My personal mod ....and yes i'm back :)
My personal mod ....and yes i'm back :)
Yes, i am back....
I couldn't resist to fiddle around with the new graphics and thought i'd share my personal mod. It doesn't deviate much from the original graphics, just some minor modifications.
Preview in the following posts..
Get it here:
https://www.dropbox.com/s/p43xhtdalq9ti ... v.zip?dl=0
EDIT: Replaced s_tiles_misc.png in the original upload with a corrected version. (28/12/2017)
I couldn't resist to fiddle around with the new graphics and thought i'd share my personal mod. It doesn't deviate much from the original graphics, just some minor modifications.
Preview in the following posts..
Get it here:
https://www.dropbox.com/s/p43xhtdalq9ti ... v.zip?dl=0
EDIT: Replaced s_tiles_misc.png in the original upload with a corrected version. (28/12/2017)
RE: My personal mod ....and yes i'm back :)
For some reason i couldn't get the images to be displayed in the first post.. so here we go.
I softened the look of frozen and snowy tiles for a less pixelated look - also a different hexgrid (a la TOAW III):

I softened the look of frozen and snowy tiles for a less pixelated look - also a different hexgrid (a la TOAW III):

- Attachments
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- trondheim.jpg (758.18 KiB) Viewed 727 times
RE: My personal mod ....and yes i'm back :)
Added more saturation / colour to hills and mountains, a different set of river graphics - plus numbered exclusion zones:


- Attachments
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- sicily.jpg (772.54 KiB) Viewed 724 times
RE: My personal mod ....and yes i'm back :)
Also a new (..though well known) unit/formation highlight, old style borders/frontlines, my destroyed bridge graphics and a brighter version of light cultivated terrain:


- Attachments
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- anzio.jpg (919.88 KiB) Viewed 730 times
- Franciscus
- Posts: 830
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RE: My personal mod ....and yes i'm back :)
Welcome back Telumar[&o]
Some of us have been digging up your previous PNG mods (see main Mod section), but are sure glad to see you here [:)]
Some of us have been digging up your previous PNG mods (see main Mod section), but are sure glad to see you here [:)]
The TOAW Redux Dude
RE: My personal mod ....and yes i'm back :)
Great job!
Is possible to make snow and frozen tiles much more white?

Is possible to make snow and frozen tiles much more white?
RE: My personal mod ....and yes i'm back :)
Looks good, I downloaded them Thank you!
*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
Do not accept or follow any medical advice*
RE: My personal mod ....and yes i'm back :)
Thank's a lot !!!
Now a noob question : where do we unzip it, in the graphics folder ? (Programs files (x86)/Matrix/toaw)
Now a noob question : where do we unzip it, in the graphics folder ? (Programs files (x86)/Matrix/toaw)
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RE: My personal mod ....and yes i'm back :)
If you want to override the vanilla graphics, yes. If you just want the graphics for a specific scenario, you dump it in \Documents\My Games\The Operational Art of War IV\Graphics Override\ScenarioNameORIGINAL: alty59
Thank's a lot !!!
Now a noob question : where do we unzip it, in the graphics folder ? (Programs files (x86)/Matrix/toaw)
Klink, Obrst
- Franciscus
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- Joined: Wed Dec 22, 2010 4:29 pm
- Location: Portugal
RE: My personal mod ....and yes i'm back :)
Probably a stupid question, but to override the vanilla graphics isn´t it enough to unzip all the mod files (not folders) on the root folder of \Documents\My Games\The Operational Art of War IV\Graphics Override ?
At least that was I did and it seems to work ok...?
At least that was I did and it seems to work ok...?
Former AJE team member
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RE: My personal mod ....and yes i'm back :)
Well, you can do that as well. If it works it works, sim?ORIGINAL: Franciscus
Probably a stupid question, but to override the vanilla graphics isn´t it enough to unzip all the mod files (not folders) on the root folder of \Documents\My Games\The Operational Art of War IV\Graphics Override ?
At least that was I did and it seems to work ok...?
I sometimes just dump certain graphic mods in scenario folders, too - because some have better modified desert terrain features than the vanilla.
Again, what works that works...
Klink, Oberst
RE: My personal mod ....and yes i'm back :)
Thank's both of you, will try with one scenario in Graphics Override.
Beginner inside^^ so a little lost.
Beginner inside^^ so a little lost.
RE: My personal mod ....and yes i'm back :)
ORIGINAL: Telumar
Yes, i am back....
I couldn't resist to fiddle around with the new graphics and thought i'd share my personal mod. It doesn't deviate much from the original graphics, just some minor modifications.
Preview in the following posts..
Get it here:
https://www.dropbox.com/s/p43xhtdalq9ti ... v.zip?dl=0
Yes, welcome back. I've been using your mods for years. Including a special destroyed bridge mod with the hex outlined in red. I use a variation of your formation highlight mod to be able to see the special blown bridge mod when there is a unit on the bridge hex.
Thanks.
TomC
RE: My personal mod ....and yes i'm back :)
I like that you put numbers on the exclusion zone makers...it's just a little thing but a very nice and appreciated touch!
*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
Do not accept or follow any medical advice*
RE: My personal mod ....and yes i'm back :)
Just for the hex grid, it's really a very good mod.
And yes it works, tried with just one scenario in Graphics override (an Old school one^^) and it works perfectly.
And yes it works, tried with just one scenario in Graphics override (an Old school one^^) and it works perfectly.
RE: My personal mod ....and yes i'm back :)
@silvanski, Steve, Oberst - good to see you guys still around! Feels like coming home ! 

RE: My personal mod ....and yes i'm back :)
ORIGINAL: alty59
Just for the hex grid, it's really a very good mod.
And yes it works, tried with just one scenario in Graphics override (an Old school one^^) and it works perfectly.
Note that you can also put the files in the Graphics override ‘main’ so that the mod will be applied generally.
As you sounded like the use of mod graphics was not entirely clear I will explain it briefly..:
The game engine first reads files from .../graphics, then from ‘graphics override’ (all files found here will override the ones from .../graphics), then from a scenario folder if existant (again all files found here will overrride the ones from /graphics and graphics override).
RE: My personal mod ....and yes i'm back :)
Btw, forgot to mention that the mod also contains a brighter version of evergreen forest (tiles_c_forest) and the mud graphics have been made a bit softer, too.
Glad you all like it. [8D]
Glad you all like it. [8D]