Request - better placed and sized sea/airport icons

Post by Lobster »

I have all of the game versions. If I'm looking for an airfield I'm not wasting my time peering at the corner of every hex that has a unit in it to see if I can find one. I'm floating them. Doesn't matter what version I have. It's faster than any graphics thing you can do that makes a corner stick out someplace. I was just pointing out that airfields have always been under counters and for many of us it's not a problem. If we need an airfield we float them. If you are someone who wants to peer at every hex to find an airfield instead of doing the easy thing and floating them, fine. I think one of the great things about this game is how you can modify your graphics to fit your own personal tastes. Good luck. [;)]

BTW, Silvanski's version is the best IMO.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
DanNeely
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RE: Request - better placed and sized sea/airport icons

Post by DanNeely »

I hadn't posted anything but I've been fiddling around with this for the last few days and have managed to get all of what I want at huge, and since I mostly play at that zoom level I'm happy overall. I was able to get a half win at large 2d - roughly on par with TOAW3 - with the icons poking out under the edges of the counters so I don't have to toggle them on and off if I'm not sure exactly where the port I'm looking for is. 2d small was mostly done mostly just to have the same style at all 3 zoom levels.

I'd like to thank both Silvanski, for the Airport Icon I ended up using and sPzAbt653 for all the help he gave as I was trying to get started.

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toawports6.jpg
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Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
DanNeely
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RE: Request - better placed and sized sea/airport icons

Post by DanNeely »

And here's the mod files themselves.
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ports.zip
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Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
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Silvanski
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RE: Request - better placed and sized sea/airport icons

Post by Silvanski »

Splendid job Dan[&o] Thanks[:)]
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sPzAbt653
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RE: Request - better placed and sized sea/airport icons

Post by sPzAbt653 »

Nice work !
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gbaby
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RE: Request - better placed and sized sea/airport icons

Post by gbaby »

Thank you, this helps a heap!
ninja81
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RE: Request - better placed and sized sea/airport icons

Post by ninja81 »

Tanx, very nice job. To set victory objective point on the right of tile: player option > edit font > objective font and set offsetXoverride 36 and offsetYoverride 3.


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lamarax
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RE: Request - better placed and sized sea/airport icons

Post by lamarax »

Hey ninja81,

How do I get this nice grid outline, as in your screenshot?
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