I had this happen in my game with Ronnie. Took a while to confirm it, but it is correct. With the weather you have two hexes to get to a secondary or primary supply source. There are none within two hexes of a port along the Baltic and therefore you are out of supply.Is this right? Should Rumanian CP provide supply to ARM in Crimea?
ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Moderator: Shannon V. OKeets
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Pat
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Leave Wavell where he is and go with the better defence. I like the idea of the 6-4 INF in Paris. Wavell is possibly safer on the coast anyway.
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 2
OK.
Game 1
Germany can’t do much and they really need to move their planes. If Italy takes land/combined so that coastal hex on BoB is secured Germany takes air action, no rail moves or other air missions than rebasing all planes.
OK.
Game 1
Germany can’t do much and they really need to move their planes. If Italy takes land/combined so that coastal hex on BoB is secured Germany takes air action, no rail moves or other air missions than rebasing all planes.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
ORIGINAL: Mayhemizer
Game 2
OK.
Game 1
Germany can’t do much and they really need to move their planes. If Italy takes land/combined so that coastal hex on BoB is secured Germany takes air action, no rail moves or other air missions than rebasing all planes.
With the rain starting early in the S/O turn, I think Germany has reached the high water mark (Japan passed that long ago). Time to hunker down and prepare the defence. I suspect the only attacks from now on will be counter-attacks to restore defensive lines (keep armour in reserve for these).
Not sure what you mean by securing the BoB coastal hex. We might have discussed this but I've gone back a few pages on the thread and can't find anything.
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
If Italy can move division to coastal hex and HQ closer to provide supply. If disorganized, that hex can easily be lost now.ORIGINAL: AllenK
ORIGINAL: Mayhemizer
Game 2
OK.
Game 1
Germany can’t do much and they really need to move their planes. If Italy takes land/combined so that coastal hex on BoB is secured Germany takes air action, no rail moves or other air missions than rebasing all planes.
With the rain starting early in the S/O turn, I think Germany has reached the high water mark (Japan passed that long ago). Time to hunker down and prepare the defence. I suspect the only attacks from now on will be counter-attacks to restore defensive lines (keep armour in reserve for these).
Not sure what you mean by securing the BoB coastal hex. We might have discussed this but I've gone back a few pages on the thread and can't find anything.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 1 I think Italy needs to do a land to cover all the moves I need. No Biscay attacks this impulse. Japan will be naval to put out escorts and ship another unit to Manchuria.
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Italy land sounds good. Gernany will rail 2 units to Italy this turn. Make some room to La Spezia.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Is Germany still going for 'air'?
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Yes.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 2
Looking bad in France. Germany gets attacks with good odds in hexes with red circle. They can also breakthrough adjacent to Paris.
Can I ask CW to move Manchester MIL to same hex with London MIL and move Wavell to Lille? Shore bombardment will cover coastal hex and after moving another HQ to France CW can send fighter to cover those MIL.
France could move some units so that they have better defense in Paris (moving Paris MIL and AT gun to Paris leaving hex east of Paris very weak), but if weather gets bad (40% chance) I would like to hold lines one more impulse.
France can take combined and move sub from Oran to Italian Coast so that CW can rail SA MIL to Oran if they like to. France could move units in south, but it doesn't really matter.
What do you think? Should France retreat to Paris or take naval and move all battleships from Marseilles to West Med?

Looking bad in France. Germany gets attacks with good odds in hexes with red circle. They can also breakthrough adjacent to Paris.
Can I ask CW to move Manchester MIL to same hex with London MIL and move Wavell to Lille? Shore bombardment will cover coastal hex and after moving another HQ to France CW can send fighter to cover those MIL.
France could move some units so that they have better defense in Paris (moving Paris MIL and AT gun to Paris leaving hex east of Paris very weak), but if weather gets bad (40% chance) I would like to hold lines one more impulse.
France can take combined and move sub from Oran to Italian Coast so that CW can rail SA MIL to Oran if they like to. France could move units in south, but it doesn't really matter.
What do you think? Should France retreat to Paris or take naval and move all battleships from Marseilles to West Med?

- Attachments
-
- 8Franceplan.jpg (562.25 KiB) Viewed 343 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 2
If you start our impulse at some point, USSR instructions:
USSR combined.
Rail GAR from Kaunas to Lvov in southern Poland.
Land move
China
Com China CAV 2 hexes NE to 71,139
Lanchow MIL one hex SE 75,133
Europe
INF from Kaunas 2 hexes west 45,46
AA gun in Lithuania to 48,48
Ski div from Minsk to Kaunas
If you start our impulse at some point, USSR instructions:
USSR combined.
Rail GAR from Kaunas to Lvov in southern Poland.
Land move
China
Com China CAV 2 hexes NE to 71,139
Lanchow MIL one hex SE 75,133
Europe
INF from Kaunas 2 hexes west 45,46
AA gun in Lithuania to 48,48
Ski div from Minsk to Kaunas
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 2
One risky option is full pass (40%).
One risky option is full pass (40%).
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 2
Don't think 40% is good enough for that gamble.
Only slight change I would make to CW is to bring Wavall down to the London MIL. I don't like the idea of stacking 2 HQ's together (too tempting a target) and it would also prevent them getting the option of Blitz on the stack.
If we hold back on railing the SA MIL, you could use the naval move on the combined to put the BB's to sea. For the French land moves, if you're happiest holding the line for another impulse, do so. Use the land moves to move some units in the south. The MTN and GARR look worth moving.
I'm going to send the RAF to ground strike the stack west of Brussels for (hopefully) a bit of insurance for the weakened stack on the coast. Also goind to send TRANS to the Atlantic, ready for EoT rebase to Halifax. That will allow me to ship the Canadian MIL somewhere useful like Bayonne once the oils are moved/spent.
When turn ends, I suggest we share oil (if we are allowed) and spend 2 of possibly all the French ones. After that, CW will provide the oil. Although saying that, if the turn ends and winter weather sets in, perhaps worth keeping a bit more of the French oil.
What do you think?
We're in the hands of the dice for weather and turn end.
Don't think 40% is good enough for that gamble.
Only slight change I would make to CW is to bring Wavall down to the London MIL. I don't like the idea of stacking 2 HQ's together (too tempting a target) and it would also prevent them getting the option of Blitz on the stack.
If we hold back on railing the SA MIL, you could use the naval move on the combined to put the BB's to sea. For the French land moves, if you're happiest holding the line for another impulse, do so. Use the land moves to move some units in the south. The MTN and GARR look worth moving.
I'm going to send the RAF to ground strike the stack west of Brussels for (hopefully) a bit of insurance for the weakened stack on the coast. Also goind to send TRANS to the Atlantic, ready for EoT rebase to Halifax. That will allow me to ship the Canadian MIL somewhere useful like Bayonne once the oils are moved/spent.
When turn ends, I suggest we share oil (if we are allowed) and spend 2 of possibly all the French ones. After that, CW will provide the oil. Although saying that, if the turn ends and winter weather sets in, perhaps worth keeping a bit more of the French oil.
What do you think?
We're in the hands of the dice for weather and turn end.
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
CW plans sounds good.
France combined
BBs to West Med
Land moves: Land units move as shown in picture.
At turn end I plan to save oil to Paris (I should have donf that before) and burn some oil for production.
What do you mean by sharing oil?
France combined
BBs to West Med
Land moves: Land units move as shown in picture.
At turn end I plan to save oil to Paris (I should have donf that before) and burn some oil for production.
What do you mean by sharing oil?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
ORIGINAL: Mayhemizer
CW plans sounds good.
France combined
BBs to West Med
Land moves: Land units move as shown in picture.
At turn end I plan to save oil to Paris (I should have donf that before) and burn some oil for production.
What do you mean by sharing oil?
On the oil use form, there's a button that allows allies to share each other's oil for reorganisation. The only bit I'm not so sure about is whether CW and France count as allies for that purpose. We'll see at the use oil phase.
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
ORIGINAL: AllenK
ORIGINAL: Mayhemizer
CW plans sounds good.
France combined
BBs to West Med
Land moves: Land units move as shown in picture.
At turn end I plan to save oil to Paris (I should have donf that before) and burn some oil for production.
What do you mean by sharing oil?
On the oil use form, there's a button that allows allies to share each other's oil for reorganisation. The only bit I'm not so sure about is whether CW and France count as allies for that purpose. We'll see at the use oil phase.
Sorry guys, but only cooperating major powers may use each others oil.
RAW:
Co-operating major powers may freely use each other’s oil,
provided the oil’s owner consents. Communist and nationalist
Chinese can use each other’s oil.
Peter
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Thanks Peter,
I had a nagging suspicion the old 'Entente Cordiale' didn't extend to sharing oil.
Still, useful to remember in our other games for Germany/Italy and US/CW.
I had a nagging suspicion the old 'Entente Cordiale' didn't extend to sharing oil.
Still, useful to remember in our other games for Germany/Italy and US/CW.
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
After nice CW ground strike, should France move 6-4 INF from Paris on hex SW and 3-3 MIL from north to Paris?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Not a bad idea. Then just move the MTN?
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Yes, if France has 3 land moves.ORIGINAL: AllenK
Not a bad idea. Then just move the NTN?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law



