My personal mod ....and yes i'm back :)

Graphics, sound, and database mods.

Scenarios should still be posted in the main 'Mods and Scenarios' forum below
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Telumar
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My personal mod ....and yes i'm back :)

Post by Telumar »

Yes, i am back....

I couldn't resist to fiddle around with the new graphics and thought i'd share my personal mod. It doesn't deviate much from the original graphics, just some minor modifications.

Preview in the following posts..



Get it here:

https://www.dropbox.com/s/p43xhtdalq9ti ... v.zip?dl=0


EDIT: Replaced s_tiles_misc.png in the original upload with a corrected version. (28/12/2017)
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Telumar
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RE: My personal mod ....and yes i'm back :)

Post by Telumar »

For some reason i couldn't get the images to be displayed in the first post.. so here we go.

I softened the look of frozen and snowy tiles for a less pixelated look - also a different hexgrid (a la TOAW III):

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trondheim.jpg
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Telumar
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RE: My personal mod ....and yes i'm back :)

Post by Telumar »

Added more saturation / colour to hills and mountains, a different set of river graphics - plus numbered exclusion zones:

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sicily.jpg
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Telumar
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RE: My personal mod ....and yes i'm back :)

Post by Telumar »

Also a new (..though well known) unit/formation highlight, old style borders/frontlines, my destroyed bridge graphics and a brighter version of light cultivated terrain:

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anzio.jpg
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Franciscus
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RE: My personal mod ....and yes i'm back :)

Post by Franciscus »

Amazing !!!
[&o][&o][&o]
Former AJE team member
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sPzAbt653
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RE: My personal mod ....and yes i'm back :)

Post by sPzAbt653 »

Yahoo !!
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Silvanski
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RE: My personal mod ....and yes i'm back :)

Post by Silvanski »

Welcome back Telumar[&o]

Some of us have been digging up your previous PNG mods (see main Mod section), but are sure glad to see you here [:)]
The TOAW Redux Dude
ninja81
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RE: My personal mod ....and yes i'm back :)

Post by ninja81 »

Great job!
Is possible to make snow and frozen tiles much more white?
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Dr. Foo
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RE: My personal mod ....and yes i'm back :)

Post by Dr. Foo »

Looks good, I downloaded them Thank you!
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alty59
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RE: My personal mod ....and yes i'm back :)

Post by alty59 »

Thank's a lot !!!

Now a noob question : where do we unzip it, in the graphics folder ? (Programs files (x86)/Matrix/toaw)
Oberst_Klink
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RE: My personal mod ....and yes i'm back :)

Post by Oberst_Klink »

ORIGINAL: alty59

Thank's a lot !!!

Now a noob question : where do we unzip it, in the graphics folder ? (Programs files (x86)/Matrix/toaw)
If you want to override the vanilla graphics, yes. If you just want the graphics for a specific scenario, you dump it in \Documents\My Games\The Operational Art of War IV\Graphics Override\ScenarioName

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Franciscus
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RE: My personal mod ....and yes i'm back :)

Post by Franciscus »

Probably a stupid question, but to override the vanilla graphics isn´t it enough to unzip all the mod files (not folders) on the root folder of \Documents\My Games\The Operational Art of War IV\Graphics Override ?

At least that was I did and it seems to work ok...?

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Oberst_Klink
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RE: My personal mod ....and yes i'm back :)

Post by Oberst_Klink »

ORIGINAL: Franciscus

Probably a stupid question, but to override the vanilla graphics isn´t it enough to unzip all the mod files (not folders) on the root folder of \Documents\My Games\The Operational Art of War IV\Graphics Override ?

At least that was I did and it seems to work ok...?

Well, you can do that as well. If it works it works, sim?

I sometimes just dump certain graphic mods in scenario folders, too - because some have better modified desert terrain features than the vanilla.

Again, what works that works...

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alty59
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RE: My personal mod ....and yes i'm back :)

Post by alty59 »

Thank's both of you, will try with one scenario in Graphics Override.

Beginner inside^^ so a little lost.

tcarusil
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RE: My personal mod ....and yes i'm back :)

Post by tcarusil »

ORIGINAL: Telumar

Yes, i am back....

I couldn't resist to fiddle around with the new graphics and thought i'd share my personal mod. It doesn't deviate much from the original graphics, just some minor modifications.

Preview in the following posts..



Get it here:

https://www.dropbox.com/s/p43xhtdalq9ti ... v.zip?dl=0

Yes, welcome back. I've been using your mods for years. Including a special destroyed bridge mod with the hex outlined in red. I use a variation of your formation highlight mod to be able to see the special blown bridge mod when there is a unit on the bridge hex.

Thanks.

TomC
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Dr. Foo
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RE: My personal mod ....and yes i'm back :)

Post by Dr. Foo »

I like that you put numbers on the exclusion zone makers...it's just a little thing but a very nice and appreciated touch!
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alty59
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RE: My personal mod ....and yes i'm back :)

Post by alty59 »

Just for the hex grid, it's really a very good mod.

And yes it works, tried with just one scenario in Graphics override (an Old school one^^) and it works perfectly.
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Telumar
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RE: My personal mod ....and yes i'm back :)

Post by Telumar »

@silvanski, Steve, Oberst - good to see you guys still around! Feels like coming home !
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Telumar
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RE: My personal mod ....and yes i'm back :)

Post by Telumar »

ORIGINAL: alty59

Just for the hex grid, it's really a very good mod.

And yes it works, tried with just one scenario in Graphics override (an Old school one^^) and it works perfectly.

Note that you can also put the files in the Graphics override ‘main’ so that the mod will be applied generally.

As you sounded like the use of mod graphics was not entirely clear I will explain it briefly..:

The game engine first reads files from .../graphics, then from ‘graphics override’ (all files found here will override the ones from .../graphics), then from a scenario folder if existant (again all files found here will overrride the ones from /graphics and graphics override).
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Telumar
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RE: My personal mod ....and yes i'm back :)

Post by Telumar »

Btw, forgot to mention that the mod also contains a brighter version of evergreen forest (tiles_c_forest) and the mud graphics have been made a bit softer, too.

Glad you all like it. [8D]
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