New player: tutorial worth it?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Tomcat84
Posts: 1952
Joined: Wed Jul 10, 2013 5:13 pm

New player: tutorial worth it?

Post by Tomcat84 »

Hello folks,

Got the game yesterday plus the expansions for an irresistible price after reading about it for a long time already. I've seen some people say that maybe the tutorial is overly complex and I'm worried about it being outdated? (Am I correct believing the pdf has not been updated with patches?) so I played Road to Minsk on easy yesterday and captured all objectives. I took a look at some tutorials at thestrategygamer.com and I have a decent military history background. Have not played witw or witp though.

So my question boils down to the following:
As a new player, running the latest public beta, would you recommend me to still run the included tutorial or is it outdated and confusing and will it not be worth the time investment? If so: any other recommendations?

Thanks all!
My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )
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nukkxx5058
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RE: New player: tutorial worth it?

Post by nukkxx5058 »

Absolutely: Skip the tutorial !!!
Learn how to move, to attack and play the tutorial scenario but without reading the tutorial manual.
Then play Road to Minsk. Test air ops, recon, bombing enemy airfields. Learn the basic about logistics, and emergency air resupply.
Then play Road to Leninngrad several times. You will learn the enjoyable way instead of the painful one :-)
And ask questions :-)
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
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Mamluke
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RE: New player: tutorial worth it?

Post by Mamluke »

What nukkxx said, the Road to Misk is the most effective and true starting tutorial and definitely more fun. the other "road to ... scenarios will also help you learn the gist with focus, and don't be afraid to start a grand campaign!!!
making mistakes is natural, once you fell confident enough just start a grand campaign as Germans and do your best, reflect on what you could do better, read some AAR and test your might! :)

I would also GREATLY recommend the Condense Rules : tm.asp?m=3862472

its shorter and has most of the information that you need. Good luck and have fun.
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Crackaces
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RE: New player: tutorial worth it?

Post by Crackaces »

Look at some of the AAR’s in this forum. This is most definitely the most detailed and complicated game at least I have ever played. Playing the tutorials provides a feel for game mechanics, and the mechanics for pushing counters has its own quirks. Once you are comfortable with those basics.. logistics ..AirPower ...support units the blizzard are all details to be mastered...after that . Then read the AAR’s again ;)
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
Tomcat84
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Joined: Wed Jul 10, 2013 5:13 pm

RE: New player: tutorial worth it?

Post by Tomcat84 »

Thanks for the advice guys!

After road to Minsk I ended up playing Road to Leningrad with the Bootcamp tutorial to guide along the first two turns and the rest on my own. Followed that up with 3 turn scenario Case Blue phase 1 that went well also. Those were all on easy with no fog of war though so then I did Sturgeon Catch on Normal but with 110 for Morale and Logistics plus fog of war.

Also went OK except my main complaint in that one as well as Case Blue phase 1 was the restricted map area creating a lack of maneuvering room so now I've decided to just be crazy and start a grand campaign. Plenty of room now [:D]. To make it a bit easier though I am sticking with the 110 Morale/Logistics (vs 100) and the Reduced blizzard and no Soviet bonus.

We'll see how it goes as there are of course plenty of things I don't know yet. Have been reading some AARs though which has been insightful.

Really enjoying WITE so far :)
My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )
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nukkxx5058
Posts: 3141
Joined: Thu Feb 03, 2005 2:57 pm
Location: France

RE: New player: tutorial worth it?

Post by nukkxx5058 »

I played RTMinsk a couple of times, then RTLenningrad 3 times and then I started my first GC as Germans. And guess what ? I'm having an incredible fun. I'm at turn 17, stuck in the mud and challenged by logistic and strategy :-). Incredible game. Moscow is 10 hexes away ! hahaha
Seriously, the best wargame I ever played.
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
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