Analysis of TOAW’s naval warfare at wargamer.com

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Telumar
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Analysis of TOAW’s naval warfare at wargamer.com

Post by Telumar »

Found this recently - an interesting article / review at wargamer.com on TOAW’s new naval engine:

http://www.wargamer.com/articles/the-op ... -in-toaw4/
Rosseau
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RE: Analysis of TOAW’s naval warfare at wargamer.com

Post by Rosseau »

I've been looking for something like this. Thanks for the link. I know Oberst Klink is busy on other tutorials.

EDIT: Actually, need to play a full naval engagement to really learn. But AI handling of a land/naval battle was encouraging.
Oberst_Klink
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RE: Analysis of TOAW’s naval warfare at wargamer.com

Post by Oberst_Klink »

ORIGINAL: Rosseau

I've been looking for something like this. Thanks for the link. I know Oberst Klink is busy on other tutorials.

EDIT: Actually, need to play a full naval engagement to really learn. But AI handling of a land/naval battle was encouraging.
I am indeed, Mike.

Alas... I am still kinda struggling what else I could explain in Tutorial '45 ('cept the naval stuff, but you know it ain't my cuppa tea!). I got to ask the community here to create a map, 1km/hex 30x20 hexes and well... some final assault across a river of Soviets with a bloody heavy artillery barrage against some rag-tag units of the Volkssturm and leftovers of elite Kampfgruppen?

Klink, Oberst
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